Battlewise Hoplite

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Theros Uncommon

Combos Browse all

Battlewise Hoplite

Creature — Human Soldier

Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

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Battlewise Hoplite Discussion

takeaseathoney on Oh No

2 months ago

you could go the route of making nissa as big as possible, then dropping a huge creature every turn. that would entail eldrazi's and a lot of mana ramping.

a second option would be to try and scry as often as possible. that way you can turn your deck into a very specific combo deck with intricate interactions that you can replicate relatively consistently. i didn't quite filter for color, but here are some suggestions to get your mind going: Aqueous Form Battlewise Hoplite Catacomb Sifter Contraband Kingpin Curator of Mysteries Eyes of the Watcher Flamespeaker Adept Jace's Sanctum Knowledge and Power Lifecrafter's Bestiary Prescient Chimera Prognostic Sphinx Retreat to Coralhelm

HerculesMorse on OPEN UP! IT'S THE POLIS! (Theros U/W Heroic)

5 months ago

Cool deck, +1. I'm just starting out with Azorius so I'm quite ignorant, however if this were my deck I'd customize it by swapping out all the Battlewise Hoplites for one more each of the Phalanx Leaders, Akroan Skyguards and Fabled Heros.

I'd also swap out an Island and a Plains for Temple of Enlightenments, which not only helps me to have the correct colored Mana when I need it but also has Scry 1 (Glacial Fortress is cool too but it costs a bit and I love how your deck is ultra-budget).

Cloud_AT on Breed Lethality Optimized

7 months ago

What's the matter with Battlewise Hoplite in your deck since you only have 4 spells that will trigger Heroic? Well, one of them has retrace, but I don't think that justifies any Heroic card in an EDH deck.

darter0111 on Heroism for the Modern Age

8 months ago

In my opinion, Hardened Scales Beats any turn one play you have, even if it's a turn one creature, so you can hold some mana up. Twisted Image is hilarious turn two after turn one Lagonna-Band Trailblazer. Warriors' Lesson is good because it targets two creatures and can draw you two for one (similar to Ordeal of Thassa but one mana and two triggers. No Battlewise Hoplite? Rebound on Battlewise Hoplite controls your draw to a degree. I also feel like relying upon 12 creatures is hard you get bad mulligans, as with Bogles. Emerge Unscathed is good until you have to give him pro white and can't kill them that turn. Ephemeral Shields is good because of the convoke and saves your guy (possibly without using mana). Not saying this is bad, I rly like it. With heroic it's hard to choose what all you want in your deck.

Jedders on Bant Heroic (Competitive List).

9 months ago

Zerpha thanks for the feedback and suggestions! It played pretty well in my local FNM recently, with the main upset being infect running a surprise 4-of mainboard 3-drop creature with pro white! Obviously, nothing I had could touch it, and neither could I race as it could block when it hit the battlefield, and then swing lethal on turn 4 with saved buffs.

I consider that to be a rare circumstance (this deck can trounce infect, and outrace protection in a 'normal' deck, but not both combined), but it has certainly made me consider some sort of fog on the sideboard. Vines of Vastwood could, I believe, also be thrown down in response to a string of buffs to have them all slide off (or saving/buffing your own in other circumstances). I will rethink the sideboard later.

Moving on to the suggestions, I have been juggling adding one Flooded Strand bringing me up to 22 lands. With the amount of 1-mana draw the deck runs, I am generally perfectly happy to draw 2 lands (should normally hit 4 lands by T5, and then never need more), however it is those times when the draw just hits one which can be a problem. So yeah, I will definitely look at one extra.

The other suggestions are of course good ones. I used to run Ordeal of Thassa while running Hero of Iroas, but after dropping him (you never ever want more than 12 heroic creatures), it felt a little too clunky for me - it requires setting up with a prior counter, risks removal before attack step, and if I am tapping down I generally want something to die as a result.

Warriors' Lesson has been a go-to before now. As long as you have a couple of creatures out, you get a double trigger and potentially two cards, for 1 mana. Often, your creatures will be trample, protected, or just let through (especially Lagonna-Band Trailblazer, which the opponents rarely know what to do with when attacking), so I started thinking of it as 'the new ordeal'.

On another note, if tapping down two for a trigger, a counter and two draws, I think I would rather go tapping a full three for a Hunter's Insight, easily allowing a draw of 3-6 cards depending on what you have down. I do agree that one, more robust draw card would be handy, so I will have a think about these three.

Monastery Mentor is another card I have been thinking of, and a 1-of is certainly tempting. I think the reasons I haven't put him in are:

1) Being a 3-drop, he would require full T3 investment, face removal, not come online until T4, and his offspring on T5, by which point I will want more spells in hand to make them do things. While just a 1-of would mean I would probably play one later, by that point I may well have shot off most of my spells cleaning up the opponent's board state. Alternatively, I could instead be dropping a Tamiyo, and/or have pressured the opponent with my T1/2 creatures followed by a flurry of draw and removal spells.

