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Seeing as this deck top end of the mana curve is 3 I feel that deathtouch on a creature for removal isnt really a good point to keep the creature in, as you are an aggro deck and you will want to be attacking each turn if able and not leaving creatures back to block with.
Being an aggro deck is why I think Gatekeeper of Malakir is a better inclusion than Dusk Legion Zealot as you can curve out a 1/2/3 drop and use the kicker ability to hopefully clear the way to carry on attacking with vampires. Dusk legion fills the board with smaller vampires and makes the game go longer giving your opponent time to find a additional creatures or a sweeper like Wrath of God or Supreme Verdict .
January 15, 2019 5:47 a.m.
I agree that some type of draw spell is important and I would go with Mentor of the Meek however with a Tempered Steel or x2 Myr Galvanizer 's out, this wont trigger, so probably best to avoid this unless you take out the lord effects (I dont suggest to do this).
Personally using 3 mana (1 to cast, 2 to sac and draw) for a 1/1 myr and a card draw is too much, and i think we can do better than this. My personal opinion (seeing as white has little to no card draw), would be Trading Post , as it does 2 things that you want to do, 1). draw cards, 2). return an artifact back to hand.
January 15, 2019 5:31 a.m.
Genesis Chamber is a good card for the deck, although the symmetry of the card sounds bad at first, you break the symmetry by having lord and pump effects that work from these creatures. You also have a lot of low cost creatures to make this work. Probably would replace x3 Origin Spellbomb and x1 Master's Call
You may want to consider having more playsets of certain cards in your deck. Myr Galvanizer and Tempered Steel seem like two of better cards in the deck and i would add a third and fourth copy to make sure you can hit these cards as much as possible.
January 14, 2019 5:19 a.m.
I disagree with going with The Flame of Keld, you dont have enough red spells to benefit from the last ability. However Faithless Looting, Cathartic Reunion and Tormenting Voice which enables madness and draws some new cards. Generally your cards and numbers look correct, so i would probably remove x3 Vampire Nighthawk and x1 Terminate to include 4 Tormenting Voice.
Vampire nighthawk is one of your most expensive drops and will lower your CMC Curve by removing some of these, and the 1 terminate doesnt seem like an upgrade from Fatal Push so would drop that and keep the sorcery speed Dreadbore as that hits planeswalkers too.
Finally I would include the tormenting voice as you will be emptying your hand quickly and may not have 2 cards to discard for cathartic reunion. Faithless looting is good but doesnt generate any card advantage unless you manage to madness a vampire so I would stick with tormenting voice instead.
This is purely my opinion, I havent played vampires and think that both faithless looting and cathartic reunion are good choices and both have thier benefits, so i would experiment with this as I dont think there is a wrong choice.
January 9, 2019 5:57 a.m.
i've never seen the card Salvage Titan before so this deck interests me!
Firstly I would go to x4 Darksteel citadel's as this is an artifact you can play on turn 1 to enable a turn 1 Salvage Titan if paired with 2 other 0/1 cost artifacts.
If budget isnt a concern you should pick up Mox Opal which can enable insane turn 1 plays.
Welding Jar fits your deck theme and will mean you can protect your important artifacts on the board.
Galvanic Blast is a good card if you have 3 artifacts or not, but your deck enable the metalcraft.
January 4, 2019 11:23 a.m.
January 4, 2019 10:06 a.m.
Really unique idea, love it!
I have a few things i would do differently, let me know what you think.
1). Fell Specter seems a bit weak mainboard here, Only 1 card really synergises with it, Arterial Flow. Once this creature has used its ETB then its very weak, and I feel there should be a better option. Personally I would remove them all and add in x3 Raiders' Wake and x1 Arguel's Blood Fast Flip. My reasoning for this would be that you'r gameplan revolves around attacking with creatures anyway with Vicious Conquistador, Tattered Mummy and lots of flyers mean this card should always trigger. And the arguel's allows your deck to draw some cards as it looks like it might run out of steam quickly, as it has no card draw and lots of low CMC cards.
2). Vraska's Contempt is one of the best cards in standard, but with it being the only instant in your deck, your opponent will know if you are holding this up on thier turn, maybe drop these to sideboard and bring them in for matchups that needs instant speed interaction (izzet drakes) and go for more sorcery speed removal mainboard. +1 Walk the Plank +1 Arguel's Blood Fast Flip. (I could be wrong about this assumption, as i havent played the deck)
3). Card draw seems inportant to this deck and I would try and add a few in somewhere, if you've read my comment up until now, I have added in 2 arguel's blood fasts to give the deck some card draw and although there are several different options, Costly Plunder, Champion of Dusk, Blood Divination i feel that this is probably your best option. Cheap and repeatable.
4). Lastly Arterial Flow seems like one of the biggest pay-offs for going a vampire heavy mainboard, and putting 4 in the maindeck feels right to me.
January 4, 2019 6:59 a.m.
Thanks for the shoutout Darth_Savage,
I have had a quick look at your deck and can see that you are trying to go wide with lots of creatures, and utitlise the power of cards like Goblin Bushwhacker, Hellion Eruption, might of masses and Outnumber so i will stick with this theme of the deck and make some suggestions based on this assumption.
Firstly I would change Runaway Steam-Kin as this card is only really good in a mono red deck looking to play small spells, your deck is currently 33% green and 67% red, and although this is a large amount of red, you dont have enough low cost red spells to make this a great card, we can find something better :). If you decide to go mono red down the line, then this is a potential card to bring back.
A lot of your deck seems to be about generating a huge amount of eldrazi spawn's, so with this in mind I would up the Broodwarden to 4, as this will really help finding one, and multiple of these is even better!
To make sure you can cast your 5/6 mana spells we would need to up the land count to 24/25 or have more ways to create mana if you take my advice to remove the Runaway Steam-Kin's. Instead of adding extra lands, I see you already have Growth Spasm, so I would suggest putting 2 more in as well to make sure you hit lands consistently, but still allows you to develop your board. (You wont want to sacrifice too many eldrazi spawns for mana).
Lastly I would try and make room for 2 more Outnumber and 1 more Lightning Bolt as these are both key removal for your deck. I would drop x1 Relentless Assault and x2 Emrakul's Hatcher to make room for this, as both these cards require a lot of mana to cast. Relentless assault is also a card you dont want to ever have 2 of, and with other win-cons in your deck, I feel that dropping one still should mean you see it in 30-50% of games and gives you the option of double combat if needed.
I hope the above is taken as suggestions based on my experience of the game and the cards you have chosen currently and isnt meant as a definitive guide.
If you need any additional information on my selections or want to know my opinion on other cards, i'd be happy to help.
January 2, 2019 7:32 a.m.
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