Mu Yanling, Sky Dancer
Legendary Planeswalker — Yanling
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.
-3: Create a 4/4 blue Elemental Bird creature token with flying.
-8: You get an emblem with "Islands you control have ': Draw a card.'"
|Have (2)||jecder , gildan_bladeborn|
Printings View all
|Core Set 2020 (M20)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Mu Yanling, Sky Dancer Discussion
1 month ago
pistolpeteiii: Thanks! It's funny; my current standard deck on Arena is also Mono-U, and it is completely different. It utilizes a lot of tempo-control, like Gadwick, the Wizened , Brazen Borrower , and Unsummon , to push win cons like Brineborn Cutthroat . Didn't even put 2-and-2 together that Wavebreak Hippocamp is far more suited to that completely different Mono-U deck.
I will look into your suggestions and see how it goes. The other advice I received was good, but I think was caught up in not distinguishing the two decks I just outlined like me. For example, I had Mu Yanling, Sky Dancer included but opted it out, etc.
Now that I made the distinction I'm going to push this to a better, more clean cut direction.
1 month ago
I like the build, however I have a few comments regarding the overall play pattern of the deck.
In this build I would absolutely include all 4 copies of Thassa, Deep-Dwelling , with the goal being to complement 4 copies of both Thassa's Oracle and Cavalier of Gales . The ability to manipulate the top of your deck this much every end step with one of these combo pieces out is absurd. With the devotion and body from Cavalier of Gales , and huge body of Thassa, Deep-Dwelling , it gives you a way to win the game through attacking if the Thassa's Oracle plan doesn't come together quick enough. That being said, you would need to go up to somewhere around 25/26 lands to consistently hit your 4th and 5th land drops on time. I think this plan is much more powerful than playing Syr Elenora, the Discerning , so I would cut her.
I think the mix between instant speed spells and sorcery speed spells is a little awkward in this build, especially in the case of Wavebreak Hippocamp . On turn 3 you play your Wavebreak Hippocamp , however don't have mana open to cast a counterspell, card draw, or bounce spell to trigger it. Effectively you took your turn off by playing a low power creature, and left yourself open to a strong turn 4/5 play from your opponent. For this reason I would elect to choose 1 route or another, with the sorcery speed route being more strong in my opinion.
I would elect to play cards such as Mu Yanling, Sky Dancer , Vantress Gargoyle , Corridor Monitor , or even Queen of Ice in your lower curve slots. You want to be slowing your opponent down while you set up big mana plays, and all of those cards provide good effects to do so through blocking/tapping. Brazen Borrower works nicely with those effects, so I would keep that in for sure. Kiora, Behemoth Beckoner is an option to replace some of the card draw you would be lacking if you cut Glimpse of Freedom and Thirst for Meaning , as she would trigger from Vantress Gargoyle , Cavalier of Gales , and Thassa, Deep-Dwelling if you have the devotion. Plus her ability will help you ramp by untapping lands or your Nyx Lotus . Reducing the amount of instants would make cards like Narset, Parter of Veils and The Magic Mirror much worse so I would cut those in this type of build.
So to summarize, I would make sure to include the following:
- Vantress Gargoyle
- Mu Yanling, Sky Dancer
- Thassa, Deep-Dwelling
- Cavalier of Gales
- Castle Vantress + Island to get 25 lands
I would consider adding the following:
I would remove the following:
1 month ago
I really like this iteration of drawing out your own deck. I think Wavebreak Hippocamp is definitely mainboard material. The ability stacks, so if you can manage to have 2 or 3 out at the same time, you will really capitalize on playing Opt or Glimpse of Freedom . I think you should run 2 or 3 Wavebreak Hippocamp s, a playset of Opt , and a playset of Glimpse of Freedom . In a deck where drawing is your main way to win, it can't hurt to have at least 8 instant draw spells, especially in synergy with The Magic Mirror and the Hippocamp.
