|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Common|
|Shards of Alara (ALA)||Common|
Combos Browse all
Obelisk of Esper
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Obelisk of Esper Discussion
1 month ago
First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.
2 months ago
Although it's a little bad, Trespasser's Curse could be very powerful against swarm and token based decks, and can gain you some life on the way. I would also suggest adding more mana rocks like Obelisk of Esper in case of an armageddon
3 months ago
I like the idea.
You could add a few more spells that change the targets of spells, like Divert, Imp's Mischief, or Captured by the Consulate. I'd also shore up the manabase a bit, maybe add fetch lands like Evolving Wilds, Terramorphic Expanse, and Warped Landscape and some mana rocks like Obelisk of Esper and Commander's Sphere.
3 months ago
6 months ago
6 months ago
Cards I would cut/replacement:
For Win conditions:
Really up to you tbh. But i think the following options synergize well with your deck.
1) Artifact Win Cons:
Lattice + Forge + Nevi disk. (or really any destroy all artifact)
- If this is the route your pursue. Invest is artifact tutors like Fabricate, Treasure Mage, Arcum Dagsson, etc...
2) Bounce win con
This one is a bit tricky, but can be done.
This usually revolves on getting ahead with mana rocks or using trickery.
3) Cloning / stealing wincons / game ending spells
4) Entering the infinte.
Any win con that works with Enter the Infinite.
Infinite mana or omniscience is a play your deck
or even just a Psychosis Crawler.
- You might have to make more room for these win conditions. but it at least provides you with options assuming that your opponents don't have much to work with
1 year ago
Another measure worth considering is versatility. Obelisk of Esper takes three turns to pay for itself, like Chromatic Lantern. The Obelisk, though, offers a more limited selection of mana, and the Lantern has an additional benefit.
Also, the deck it's going into matters. In a vacuum, I would consider Chromatic Lantern and Darksteel Ingot to be roughly equivalent. If I was putting together a deck with Plague Boiler and Pernicious Deed, the Ingot looks much better. If I was building a 3-5 color deck, I would lean toward the Lantern.
1 year ago
Why run Thopter Assembly without Time Sieve to combo? Ashnod's Altar is a duplichtenstein combo piece with Nim Deathmantle. And if you use that combo with your general you don't need the Bitter Ordeal. You make infinite dudes and use some to float a bunch of mana and then sac a bunch more to bolt everyone to death. Commander's Sphere is strictly better than Obelisk of Esper because it taps for red and can can trip to dodge removal. Last I'm not a huge fan of a lot of colorless lands in a four color deck, especially the one without green. Having all ten fetches, your duals, most of your shocks, and maybe even Mana Confluence are all gonna get you the consistency you want in a landbase. Also just a personal thing but I hate karoo lands like Azorius Chancery (one too many times of a guy playing Acidic Slime on an open board). Hope some of my recommendations help and sorry if some of them are outside your budget, but I saw the OG duals and thought this guy knows how to deck. +1!