Confusion in the Ranks

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Rare

Combos Browse all

Confusion in the Ranks

Enchantment

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

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Confusion in the Ranks Discussion

elitestgen on You Suck: Edgar Markov EDH

5 days ago

I like the commander, love the vampire theme. I just don't understand how the deck is supposed to win in a multiplayer format. Ultimately this all comes down to your playgroup and how competitive the deck is, what the meta is, all that good stuff. Most vampire decks to date have done Exquisite Blood + Sanguine Bond / Defiant Bloodlord. Or stealing opponents stuff with Olivia Voldaren in the late game. Or even Vampire Hexmage + Dark Depths. In my experience, very rarely are you going to be able to overwhelm all of your opponents with vampires that have had time to grow and get fat. Heavy creature decks that also generate tokens are huge Wrath of God magnets.

You may want to consider some more removal if you plan on keeping the win condition brute force: Merciless Eviction, Austere Command, Tempest of Light, Utter End, Oblation, Red Elemental Blast, Grave Pact, whatever. Otherwise, you fall victim to a huge variety of defensive measures: Propaganda, Ghostly Prison, Sphere of Safety, Copy Enchantment, Moat, Crawlspace, Avacyn, Angel of Hope, No Mercy, Elesh Norn, Grand Cenobite, etc.

Finally, it's hard for me to say what I would cut without knowing your meta, but I'll give it a go: Confusion in the Ranks, Harsh Mercy, Insolent Neonate, Olivia, Mobilized for War, Attrition, Urge to Feed. These cards are either too finite, or have circumstantial value. Other than that, I challenge you to look at your creature base, I know you want to get a lot of value out of Edgar Markov but the creatures themselves need to bring a lot to the table too.

rwking082 on The Locust God

4 weeks ago

This is stupid. I love it. I have a few recommendations after playtesting it:

It's actually really slow. The Locust God is CMC 6. As the primary (and really only) engine of this deck, it means you're not doing anything until turn 7, turn 6 with Izzet Signet or Thought Vessel, or turn 5 with a Sol Ring. I recommend ramp that can be used before you play The Locust God.

In addition to being really slow, there's not much you can do while you wait for The Locust God to come into play. Most of your cards rely on it, so you'll have to hoard them until you're ready. Some early game stuff--Lightning Bolt, Vapor Snag, Counterspell, etc., will keep you safe and in control while you wait.

Speaking of the primary engine, with the exception of Chasm Skulker, there's nothing else that benefits you when you draw cards. You need "lieutenants," so to speak. All it takes is a few removals--Doom Blade, Swords to Plowshares, Path to Exile--and you're either a few turns behind or your commander costs too much to be fast. Add a few things that can work without your commander. An example is Psychosis Crawler.

So you're gonna have a ton of little 1/1s. I suggest one or two more cards that can really exploit those. Polymorphous Rush will eventually cost too much, but turn a few of your 1/1s into something nasty your opponents control. For example, turn a few of your 1/1s into Wurmcoil Engines. Goblin Bombardment turns your 1/1s into direct damage. Descent of the Dragons turns your 1/1s into 4/4s.

If you really want to sow some chaos, look at Confusion in the Ranks. Neat, right?

Lastly, maybe an Isochron Scepter. Imagine your Arcane Denial or Battle Hymn on a stick.

When this deck does go off, it's like a bomb. See what you think about your suggestions and I look forward to playing against it.

Winterblast on Everything 1 drop

1 month ago

A friend of mine has a deck with Norin...it's absolutely fantastic, with lots of ETB and leaves play triggers. It's a sort of chaos deck that profits off the commander, for example with Confusion in the Ranks. Having only one drops is stupid though

Winterblast on organising a tournament

1 month ago

rshistorysmuf this sounds like a concept that works for determining a winner, but honestly I wouldn't want to play any games with more than 5 players. With 6 you can already do 2 times 3 and avoid unnecessary confusion by having a too large board and sitting too far away from each other. It would be exceptionally easy to set up a combo witout most players even realising what's going on like 3 or 4 seats away. And please take your time to imagine how hard to track a constant global damage source like Purphoros, God of the Forge would be...maybe even with Norin the Wary? Or let's talk about that Norin with Confusion in the Ranks on a 10 player table...

You probably need two judges before everyone has even completed their second turn haha

pinkhottoad on Dash, Boy, Dash

1 month ago

I love the Confusion in the Ranks and dash combo, it's brilliant!

maxon on Notification when someone likes a ...

1 month ago

Maybe I'm the only one who would like this feature, but I would love it if I got a notification when someone liked a card suggestion I made. I'm pretty sure the suggestion is already linked to a user, because I can see my "good card suggestions" number tic up over time.

Perhaps a notification along the lines of: "maxon liked your suggestion of Confusion in the Ranks on "such and such deck".

I would imagine it would have to be the kind of notification you could specifically opt out of, as I'm sure there are users, perhaps more actively suggesting cards, who wouldn't want or need to be notified.

Or is this already available and I don't have it enabled?

dlamars on Exile Control EDH deck help

2 months ago

Lol in my experience people find group hug and chaos decks the most annoying actually. I hate playing Norin the Wary for example with Confusion in the Ranks, Grip of Chaos, Possibility Storm etc because it makes it so difficult to interact or plan I just scoop and find another game. Decks that run a ton of mana doublers also suck because turns start to take 10 minutes or more almost immediately. That's my experience, if you really want to make them hate playing commander go chaos or ramp.

maxon on Fun deck

2 months ago

Waiting for combos to come up sounds boring to me. Have you considered building a deck without a win condition? Just build something zany that messes with the board and have fun. I'm thinking along the lines of Confusion in the Ranks, Warp World, and Thieves' Auction. I'm sure there are some decks posted on here somewhere you could use for inspiration.

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