I don't see the need for a playset of Brazen Borrower . 2 would be plenty. WIth the amount of draw/scry power already present in your deck, I don't think you would need Castle Vantress . Personally it feels too steep a mana ability to play well.
I would take out Kasmina, Enigmatic Mentor and the 2nd Mu Yanling, Sky Dancer and add an additional Omen of the Sea . Narset, Parter of Veils is much more solid from a control standpoint than Kasmina, and offers quicker deck cycling. Although, that last one may be a matter of preference.
Hope this helps! Ultimately how you like to play matters most. I definitely like the structure of this deck, though. Seems like it's really easy to hit Thassa's Oracle and/or Jace, Wielder of Mysteries .
1 month ago
I'd say pick better friends. When judging a planeswalker in other decks, you mainly look at the first 2 abilities and judge how protected a planeswalker is after Plus-ing or how vulnerable they are after Minus-ing and how planeswalkers can protect themselves.
Let's look at how we usually evaluate planeswalkers. Garruk, Cursed Huntsman . 5 Loyalty > Pretty Good Body that can take a bit of damage. A 0 ability isn't the best, but it makes blockers that your opponents don't want to attack into because Garruk gets bigger. -3 kills any attackers while also drawing a card. -6 Win the game with Combat Damage. We're usually going to be looking at the first and second abilities, however, as it can't be easy in all situations to get to -6
Not in Atraxa though.
The amount of loyalty that a planeswalker can get in one turn is much higher than normal, so we instead look at the Ultimates and the Second abilities mainly. A planeswalker in this deck can minus all the way and still live and generate value. Therefore, we play planeswalkers that are stronger in a vacuum
Sure, Kiora or Ajani, the Greathearted are great with creatures on the board and things to interact with, but on their own, they don't go anywhere. On the other hand, a planeswalker like Venser or Teferi may be hard to get to ultimate in a normal game but is almost a guarantee in an Atraxa deck.
For most decks, you look at how averagely the planeswalker does. For example, Jace, the Mind Sculptor . Maybe, in a game, you bounce a few things, brainstorm a couple of times, and start to fateseal. However, Jace's ultimate is very hard to get just by using his +2, so very rarely would we base his power just off that. But in Atraxa, with added proliferate, we can easily get the ultimate for Jace and basically win on the spot.
Ajani, Caller of the Pride - What creatures? Atraxa maybe, but what creatures will you have early in the game? 1/10
Ajani, Mentor of Heroes - Pretty OK in that it can dig for more planeswalkers. Don't play it for the Counters, you have very few creatures. Gain 100 Life would be used as a panic button, not something you should try to get to, just keep using his second ability until you find better planeswalkers. 5/10
Ajani, the Greathearted - Puts loyalty counters on things. Gives creatures vigilance, which makes them able to block and protect the planeswalkers, but there are few creatures here that block well. 6/10
Ajani Unyielding - Getting to swords something every turn is very powerful, and he digs for more planeswalker. 8/10
Ashiok, Dream Render - Why? Bojuka Bog and Scavenging Ooze are both on color here? As is Aven Mindcensor , which, if you're looking at that static ability, is WAY better because the bird can attack and has flash. It may look worse because it still lets them look at the top 4, but this is 100 card singleton, your opponents never get what they wanted. Also, the flash is super relevant because, against Ashiok, people just hold their tutors until Ashiok is gone, but the bird can come unexpectedly, basically nullifying at least 1 tutor 1/10
Jace, Arcane Strategist - Draws 1 card, but for 6 mana. Can't put counters on creatures you don't have. 1/10
Jace, Unraveler of Secrets - First ability is already good, the second one can make for some pretty good locks, and the ultimate really stalls the game and lets your other planeswalkers build loyalty. 8/10
Jace, Wielder of Mysteries - Drawing 7 cards makes for a pretty good ultimate, even if he's a little hard to cast on turn 4. Very possible to draw 7. 7/10
