Obelisk of Esper

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Common
Archenemy (ARC) Common
Shards of Alara (ALA) Common

Combos Browse all

Obelisk of Esper

Artifact

Tap: Add (White), (Blue), or (Black) to your mana pool.

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Obelisk of Esper Discussion

BlueElectivire on You Have How Much Life?!?!?!

2 weeks ago

Although it's a little bad, Trespasser's Curse could be very powerful against swarm and token based decks, and can gain you some life on the way. I would also suggest adding more mana rocks like Obelisk of Esper in case of an armageddon

Futuremonk on Hack the World

1 month ago

I like the idea.

You could add a few more spells that change the targets of spells, like Divert, Imp's Mischief, or Captured by the Consulate. I'd also shore up the manabase a bit, maybe add fetch lands like Evolving Wilds, Terramorphic Expanse, and Warped Landscape and some mana rocks like Obelisk of Esper and Commander's Sphere.

Sgtpopnfreash on updated oloro control

4 months ago

Commander's Sphere, Darksteel Ingot and Obelisk of Esper need to go if its gonna be called competitive. having fetch lands removes the need for any 3 drop mana rock that produces 1 mana

ElementalEd on Trampoline Sen

4 months ago

Cards I would cut/replacement:

For Win conditions:

Really up to you tbh. But i think the following options synergize well with your deck.

1) Artifact Win Cons:

Lattice + Forge + Nevi disk. (or really any destroy all artifact)

2) Bounce win con

This one is a bit tricky, but can be done.

This usually revolves on getting ahead with mana rocks or using trickery.

Sunder would be what wins you the game, but Armageddon would work equally as well. Get ahead on rocks a few turns early, the cast it. Or pair it with a card like Taniwha

3) Cloning / stealing wincons / game ending spells

4) Entering the infinte.

Any win con that works with Enter the Infinite.

Infinite mana or omniscience is a play your deck

or even just a Psychosis Crawler.

  • You might have to make more room for these win conditions. but it at least provides you with options assuming that your opponents don't have much to work with

legendofa on How Do You Evaluate Mana-Generating ...

10 months ago

Another measure worth considering is versatility. Obelisk of Esper takes three turns to pay for itself, like Chromatic Lantern. The Obelisk, though, offers a more limited selection of mana, and the Lantern has an additional benefit.

Also, the deck it's going into matters. In a vacuum, I would consider Chromatic Lantern and Darksteel Ingot to be roughly equivalent. If I was putting together a deck with Plague Boiler and Pernicious Deed, the Ingot looks much better. If I was building a 3-5 color deck, I would lean toward the Lantern.

jtaddeo on Breya: The Last Metalbender - Retired

10 months ago

Why run Thopter Assembly without Time Sieve to combo? Ashnod's Altar is a duplichtenstein combo piece with Nim Deathmantle. And if you use that combo with your general you don't need the Bitter Ordeal. You make infinite dudes and use some to float a bunch of mana and then sac a bunch more to bolt everyone to death. Commander's Sphere is strictly better than Obelisk of Esper because it taps for red and can can trip to dodge removal. Last I'm not a huge fan of a lot of colorless lands in a four color deck, especially the one without green. Having all ten fetches, your duals, most of your shocks, and maybe even Mana Confluence are all gonna get you the consistency you want in a landbase. Also just a personal thing but I hate karoo lands like Azorius Chancery (one too many times of a guy playing Acidic Slime on an open board). Hope some of my recommendations help and sorry if some of them are outside your budget, but I saw the OG duals and thought this guy knows how to deck. +1!

endersblade on Merieke Ri Berit and Friends

11 months ago

And just some other 'good stuff' cards I'd recommend, Staff of Nin and Well of Ideas. You NEED card draw. And the Staff can easily pick off smaller creatures (as well as killing your own general if need be). Instead of Obelisk of Esper, run Commander's Sphere. You might also want to look into things like Thought Vessel and Thran Dynamo, Hedron Archive or maybe even Gilded Lotus for more ramp.

You also might want to think about running fewer of the dual lands that come in tapped, and just run more basics. There are also ones like Sunken Hollow and Prairie Stream, Glacial Fortress and Drowned Catacomb. Or, if you're going to run so many ETB tapped lands, look to Amulet of Vigor. Caged Sun and Gauntlet of Power are also extremely useful, as is the more pricey Extraplanar Lens which BEGS to be run with Snow-covered lands so it won't affect your opponent's lands (Unless they run snow too, at which point they probably have a lens, and you all get to double dip.)

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