Battlewise Hoplite


Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon

Combos Browse all

Battlewise Hoplite

Creature — Human Soldier

Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

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Battlewise Hoplite Discussion

Hopere on Power is mine to bestow!

11 months ago

I would recommend 4 Battlewise Hoplite 4 Favored Hoplite 4 Hero of Iroas 4 Eidolon of Countless Battlesand perhaps some Phalanx Leader or Vanguard of Brimaz as for enchantments, Ethereal Armor and Spirit Mantle are must haves. Daybreak Coronet may cost a bit more but it'll be worth a shot. Lastly, trim down the 1 ofs, focus on a few specific good cards and have more of them. Oh and non-aura enchantments are sort of unnessecary. Good start though! :)

sepon on White Heroic Auras

1 year ago

Ordeal of Heliod is really just a bad card for modern. It is outclassed for example by Daybreak Coronet ... You should explore more for what enchantments there are since there are much better ones. I know that Daybreak Coronet is expensive but it could also be a solid replacement for your Hopeful Eidolon.

Also enchantment creatures are weak by themselves, but then expensive for a bestow. IMO it would be better to have more solid heroic creatures and stronger enchantments rather than trying to have some that do both...

Spirit Mantle offers a lot of good value against other aggro or creature decks

Splashing blue could also let you do a lot more with cards like Aqueous Form, Battlewise Hoplite, and I'm sure there are also probably better things than I just listed.

solarbeam on intangible

1 year ago

Gods Willing is an excellent protection card. Splashing blue for this sort of deck is also great since you get Battlewise Hoplite , and an Ojutai's Command could be spicy. Akroan Skyguard has some natural evasion as well. You may want to consider Ajani's Presence , Selfless Spirit, or green for Heroic Intervention to dodge wrath effects.

takeaseathoney on Oh No

1 year ago

you could go the route of making nissa as big as possible, then dropping a huge creature every turn. that would entail eldrazi's and a lot of mana ramping.

a second option would be to try and scry as often as possible. that way you can turn your deck into a very specific combo deck with intricate interactions that you can replicate relatively consistently. i didn't quite filter for color, but here are some suggestions to get your mind going: Aqueous Form Battlewise Hoplite Catacomb Sifter Contraband Kingpin Curator of Mysteries Eyes of the Watcher Flamespeaker Adept Jace's Sanctum Knowledge and Power Lifecrafter's Bestiary Prescient Chimera Prognostic Sphinx Retreat to Coralhelm

HerculesMorse on OPEN UP! IT'S THE POLIS! (Theros U/W Heroic)

1 year ago

Cool deck, +1. I'm just starting out with Azorius so I'm quite ignorant, however if this were my deck I'd customize it by swapping out all the Battlewise Hoplites for one more each of the Phalanx Leaders, Akroan Skyguards and Fabled Heros.

I'd also swap out an Island and a Plains for Temple of Enlightenments, which not only helps me to have the correct colored Mana when I need it but also has Scry 1 (Glacial Fortress is cool too but it costs a bit and I love how your deck is ultra-budget).

Cloud_AT on Breed Lethality Optimized

1 year ago

What's the matter with Battlewise Hoplite in your deck since you only have 4 spells that will trigger Heroic? Well, one of them has retrace, but I don't think that justifies any Heroic card in an EDH deck.

darter0111 on Heroism for the Modern Age

1 year ago

In my opinion, Hardened Scales Beats any turn one play you have, even if it's a turn one creature, so you can hold some mana up. Twisted Image is hilarious turn two after turn one Lagonna-Band Trailblazer. Warriors' Lesson is good because it targets two creatures and can draw you two for one (similar to Ordeal of Thassa but one mana and two triggers. No Battlewise Hoplite? Rebound on Battlewise Hoplite controls your draw to a degree. I also feel like relying upon 12 creatures is hard you get bad mulligans, as with Bogles. Emerge Unscathed is good until you have to give him pro white and can't kill them that turn. Ephemeral Shields is good because of the convoke and saves your guy (possibly without using mana). Not saying this is bad, I rly like it. With heroic it's hard to choose what all you want in your deck.

