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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Spinal Embrace
Instant
Cast this only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness.
legendofa on Anowon ***Need feedback please!***
1 month ago
Welcome to the club, DadCommander!
I'm neither a mill expert nor a Commander expert, but let's see what kind of advice I can offer. I think Traumatize is the most useful sideboard card here. It's a huge chunk of milling, and commbined with Bruvac the Grandiloquent it can take a player out of the game on the spot. For a suggestion that's not in the sideboard, either Duskmantle Guildmage or Bloodchief Ascension can mill all opponents out and win the game with Mindcrank.
But right now, you're three cards over the maximum. The deck also has a pretty heavy mana curve, so I recommend putting in a few more lands. My first thoughts for cuts are Scourge of Fleets (reliant on islands, lots of cards with similar effects, high mana cost), Spinal Embrace (good combat trick, but clashes with all the bounce and destroy effects, high mana cost), Latchkey Faerie (doesn't do enough for its cost, in my opinion), In Garruk's Wake (very high mana cost, and has several redundancies), and Marsh Flitter (four mana for a 1/1 flier is very expensive, you can pump it four times max, and the two Goblins in the deck are more useful for their abilities than as sacrifice fodder). That's five cut cards, bringing you down to 98. Add two lands, one of them can be the sideboard Tainted Isle, and this will be smoother and more reliable.
There are a few different themes here. There's mill, Rogues, bounce, and reanimator theft. Most of your higher-cost cards look like they're there to take opponents' graveyard cards, which is good support for mill, but you can probably trim down the number you have here. Geth, Lord of the Vault will also help combine the mill and reanimator--I would replace Fated Return with Geth.
amarthaler on EDH Xanathar, Guild Kingpin
1 year ago
Update!
Out: Bane's Contingency... Expedition Map... Everflowing Chalice... Phantasmal Image... Predict... Sign in Blood... Tasha, the Witch Queen
In: Diabolic Vision... Doubling Cube... Herald of Leshrac... Pendrell Mists... Portent... Second Sight... Spinal Embrace
carpecanum on Zevlor’s Trap’N’Sac
1 year ago
Curse of the Cabal, Spinal Embrace, Helm of Possession
Astarion's Thirst could end the game with commander damage.
carpecanum on I’d Like to Cast... All Your Stuff!
3 years ago
All the Red "steal a creature for one round" cards would work. Way cheaper to cast than Spinal Embrace.
Win with Commander damage? With a 3/3? Cast Thieves' Auction, grab your boss and end the turn. Complete boardwipe except for your boss. Or am I reading that wrong?
Clout of the Dominus is good, cheap boss protection.
Komodigy13 on Shneaky Shneaky
4 years ago
Azeworai Thank you! All these sound great in this deck. Shadowmage Infiltrator would be perfect for some draw, which I can use, and also themes perfectly. Spinal Embrace would be crazy! Especially since my playgroup likes to play big creatures. lol And Life's Finale would give me so much more options. Something like Animate Dead would really make that card shine. Great suggestions! Thanks
Idoneity on Shneaky Shneaky
4 years ago
Love the flavor here. Usurp the opponents, seize the crown.
Life's Finale could be interesting to manipulate an opponent's graveyards and sculpt a strategy. Spinal Embrace is a fun one for me, but it's personal preference. Shadowmage Infiltrator could be potent, but 'tis personal preference.
May you connive well, enshrouded by gloom and unseen by all.
GhostChieftain on What Commander for Grixis Steal …
4 years ago
I will also say marchesa. She can be pretty nutty, especially with things like Slave of Bolas and Spinal Embrace or even a simple Act of Treason + Viscera Seer .
If not marchesa, I would say vial smasher/kraum simply because they are very strong and not because of any synergy.
canadianwarmachine on Marchesa, the Black Rose
4 years ago
Initial thoughts. Deck needs to be piled out to see what needs to be shored up. Look up 8x8 deck building theory. Once its piled itll be more clear.
Cuts:
Sage of Fables - Expensive
Trinket Mage - Fetches nothing
Goblin Bombardment - Expensive
Spinal Embrace - really high CMC for effect
Threaten -> Kari Zev's Expertise
Mass Mutiny -> Molten Primordial
Adds:
Dreadhorde Butcher - a must
Talisman of Creativity - minus a locket or signet
Stalking Vengeance (maybe)
Maybes:
Have (1) | metalmagic |
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