Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Amonkhet (AKH) Common
Scourge (SCG) Common

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Target player discards two cards.

Cycling (, Discard this card: Draw a card.)

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Unburden Discussion

GaryofAshpodel on Esper Cycling EDH

1 week ago

Looks like a fun build! I have a similar deck, and here's some things I would suggest adding:

Dimir Infiltrator/Drift of Phantasms/Dimir House Guard: These guys can all be discarded in order to get important cards to your game plan. I notice you have a lot of spells at CMC's 2, 3, and 4, so they should be a great fit!

Compulsion: You can now cycle any of your cards!

Cast Out: Cycles, and is a versatile removal spell.

Tortured Existence: All you need is one creature in your graveyard and one creature in your hand to get an insane amount of discard triggers with this card. It's a lot of fun!

Phyrexian Reclamation: This can get back a good creature, or at the very least allow you to cycle something again in a pinch.

Spirit Cairn: Another good token maker on discard in case you feel you need more benefits when you do cycle.

I've suggested 8 cards to add. If I was going to suggest as many to cut, here's what I would say:

Unburden: One player having to discard two is not very helpful in a multiplayer game. This will mostly just make one person your enemy.

Lurching Rotbeast/Sanctum Plowbeast/Winged Shepherd/Djeru's Renunciation: These will mostly end up being part of the deck simply because you can cycle them, which is a good sign that there are better options.

Absorb Vis: Same problem as Unburden. If you want to make one opponent your enemy, great. Otherwise, it exists because you can cycle it.

New Perspectives: When cycling, you typically do not end up ahead on cards. This means that you will rarely end up at max hand size, so this is an expensive draw spell.

Plea for Guidance: You have 4 enchantments, 3 of which your commander can go get you. It is not very helpful here.

Regardless of what you end up doing, this looks like a fun deck. Good luck!

Cat_Juggernaut on Standard Discard

1 week ago

I've avoided Mind Rot because it's kinda high for curve, but Unburden's cycling might make the cut. Thanks for the suggestions!

magicsheep on G/B Explore & Cycle

1 week ago

I would trim down the Unburden (remove 1) and add 1x Enter the Unknown. When playtesting, I found that Lurking Chupacabra + Enter the Unknown + Path of Discovery is super overpowered. But, you need most/all of those cards so I like the deck as is :)

magicsheep on Standard Discard

2 weeks ago

Unburden for mass discard maybe? Also Mind Rot is great in some scenarios. Great deck Cat_Juggernaut!

TheRedGoat on Board State? What Board State?

1 month ago

Lay Bare the Heart and Never are also strictly better options to some of the cards in your deck (see Unburden as well). What is your budget like though?

Like personally I'd play a build like this by dragging my opponent through multiple Torment of Scarabs and Sword-Point Diplomacy. Because truth be told, if your opponent takes out their removal when they sideboard, you should at least be safe to run some enchantments and/or artifacts. like Sorcerous Spyglass even? Or better yet run Angrath, the Flame-Chained! but that is with my bias towards long games too.

Hakamiah on The scarabs will have a feast !

2 months ago

Since you have a control approach, I think the raid on ixalan cards are negligible. The cycle of Unburden is better than the raid on Heartless Pillage, since on late game your opponent will have no cards is hand, and an extra draw from a dead card can't hurt. I have a similar deck, running 4 Ammit Eternal, it's a 5/5 body with 3 Mana, and Afflict 3. Can be used with Yahenni's Expertise, normally having more impact on board than a 1/2 dreamstealer. Run only 2. The deserts, Ifnir Deadlands, Dunes of the Dead, and Scavenger Grounds can help with removal/make chump block. Since using deserts, a good drop 2 is Wretched Camel, adding to the choices to when lost 2 life, kill and discard, etc. Raiders' Wake is a very bad drop 4, since with early Duress and Harsh scrutiny, your opponent will have nothing to discard. Stick on 4 Torment of Scarabs and none Raiders'wake.

Chasedrk1 on No cards for you! -- budget hand disruption

2 months ago

Is the a reason you have Hour of Glory in here over Vraska's Contempt?Also you may want to fit in a couple Heartless Pillage instead of Renegade Map or Unburden to help fix your mana pool for a bigger torment or an earlier herald drop.

noodlelunchbox on Standard -1/-1 Counters

3 months ago

I played a 4-energy last weekend and it was my first time playing against it, the second game was close, the Whirler Virtuosos I had to keep at bay. I have tried the Lost Legacy a few times on my friend and it can be a hit or a miss. It would probably be best to start in the sideboard. Instead I was thinking of adding Unburden, it could be very useful here taking away some options from the other guy. Ifnir Deadlands could be very useful here as well. See if I can find more at the shop. Tenacious Hunter could be fun to play as long as the other guy doesnt take it :)

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