Creature — Goblin Rogue
: Target creature with power 2 or less can't be blocked this turn.
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
- Goblin Tunneler + Scroll Thief
- Goblin Tunneler + Kiln Fiend + Untamed Might
- Assault Strobe + Goblin Tunneler
|Commander / EDH||Legal|
Latest Decks as Commander
Goblin Tunneler Discussion
1 day ago
eEsnowalkerEe with a monsoon of respect, because I am working on my own Flash/Rogue deck at the moment (was looking around to get ideas on tuning my deck when I found yours), if you have to mull to get a certain combination of cards to win (or have a good time) then the deck needs to be tuned. Unless you have a deck like Jeskai Fires where you NEEDED to have 1 specific card in your hand and you can mull to 1 to get it, or unless you have a mad draw engine, then mulling to get a good hand doesn't, in my experience work. When you mull, in most cases you are starting the game at a disadvantage, one that even an ideal draw has difficulty bailing you out of. This deck does draw pretty well as long as you can keep Slitherwisp on the table, but I still think mulling to an ideal draw isn't great. The trouble I have been having with my own Flash/Rogue deck post-Zendikar drop is the speed aspect. I am finding that I have too many bombs and my list is too diversified and I am trying to fit in too many cards that I like because I like them rather than for their impact on the game. I wonder if some of that is going on here. I think Slitherwisp is one of those McGuffin cards that looks like it should be tearing shit up like a madman, and you have some counter to try and keep hold of it, but in my experience when you drop a wisp on the board your opponent goes balls to the wall to remove it and unfortunately, there is much more creature removal (and more creative ways to remove creatures) then there is removal of any other type. I want Slitherwisp to be badass too, I love the card art and the ability, but I don't try to build decks around it anymore. Cunning Nightbonder might also be a problem for you here. It makes your Flash cards uncounterable, but I think a smart strategy of playing around counters or making your opponent counter stuff you want them to counter is better and it frees up space for say, Soaring Thought-Thief which will help you get cards into your opponent's graveyard to make Drown in the Loch better. Drown is great because it works like a counter or as spot removal if you need it, but in order to be useful your opponent's graveyard needs to be full. Massacre Wurm is another bomb in your deck that is an AWESOME card. I drew a double-rare pack with a full art Wurm and a regular Wurm in it and I have been fooling around with some Gyruda, Doom of Depths/Massacre Wurm nonsense in another deck. The problem with Wurm in your deck, is without any kind of ramp at best, you can't cast it until turn 6, and in most cases not until much later and by that time your opponent might be overrunning you. Your average converted mana cost is 2.73, which means you could probably trim a land for something else. I'd also look into dropping Shark Typhoon. I have found cards like Jwari Disruption and Glasspool Mimic can help with a crucial ability in a crucial moment, or throw you an extra land when you are getting screwed. Blackbloom Rogue synergizes well with the mill/rogue strategy also while also giving you a possible land in a moment of need. I have been including a limited number of these double-faced half land, half something else cards in place of regular lands in my lists to squeeze in some extra flexibility. Mind Carver is another card that works well with the mill strategy. I'll be throwing up my own Flash/Rogue list here shortly when I am finally happy with it. I went Grixis and splashed Red for Embercleave, Valakut Awakening, Goblin Tunneler, Spikefield Hazard, and Zareth San, the Trickster.
10 months ago
there are two routes to go here:
- rogue boggles: get a bunch of unblockable creatures and make their combat damage valuable
- rogue saboteurs: get a bunch of valuable damage-dealers and make them unblockable
I will make a copy of this decklist for each but my cut / include decisions are largely dependent on this decision. e.g. something like Goblin Tunneler would be useless in option 1 but useful in option 2
this original list will be option 2: rogue saboteurs.
2 years ago
Hi there nmoore I really like this deck (and most involving Goblin hordes)!
- I do have a few suggestions:
- Goblin Tunneler can be used to make the token holding Breath of Fury unblockable
- Chancellor of the Forge can act as a Krenko Jr and can be copied by Kiki-Jiki, Mirror Breaker
- Goblin Sledder + Goblin Tunneler can be used to insta-kill an opponent if you make sledder unblockable and then sacrifice the opponent's Life total in tokens
Hope the ideas help, if you want more ideas please check out my deck
Commander / EDH
SCORE: 1 | 3 COMMENTS | 25 VIEWS
which also involves Goblin hordes - I'd love to hear any suggestions you may have!
2 years ago
Whispersilk Cloak, Trailblazer's Boots,Pathmaker Initiate, Rogue's Passage, Goblin Tunneler and Reconnaissance are good cards to safe guard your "when this creature attacks or "when this creature deals damage.
2 years ago
2 years ago
Love the concept! I see a lot of synergy with Nahiri, the Harbinger bringing out either Alesha, Who Smiles at Death or Master of Cruelties, but after a board wipe with Damnation or Wrath of God or something similar
Some other ideas:
Goblin Tunneler - To make your wincon unblockable
Skullsnatcher - for Ninjutsu after master of cruelties attacks
Blood Speaker - For tutor
Generator Servant - A bit of mana ramp
Braid of Fire - More ramp
Gut Shot - Manaless 1 damage after Master of Cruelties does his thing for the win!
I've had an idea in my head for a Mardu deck like this for a while.. Hopefully we can make something really good!
2 years ago
2 years ago
My first deck was an 80-card pile of mostly Goblins, but included all the hard hitters that were in my dad's collection, like Shivan Dragon and Ball Lightning, with 4 copies of Firebreathing as my finisher (to enchant my Goblin Balloon Brigade or make someone unblockable with my Goblin Tunneler). I still remember when I came back to Magic and saw Krenko, Mob Boss in the case at my LGS.
My first Commander deck was also a Mono-R Goblins deck, headed by my boy Krenko, and later Grenzo, Havoc Raiser.