Confusion in the Ranks


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Confusion in the Ranks


Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

Price & Acquistion Set Price Alerts



Confusion in the Ranks Discussion

Optimator on Chaotic devastation

1 week ago

I love chaos decks but you gotta know Grip of Chaos is profoundly bad-mannered and is the type of card that will make people not want to play against you. I would replace it with Possibility Storm. That or Confusion in the Ranks or Mindmoil. Wild Evocation perhaps.

wonderboyrox on All your base are belongs to me

2 weeks ago

+1 from me. I love decks like this. I run a similar version for multiplayer games that revolves around Confusion in the Ranks.

Daedalus19876 on Red Scare: Zada EDH | *PRIMER*

1 month ago

Traveler247: Interesting idea re:Genesis Chamber. The tokens for other players do worry me, though...

Possibility Storm works very well with Zada's ability. She still copies the spells to your other creatures before Possibility Storm "cycles" them away, then copies the second spell too. So it disrupts your opponents while often DOUBLING your spells' outcomes.

Confusion in the Ranks is honestly there because I find it an immensely fun, hehe. I can sometimes steal my commander back with token-generators, but I just love the chaos that Confusion in the Ranks generates :)

And a $200 budget is VERY much an option for this deck :) Lots of cheap, good cards for the deck.

iPhalanx: I tend to go for a storm combo for my win-con, so I don't swing very frequently. For a more combat-focused build, though, it can definitely be good!

And there's no busted combo around Pia and Kiran Nalaar, but 3 creatures for 4 mana is something I'm willing to work with :)

Ziembski on In the Lab of the Mad Scientists

1 month ago

Thanks Odysseus_97 for suggestions!

Faithless Looting doesnt seem to add much to the deck. I might add some draw cards, but probably in form of enchantments rather than spells.

As for CMDR2017 curses, I might try them in the future, at least the blue one. They are fun but Im not really into curses in this deck.

Furnace of Rath was replaced by Dictate due to flash. I like using it as surprise doubler, even when Im not directly involved in damage. Doubling damage also often means that Im losing faster.

Pandemonium isnt really helping me and there is always someone in my local meta that have token deck. Too risky.

Sands of Time - I was considering it. Gonna try it out for sure in the future.

Fatespinner / Meekstone / Price of Glory / Pendrell Mists and any other stax card - I dont want to go this path. While people mostly like chaos, noone likes stax and it will make me targeted I guess. At least I wont use such cards for now.

As for Silent Arbiter - I prefer Smoke much more cuz its cheaper and is enchantment. Im keeping it my "sideboard", probably going to use it from time to time.

Confusion in the Ranks it is really asymetrical for token decks. Ends with them having all better creatures.

Riptide Laboratory is expensive but might add it to bounce Arjun when needed.

Mana Breach was included in first version of this deck but it doesnt really do much.

Fevered Visions might be added as additional draw.

Guttersnipe wont really work since I dont go storm way and am not casting many spells. Typicall Arjun deck would surely use it, but its not that deck.

Frenetic Sliver may be not bad but still not worth excluding any other card that there already is in here.

Feel free to comment and ask about help with building Your deck.

Odysseus_97 on In the Lab of the Mad Scientists

1 month ago

I am in the middle of rebuilding my own EDH Chaos deck replacing Jhoira of the Ghitu with Arjun, the Shifting Flame just as you did. My new chaos deck will draw a lot of inspiration from this build. Have to say i have fallen in love with this chaos build of yours wished i had seen it before building the one i have now.

But now that i am retooling the deck, i find some cards that have done some good work and thought i would list them.

Faithless Looting: Might work pretty well in this deck, it lets you draw cards and filter your selection and you can cast it later from your graveyard when you might need a trigger from Arjun, the Shifting Flame

Curse of Verbosity & Curse of Opulence: As the chaos player i often am the target for "Not making the game fun" the curses can help by giving people rewards for attacking other ones than you. The ramp is always nice in commander, also for us with our expensive hard cast cards. The blue gives card draw which will refill our hand and make a larger draw amount occur when triggering Arjun, the Shifting Flame.

Furnace of Rath: Same as Dictate of the Twin Gods 1 less mana, but no flash, just a suggestion.

Pandemonium: A pretty fun enter the battlefield trigger for every creature.

Sands of Time: Dont know how many tap abilities you have in this deck. But this card is one i really love for people always considering every tap they make during their turns.

Fatespinner: Sadly only works on our opponents, but honestly we will almost always skip combat in our turns anyway. Another fun card, can see why it wont fit but sadly its really fun.

Silent Arbiter: Good way to keep yourself alive if becoming the target, and good way to see some swarm decks becoming completely shut down. Silent Arbiter is a decent blocker itself with the 5 toughness which can keep you safe.

Illicit Auction: I think the auction cards are really fun.

Price of Glory: In my old deck there were almost no instant speed cards, there is a good amount in here so this might be a nonbo, but still worth mentioning.

Meekstone: This might be really good in this deck, you only have 7 creatures and only 3 with power greater than 2. And non of those creatures need to be untapped.

Confusion in the Ranks: Another exchange control of special types of cards.

Riptide Laboratory: This is good protection for wizards for board wipes or things like it, this effect is only protection for your commander, but it is a pretty important piece so it might be worth to consider.

Pendrell Mists: A good way to slow down your opponents big army of creatures. You will have a low amount of creatures, making it cheap for you to keep them around.

Mana Breach: Not sure how this will work, haven't really got to playtest it, but seems pretty fun.

Fevered Visions: There seem to be a little card draw theme, maybe this will be there as a small win condition or just a way to help with giving out damage.

DrukenReaps on Red Chaos Commander

1 month ago

Here is every possibility:

Some that stand out as loving chaos: Norin the Wary, Neheb, the Eternal, Kazuul, Tyrant of the Cliffs, Squee, Goblin Nabob, Purphoros, God of the Forge.

norin is one that stands out in chaos for his ability to activate Confusion in the Ranks and anything remotely similar over and over with very little loss on your part.

I do love the suggestion of Grenzo, Havoc Raiser it is difficult to attain that level of chaos.

AkrosTheClear on Red Chaos Commander

1 month ago

I am making a mono red chaos deck who's goal it is to mess with the other players. Scrambleverse, Burning Cinder Fury of Crimson Chaos Fire, Grand Melee, and Confusion in the Ranks are just a few of the fun cards that will be in the deck. My only problem is that I don't know any good chaos commanders. I was thinking Fumiko the Lowblood, or Heartless Hidetsugu but I don't want anyone to be hating too hard on the deck during a free for all, and I know those two would get me targeted quickly. If anyone knows of any good red commanders that would wreck havoc in a free for all, or just of any good chaos cards, let me know. thanks

Traveler247 on Red Scare: Zada EDH | *PRIMER*

1 month ago

Is Genesis Chamber worth running in this deck? The extra tokens for other players seem almost irrelevant, and 2 mana for even just two tokens seems playable.

What is the purpose of Possibility Storm? Is it that most of your spells of a single type have similar function, so it impedes your plan little compared to other players?

Is Confusion in the Ranks not too dangerous? If someone takes your commander, seems like you'd have a hard time dealing with that.

Also, I love the deck! It looks super fun to play. I have some friends who want me to build a budget deck so I'm not whooping them as badly. I usually build $800-$1200 decks, and now I'm trying to go under $200. I think this will probably still whoop them, which I'm down with. They need to build better decks.

Load more