2) I would be loath to lose a Battlewise Hoplite. He is an incredible target, as the scry feels very important (there is always a point where you are cycling through lands and searching for either creatures or spells), and he tends to be a removal-magnet for this reason... he concerns opponents.

On the other hand, the Mentor has great value. If I can find a way to slip one in, I might do that. The main thing is, currently the amount of removal-esque strategies keeps the opponent on the back foot and is normally very relevant, the amount of draw keeps the deck just about ticking, the amount of creatures just about ensures a board state, and the amount of lands just about ensures you will do stuff.

I think I agree that one Mutant's Prey could be dropped for a big draw card, however I am not sure what I could lose for the extra land and a slower Monastery Mentor. I could consider dropping a Twisted Image, but the way it turns Lagonna-Band Trailblazer into a bomb at a moment's notice, takes out any 0-power creature, and of course replaces itself whatever it does (even if only pushing 2 extra damage out of Favored Hoplite ), it makes it a tough choice.

Anyway, thanks again for the sound ideas dude. I will revisit this list when I have tested some more and can be sure of the changes I will make. It is possible I might actually drop 1 Tamiyo if I fit in a big draw card, but I will see!

Zerpha on Bant Heroic (Competitive List).

9 months ago

Very nice job!

"Heroic" and "competitive Modern Deck" usually don't quite mix, but to me this looks like you managed to churn out a lot of potential here. Looks a lot more smooth than any other attempts I've seen so far.

Prowess always goes great with heroic, so Seeker of the Way is a great choice with your hoplites and the Trailblazer.

I really like your choice of spells, too.

Keeping the curve that low gives it a lot more consistency.

Dromoka's Command is amazing to trigger all of your creatures' abilities, and particularly the fight mechanic will can give you a lot of value.

The fact that all your other spells are 1cc and/or instants, gives you a lot of options to react, and immediately refill your hand since you have 6 cantrips and a playset of Rancor (which is even more amazingly aggressive in this deck than it usually already is anyways).
Last but not least, this makes Emerge Unscathed all the more powerful against removal, and allows you for an offensive evasion with its second trigger.

Tamiyo, Field Researcher as your one expensive spell for mid-game wraps it up very nicely. Not only is she my favorite Planeswalker card this far, yet I'm even happier that you found a way to make her work. Seeker of the Way will also agree with that :P

Two thumbs up!
Except for the lands and Tamiyo, it's also totally budget.Looks like a lot of fun. I have most of those cards, so I'm inclined build a similar iteration of this :D

The two suggestions I can provide (which you likely already considered at one point) are Ordeal of Thassa and Monastery Mentor. Either one as a one-of, with the Ordeal replacing one Mutant's Prey and the Mentor replacing one of the Battlewise Hoplites.

eu271 on How to improve Blessed vs ...

10 months ago

I bought as my first contact with magic. I've played with friends to the point I regret not buying card sleeves (I played ~40 games of ~60 games played in total). I also went to my local store and they let me play with other decks.

I'm going to the prerelease of karesh so I'm starting there building a deck and playing with the locals. But there are lots of fiends I love to play with, they already love the game (after playing with Blessed vs Cursed) but have no money to spend.

I want to still play with the Blessed vs Cursed decks with friends, but having 'more fun cards'. What I mean is a more complex set of cards. Playing with decks in the shop, all have a strategy in mind and it was a bit more complex and interesting.

My experience with the duel deck, usually when one of the two is winning there is little the other can do. The matches usually are a bit short. I got the feeling they are balanced because I won with either one with no problem.

I think some problems could be consistency in the hands, yesterday playing with a friend I won 3 out of 4. Because he was really unlucky and there was little he can do.

My plan for both decks:

Blessed:

I want to take advantage of this combination:

Champion of the Parish with blinking.

Something in this line when blessed improves on some warriors and creates some extra weak forces but great in number. I don't know if increasing the number of copies will create this effect. I really like Gather the Townsfolk.

Cursed:

We don't seem to find any place for Cobbled Wings or Driver of the Dead, and we like the horde of zombies cursed could bring to the table, but we like more zombies.

Adding more Gravecrawler and Moan of the Unhallowed.

I want to go to the shop with an idea this week and expand this month card budget in this idea. But I don't know if it's any good or it's just plain stupid. Also having so many cards available to buy, I just want some guidance and advice. Is my idea any good or reasonable?

To clarify my question. Based on my idea to improve is there any there is any card (or list of cards) I should take into account? I'm looking to show more of what magic has to offer just with this two decks.

Other things I'll experience are Planeswalkers, there is fun to play with. But the decks have none.

Some cards I've seen:


  1. Blessed:

    Blessed vs Cursed, Blessed

    Casual DeadlyGamer

    SCORE: 1 | 79 VIEWS | IN 2 FOLDERS


  2. Cursed:

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