Liliana of the Dark Realms - The worst Liliana. It doesn't do enough since everything is tied to your Swamps. Sure with Urborg, it's good, but 1 in 98 (You can't fetch Urborg because in your library it isn't a Swamp). Play Liliana, the Last Hope because EMBLEM. 1/10
Mu Yanling - The only real good thing is the minus because you only have 2 haymakers that would want to attack. The Ultimate would be good in a creature in a creature deck because it lets you attack without blockers, but this isn't a creature deck. Also, your proliferate is not fast enough to keep up with -3 every turn. Mu Yanling, Sky Dancer is cheaper and protects herself while providing extreme endgame value. 4/10
Sorin Markov - "Oops you're dead". Sorin will always -3 on the turn he comes in obviously. However, with enough proliferate, you can Mind Slaver eventually after that. As your opponent tries to claw back, you'll be able to waste all their work. 8/10
Teferi, Temporal Archmage - Pretty good Ultimate with some card selection thrown in. 8/10
Ugin, the Ineffable - Most of your colorless spells are Ramp so static is kinda a meh. However, having played Ugin Jr., the manifest ability is quite good and provides a more interesting form of card advantage. Also, in this deck, you'll be using the -3 a lot more. 8.5/10
Ugin, the Spirit Dragon - The perfect planeswalker for this deck. A powerful ultimate that usually take ~3-4 turns can be done in 2 and can put more planeswalkers into play. 10/10
Venser, the Sojourner - Don't know what you'll be flickering, but it can just be anything for value and still probably be good. Extremely powerful ultimate; wins games. 9/10
Vraska the Unseen - Controls the board and, in this deck, wins the game a lot faster. Versatile removal with the -3, which can be used a lot more often. 9/10
In general, I don't think you have enough proliferate. You have 3 spells with the word proliferate and one of them is Atraxa. You do have a lot of cards that would work great with more proliferate that aren't planeswalkers. Doubling Season, Blightsteel, and Shalai would all work super well with more repeatable proliferate. As with most tribal decks (This is sort of just Planeswalker Tribal), you do need to find the balance between Creatures of the tribe and Tribal Boosters. For example, why play Rhystic Study or Enlightened Tutor when you can just play another Planeswalker or Proliferate card. These cards are there specifically for value, but the Planeswalkers and Proliferate cards are your value engines.
Planeswalkers are very powerful, which is why Atraxa is one of the most popular Commanders, so play more of them. Will Kenrith for value, Tamiyo, Field Researcher for value, Teferi, Hero of Dominaria for more value. Take a look at these planeswalkers to see what to play. These planeswalkers by themselves are incredible and win can easily win games. However, with Atraxa, things get even better
1 month ago
I probably do need more lands, I just need things to take out.
Ethereal Absolution and The Haunt of Hightower fit very well with our gameplan. The idea of a midrange deck is to survive the early game without giving your opponent a big boardstate and use big creatures in the lategame. That's what we're doing here. We aren't building up, we're just surviving. Mu Yanling, Sky Dancer helps us with this in two ways: debuffing the opponent's creatures, and absorbing damage so we don't take it.
Our gameplan to beat flash is the same as any other: counter/wipe the opponent's creatures, and resolve our big ones. The only complication is the opponent's counterspells. Like I said before, it's not our best match-up, but we can survive it.
The counterspells are more of a backup plan, for when we don't have much of anything to play on those turns. Even forcing our opponent to play around the spells helps us.
Thought Collapse fits with the gameplan perfectly fine. It gets rid of the opponent's play-around, and gets more cards in their graveyard.
2 months ago
2 months ago
Mu Yanling, Sky Dancer is on my radar for sure. I like Winged Words a lot here! I’m not sold on Shorecrasher Elemental , yet. I’ll probably okay a mirror match of ju deck and lose to it, though, so I can be way off there.
+1 for “pips”, though. Wizard 101 nostalgia.