Cairn Wanderer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cairn Wanderer

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Profet93 on Be'Elz A'Boot

1 month ago

ThassaUpYo@ssa

I like your garden hose analogy, fair enough. Regarding changelings, here are 3 to consider in order of best to worst IMO... Cairn Wanderer, Taurean Mauler and Graveshifter. The first one is meta dependent as your creatures provide flying, deathtouch, trample and haste. The second can get big, fast. The third is just recursion. Personally, I would choose yawgmoths will over any of them, but yawg's will is expensive.

Mystic Remora is good in the early - mid game, as they would rather let you draw a card than pay 4 mana to stall their own plans (especially in multiplayer). The way it typically goes is cast it, they try to play around it for one turn cycle. You then hold one upkeep cost. Almost always, someone will cast a non-creature spell. Unless your meta is filled with timmy battlecruiser decks, this card usually pulls it's weight. There's a reason it's in every blue cEDH deck. Your mileage may vary of course but it is definitely worth considering to try out.

TBH, my biggest concern is the fact that your commander costs 6 and once removed costs 8. You have over 10% ramp in the deck which is good, but given you're not running green and the high cost of your commander, I fear that without it, you're just casting demons and hoping for the best. Am I wrong? How have your games typically been with it? To mitigate this potential issue and provide redundancy to deflecting swat, Imp's Mischief could be a potential consideration (it's my pet card). It "Counters" counterspells while redirecting targeted removal, draw and extra turns. Should the mana cost and lifeloss turn you away, there is the more conditional Bolt Bend to consider (which is better than demon bolt)

legendofa on Akroma, Vision of Ixidor other …

9 months ago

Cairn Wanderer, Death-Mask Duplicant, Eater of Virtue, Soulflayer, and Urborg Scavengers all have a "keyword soup" ability, but they don't all synergize with each other. A lot of them compete for the same resources. Make sure you don't cross yourself up.

Grind on Rougueishly Rogueish

1 year ago

Cool deck!!!!!!
A couple ideas for your consideration:
Point removal: i like Reality Shift as it can hit indestructible creatures.
Lands: i like Dimir Aqueduct as it can help you hit another land drop if you can tolerate a tapland.
If you mill your opponents, its good to run graveyard hate. Some decks like muldrotha thrive on being milled. Scavenger Grounds, Stonespeaker Crystal, Soul-Guide Lantern, and Nihil Spellbomb are a few playable options.
An easy cut is bonesplitter. If you want equipment, Mask of Memory, Sword of Vengeance, or Whispersilk Cloak are probably better.
Also, Changelings are rogues: maybe Shapesharer or Cairn Wanderer are interesting.
Anyway, just some thoughts, cheers and have fun!!!!

Dazard on Who wants some keyword soup?

1 year ago

@ bushido_man96 : Thanks for your response. Currently i am running 36 lands: the custom categories are a bit confusing as i added some other lands to "ramp" and "reanimate". Still not sure if that's enough.

Majestic Myriarch has performed really well so far. It just takes two other creatures to make it a 6/6 already. Considering all the keywords it usually should have (esp. hexproof, indestructible and double strike) this becomes a thread rather easily and it has the potential to grow even bigger during the game.

Another story is Cairn Wanderer. A 4/4 for 5 mana feels a bit unsatisfying from the start and i never really need him. Either i have no keywords in my graveyard so there is no real reason to bring him. But if i have the desired creatures in my graveyard i rather play my commander for that 5 Mana and start all the flickering shenanigans afterwards instead of dropping another 4/4 body. Cairn Wanderer will be cut for Hydra Omnivore, when it finally arrives at my mailbox ;)

Odric, Lunarch Marshal is a must have, i'd say. Once you have indestructible and vigilance out you can attack with all your creatures with basically no downside for you. It even gets better, if one of your creatures has lifelink and/or deathtouch. he just gives an enormous buff to all your creatures and even tho he has no keywords on his own, i'd never cut him from the deck ;)

Wasteland Viper is another interesting one as you described and can give me some more "political influence" on the game. I think i might try it out as well.

bushido_man96 on Who wants some keyword soup?

1 year ago

Hey, saw your message so having a look!

I think you need more lands. 32 is way low, and you don't have quite enough ramp to back that up.

I like the changes you've made, and I think you've really improved the deck. I'm curious about the performance of cards like Majestic Myriarch and Cairn Wanderer. Do you ever have enough creatures on the board to benefit from them? If so, great. I cut them from my list, along with Odric, to make room for more creatures that actually have keywords on them. But if you find them working out well for you, then by all means, keep them in.

Here's a little gem that I found for removal: Wasteland Viper. Easy to get to the graveyard, with a relevant keyword on it. And, you can use it as a combat trick to get rid of a pesky creature that isn't even coming at you in combat. If an opponent attacks another opponent with some problem creature, and someone decides just to chump block it, you can end up getting a two-for-one out of the deal, all the while advancing what your deck wants to do in the first place.

Keep up the good work, this is looking better and better!

BrassLord on Anowon EDH

3 years ago

Dimir aggro tribal is always fun! Thada Adel, Acquisitor is a really decent rogue, as most decks have some sort of island triland or something in play. At worst, you could also pair it with Spreading Seas to take care of pesky lands. Changeling Outcast seems to fit with what your deck wants to do too! Might also look into some of the other higher CMC cards, things like Cairn Wanderer or Graveshifter if you're looking for something with a bit more utility!

Bitterblossom is another consistent way to flood the field with rogues.

Also, Heirloom Blade is a decent card for any tribal deck. It'll increase the power of your little evasive creatures and turns any of your little guys into guaranteed card draw if they die!

DarkMagician on Angelic Overseer

3 years ago

If I control Cairn Wanderer with Overseer in the grave.

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