Callous Dismissal

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Callous Dismissal

Sorcery

Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Atuva on Budget Zombie Tribal

1 year ago

Great looking budget deck, even after 5 years. I'd love to see an updated version with asztisanyi's suggestions and maybe even some newer cards. Ghoulish Procession comes to mind as it converts all non-token creatures into extra zombie fodder when they die, plus they're guaranteed to feed into Quest for the Gravelord if it's on the board. Effectively turning each non-token creature that dies into 2 or more counters with the potential for trades and/or an addtional 2 or more damage. Dreadhorde Invasion could also be a fairly decent zombie token generator, asuming you're not worried about losing life, and if the token is left unchecked it'll start regaining that life in the mid to late game. It also opens up the door to Amass cards. Untility cards like Callous Dismissal, Lazotep Plating, and Soul Diviner.

Apollo_Paladin on I draw, you Mill

3 years ago

Classic build, always fun.

I'm curious what your thoughts are on some of the newer mill cards like Maddening Cacophony? I can see certain builds not requiring as many RTH or Counterspell effects to win against them; is there a Sideboard not mentioned here?

If not, I can see some beneficial swaps to be made potentially, but please don't take that as a criticism of the overall build. One of the guys in my playgroup has a pretty much identical build so I can attest to how well it works as-is.

The only other glaring thing beyond potential Sideboard swaps that I see which would upgrade is probably adding in 3x Brazen Borrower instead of 3x Callous Dismissal (unless you really have your heart set on using a Sorcery with Amass instead of an Instant).

Either way, good build. Archive Trap decks have fallen out of popularity with my playgroup, so it's nice to see one still kicking around in the Deckcycles.

DigitalFear on self mill burn

3 years ago

I would suggest adding the following cards.

x3-4Saheeli, Sublime Artificer Very strong diversion mid-game, can carry x2Jace, Wielder of Mysteries A win-con x3-4Invade the City Really good decks made of all spells

Maybeboard Gadwick, the Wizened God-Eternal Kefnet Commence the Endgame Opt Niv-Mizzet, Parun Mission Briefing Callous Dismissal

I made a deck for my friend who played it competitivly a few rotations ago, I constantly tweaked it through playtesting and ended up with this:Books Kill

It was a very strong home run type deck that worked more often than not. It is not "budget", but with some tweaks you could make it a bit cheaper.

Titus7007 on Jeskai Mutate

4 years ago

DanMcSharp I am just brewing this up now, so no play-testing yet. I'm also battling with my wife so we can buy a new computer, and no Arena until I win that battle.

Chandra, Acolyte of Flame is not here to provide mutate targets. She is here to provide self-sacrificing Role Reversal targets, and to recast Callous Dismissal and Role Reversal. Also, to pump up The Royal Scions and/or combo with them for some beats. Chandra Acolyte may well be my favorite card in Standard.

DanMcSharp on Jeskai Mutate

4 years ago

Maybe I'm missing something, but you seem to be counting on Chandra, Acolyte of Flame to provide mutate targets? Pretty sure the mutated creature would just die at the end of turn anyway since they are not really "new" creatures. Maybe I'm wrong though, did you test it?

However Callous Dismissal should provide a good target, the extra counter is nice.

If you ran Fires of Invention you could consider adding Castle Ardenvale for easy mutate targets too.

DanMcSharp on RDW GODZILLA (feat Obosh)

4 years ago

Gl3nnstheman Yeah I guess it's extra difficult to build the deck around both Obosh, the Preypiercer and Lukka, Coppercoat Outcast at the same time.

The craziest deck I saw using Lukka, Coppercoat Outcast was a jeskai list that runs things like The Birth of Meletis and Callous Dismissal to have a body to sacrifice, and the only creatures in he deck were 4 Agent of Treachery. Since then, it always seemed a bit underwhelming to me under any other circumstances...

BaneOfLordran on SuPeR FiReS

4 years ago

Titus7007 , first off thanks for the feedback homie!

