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Target player discards two cards.
Cycling (, Discard this card: Draw a card.)
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1 week ago
Since you have a control approach, I think the raid on ixalan cards are negligible. The cycle of Unburden is better than the raid on Heartless Pillage, since on late game your opponent will have no cards is hand, and an extra draw from a dead card can't hurt. I have a similar deck, running 4 Ammit Eternal, it's a 5/5 body with 3 Mana, and Afflict 3. Can be used with Yahenni's Expertise, normally having more impact on board than a 1/2 dreamstealer. Run only 2. The deserts, Ifnir Deadlands, Dunes of the Dead, and Scavenger Grounds can help with removal/make chump block. Since using deserts, a good drop 2 is Wretched Camel, adding to the choices to when lost 2 life, kill and discard, etc. Raiders' Wake is a very bad drop 4, since with early Duress and Harsh scrutiny, your opponent will have nothing to discard. Stick on 4 Torment of Scarabs and none Raiders'wake.
2 weeks ago
Is the a reason you have Hour of Glory in here over Vraska's Contempt?Also you may want to fit in a couple Heartless Pillage instead of Renegade Map or Unburden to help fix your mana pool for a bigger torment or an earlier herald drop.
1 month ago
I played a 4-energy last weekend and it was my first time playing against it, the second game was close, the Whirler Virtuosos I had to keep at bay. I have tried the Lost Legacy a few times on my friend and it can be a hit or a miss. It would probably be best to start in the sideboard. Instead I was thinking of adding Unburden, it could be very useful here taking away some options from the other guy. Ifnir Deadlands could be very useful here as well. See if I can find more at the shop. Tenacious Hunter could be fun to play as long as the other guy doesnt take it :)
1 month ago
I am guessing you are on a bit of a budget with this deck. However, Fatal Push may go a long way, but cards like Go for the Throat, Dismember, and Hero's Downfall, could be the removal you need in addition to the Abrupt Decay. For inexpensive hand disruption perhaps Transgress the Mind, Doomfall, or Unburden. Delirium may be difficult in a deck with 5 card types (DeadWeight may be useless, and only two fetch lands in Evolving Wilds is far from a sure thing). Another enchantment you may want to consider is Seal of Doom, with perhaps an artifact to assist with delirium.
I ramble.. that is what I do. But have fun with your new golgari adventure. Glad to see you are breaking free from the red/white chains for a bit.
1 month ago
Hey there, if youre finding the discard a bad draw late game, why not try running Unburden. Costs a little more than your other discards but I think the cycle ability is worth it. I am running a similar deck and am interested to know how some of the cards are working for you, in particular how are you finding doomfall and torment of hailfire?
2 months ago
2 months ago
Hey Galaad thanks for the insightful post
I think with only one copy of Cathartic Reunion I'm not in too much trouble to keep it in the deck, and having a 2 mana spell countered isn't the end of the world for me... I'd much rather have them counter that than primal amulet.
Also, using cathartice reunion with primal amulet flipped is probably not a good thing because that means you have to have 4 cards in your hand AND you have to discard all of them... which you probably don't want to do. So in this situation Cathartic Reunion is actually not good to have, but its very unlikely I'd get myself into that situation with only 1 copy.
I had it in the original rendition of the deck, but wanted to do things a little differently with this deck so I took it out. What I found, is that when you substitue in Harsh Scrutiny and Unburden you create a HUGE setup for casting torment of hailfire and you get increased card filtering to search through your deck for primal amulet
And on the ridiculous side, if you can Unburden with a flipped amulet, you discard 4 of their cards, making their options just about 0.
The sideboard is that way because as we all know, if you're playing against people with brains, they will take out ALL of their creature removal because they will see clearly that you have no creatures.
And of course, this is a big weakness of the deck, but it allows us to win game 1 very often because half of their cards cannot be used and just take up their hand (unburden tosses them in the trash though)
And when they take all their creature removal spells OUT, their deck gets much harder to deal with, but they lose the ability to defend against creatures... and GG game 2.
2 months ago
Hey! Nice to see another discard/burn deck around! I have one myself, Torment of the discard! But mine has a bit less of discards and more creatures, creatures with deathtouch able to gain me some time till turn 4 or 5, to throw on all my curses.I like where your deck is going, the main suggestion I need to make is to play 3 or 4 copies of Sword-Point Diplomacy. It's just remarkable how it helps to keep your hand full, and most of the times people won't pay 3 lifepoints for the lands, they just don't know they're pumping up your Torment of Hailfire ;)Another card that seems to be working for me is treasure map , the scry is usefull when lacking mana or looking for something specific, and the 3 treasures are just terrific for torment!The wall you use is useful for the defense and burn, what I would suggest as well is Gifted Aetherborn, because 2-mana drop that kills big dinos and gets you some lifepoints. Also I attack a lot with my deathtouch creatures because I play Heartless Pillage instead of Unburden, it was a tough call but I managed to get the treasure advantage a few times and it's worth it!
Even so, nice deck! I really love this monoblacks for standard!