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Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
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Cairn Wanderer Discussion
1 week ago
I love tribal, that's pretty much all I will play. I know its tough to stray from the theme, but I would add a Rhystic Study as card draw will probably be an issue. Or if life is really no problem, Necropotence.
As well, Patriarch's Bidding. You run the risk of someone playing Dragon tribal bringing back all of theirs too, but it would be nice after a board wipe.
And if you want to stay on Theme, you could also consider Changelings like Cairn Wanderer or Changeling Hero, as they would count as walls without Defender. Or the artifact anthem creatures like Brass Herald, Adaptive Automaton, or even Metallic Mimic if you are made of money :)
Love the idea of a wall deck, good luck with it.
1 week ago
Have you tried throwing in some creatures with changeling? Things like Cairn Wanderer and Shapesharer are still priates after all. To help get damage in for the admiral, Levitation and other evasive anthem effects might be useful. Don't overdo it on tribal support either, you can easily get away with tossing in some better quality creatures, provided the effect they give is worth running them. I agree with the comment above that you may have a hard road ahead to make it work, but you could theoretically win if you play smart and lessen your grip on the tribal theme. I also noticed a lack of Clone type creatures in your deck. Dack's Duplicate Evil Twin Body Double and Quicksilver Gargantuan are all half decent and can either be a pirate on entry or a more serious threat an opponent has. Sleep and other tap everything down effects wilk get damage in for you too.
2 weeks ago
Hoarding Dragon plus Elixir of Immortality help you reset your deck. Shifting Shadow and Call to the Kindred are both fun sources of card advantage in a tribal deck. Cairn Wanderer also seems like a decent fit here. Crux of Fate is a sweeper you might consider.
3 weeks ago
4 weeks ago
2 months ago
One of the problems with Sphinxes is that most of them are quite mana-intensive. Fortunately, there are a couple stand-ins who can help out in that fact! Adaptive Automaton and Metallic Mimic both can fit in with your artifact synergy but can be sphinxes while they're in play - and hey, nothing wrong with having a few more lords around.
If you don't mind having some jelly babies around, changelings like Shapesharer and Mirror Entity can also count; they're among the better ones in your colours. Cairn Wanderer's almost guaranteed to have flying, and he's a regular party if he happens to show up while Sphinx of the Steel Wind is in your graveyard.
Lastly, why not make room for Command Tower? There's no better land in the format! City of Brass, Mana Confluence, Arcane Sanctum and Dromar's Cavern would all serve you well, but I'd at least try to get the Tower for sure!
2 months ago
Cairn Wanderer looks like it might be useful in your deck with all the keywords and sacrifice mechanics, and it counts as a vampire as it's cast.
Similarly Crib Swap gains you vampires as it removes creatures and Nameless Inversion functions the same way while also potentially turning Edgar or another tough First striker into a much more serious threat.
2 months ago
with those colors I heavily favor Karador, Ghost Chieftain but if you want to keep I tribal I understand