Jedders on Bant Heroic (Competitive List).

1 year ago

Zerpha thanks for the feedback and suggestions! It played pretty well in my local FNM recently, with the main upset being infect running a surprise 4-of mainboard 3-drop creature with pro white! Obviously, nothing I had could touch it, and neither could I race as it could block when it hit the battlefield, and then swing lethal on turn 4 with saved buffs.

I consider that to be a rare circumstance (this deck can trounce infect, and outrace protection in a 'normal' deck, but not both combined), but it has certainly made me consider some sort of fog on the sideboard. Vines of Vastwood could, I believe, also be thrown down in response to a string of buffs to have them all slide off (or saving/buffing your own in other circumstances). I will rethink the sideboard later.

Moving on to the suggestions, I have been juggling adding one Flooded Strand bringing me up to 22 lands. With the amount of 1-mana draw the deck runs, I am generally perfectly happy to draw 2 lands (should normally hit 4 lands by T5, and then never need more), however it is those times when the draw just hits one which can be a problem. So yeah, I will definitely look at one extra.

The other suggestions are of course good ones. I used to run Ordeal of Thassa while running Hero of Iroas, but after dropping him (you never ever want more than 12 heroic creatures), it felt a little too clunky for me - it requires setting up with a prior counter, risks removal before attack step, and if I am tapping down I generally want something to die as a result.

Warriors' Lesson has been a go-to before now. As long as you have a couple of creatures out, you get a double trigger and potentially two cards, for 1 mana. Often, your creatures will be trample, protected, or just let through (especially Lagonna-Band Trailblazer, which the opponents rarely know what to do with when attacking), so I started thinking of it as 'the new ordeal'.

On another note, if tapping down two for a trigger, a counter and two draws, I think I would rather go tapping a full three for a Hunter's Insight, easily allowing a draw of 3-6 cards depending on what you have down. I do agree that one, more robust draw card would be handy, so I will have a think about these three.

Monastery Mentor is another card I have been thinking of, and a 1-of is certainly tempting. I think the reasons I haven't put him in are:

1) Being a 3-drop, he would require full T3 investment, face removal, not come online until T4, and his offspring on T5, by which point I will want more spells in hand to make them do things. While just a 1-of would mean I would probably play one later, by that point I may well have shot off most of my spells cleaning up the opponent's board state. Alternatively, I could instead be dropping a Tamiyo, and/or have pressured the opponent with my T1/2 creatures followed by a flurry of draw and removal spells.

2) I would be loath to lose a Battlewise Hoplite. He is an incredible target, as the scry feels very important (there is always a point where you are cycling through lands and searching for either creatures or spells), and he tends to be a removal-magnet for this reason... he concerns opponents.

On the other hand, the Mentor has great value. If I can find a way to slip one in, I might do that. The main thing is, currently the amount of removal-esque strategies keeps the opponent on the back foot and is normally very relevant, the amount of draw keeps the deck just about ticking, the amount of creatures just about ensures a board state, and the amount of lands just about ensures you will do stuff.

I think I agree that one Mutant's Prey could be dropped for a big draw card, however I am not sure what I could lose for the extra land and a slower Monastery Mentor. I could consider dropping a Twisted Image, but the way it turns Lagonna-Band Trailblazer into a bomb at a moment's notice, takes out any 0-power creature, and of course replaces itself whatever it does (even if only pushing 2 extra damage out of Favored Hoplite ), it makes it a tough choice.

Anyway, thanks again for the sound ideas dude. I will revisit this list when I have tested some more and can be sure of the changes I will make. It is possible I might actually drop 1 Tamiyo if I fit in a big draw card, but I will see!

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