As for aggro, I want to run a few scenarios by you so that you can better get an idea of what it is I am trying to do here.
Let's say everything goes perfect, and wether I am on play or draw, I turn two Callous Dismissal to bounce and make a token, turn three Teferi, Time Raveler bounce and draw a card, then turn four Fires of Invention into Role Reversal to swap the 1/1 for whatever 3-4 drop they play. Any aggro deck in the meta is gonna have a tough time playing against that. If they are low to the ground, I dont bother swapping I just drop a second walker - preferably Elspeth, Sun's Nemesis to gain life if necessary or to make two more blockers until I drop sarkhan or visitation.

Ok so everything isn't perfect, I can still turn two dismissal to slow the opponent and slam down Saheeli, Sublime Artificer and if they don't focus her down, the 1/1's she makes can help me stabilize quickly, especially if I am casting two non-creatures a turn with Fires of Invention next turn.

Let's say things are worse than even that against aggro. I play Omen of the Sea turn two, and Narset, Parter of Veils turn three. I am in a very rough spot. If the incremental life gain from Interplanar Beacon can't help me get a leg up i am prob dead in the water. Assuming I cant get to sarkahn, make a dragon, and lean on his passive, I say gg and swap out role reversal for Deafening Clarion and swap visitation for Time Wipe and hopefully games 2 and 3 go my way. Can't win em all kind of thing.

Keep in mind a majority of the cards I play create tokens so blockers are less of an issue than you think. -- a reason why I feel callous dismal should stay.
Not only that, but dismissal sets up role reversal turn three if I am on the draw, and makes a 4/4 with visitation out.(popular targets are nightmare shepherd, torbran, questing beast, ect..)

Fae of Wishes is one of the first cards I looked at when making the list and the reason I settled on a one of Karn, the Great Creator in the deck. The problem with fae is exactly what you said, it works against Narset... I feel like making the deck creatureless creates more advantages than the small amount of utility fae brings to the table.

Narset is the only real card advantage I have in the list if you don't count Omen, which I don't. She lets me more often than not get something extra I can play or get thru the deck to fires if I am missing it. Not only that but the passive is valuable and she works perfectly with both fires (making sure I dont have to get into top deck mode) and sarkahn. Being able to grab non creature spell from the board is sweet, and might warrant a second look, but not at the cost of whiffing with narset and having a little less synergy among the deck. If I do decide on fae, I will have to rebuild the deck and might consider running The Royal Scions in narsets place, but end of day that looks weaker than what I have listed currently.

Do you have your grixis friends list on tapped out? I haven't seen it (would love to tho) but I can only assume your list makes less tokens then this one does, which is why you need every removal spell you can get. Remember, more often than not I can get creatures on the board even in a list with no creatures! My 1/1's chump and get me to the late game where I can make them 4/4's from there or go over the top for tons of damage out of nowhere with sarkhan.

Divine visitation kind of needs to be in the list(however if you can think of more synergistic 5 drops let me know). Originally I ran Nicol Bolas, Dragon-God in it's place, but ran into tons of mana issues (go figure) and it didn't really perform how I wanted it to. Visitation is super synergistic. With Visitation, dismissal becomes OP, saheeli makes a 4/4 a turn(or 2 with fires out), Elspeth makes 2 4/4's twice. Plus if I draw karn and pull The Circle of Loyalty from the board things get bonkers. I like having more than just 4x sarkahn as a wincon in the list.

I don't feel running board wipes main deck makes much sense if playing b03, simply because role reversal is good against most decks. There are also things that role reversal does that most don't see coming, it says permanent, so If i give an interplanar beacon to a mono colored player, especially if I am on the play, I can throw a wrench in their plans. If I trade a used up saheeli or narset for a Nissa, Who Shakes the World that's usually GG. Swapping an Omen for an enchantment god dashes hopes and kills morale. Or my favorite, swapping a 1/1 for a creature equipped with embercleave!

As for Ashiok's Erasure I can't really get the most out of it because I run fires. It would be dead in my hand more often than not. I have considered Banishing Light but end of the day opted to jam as many walkers as I could. That and the 3 drop slot is pretty clogged up anyhow.

I have put about 4 hours on the ladder with the list on arena. I started gold 5 ( I really don't play much ranked usually draft) and after the session got to mid Gold 2. I won about 22 games and lost 5.I lost once to mono green aggro who perfect curved from pelt collector all the way into questing beast(the hardest card for my deck to recover from given all my blockers are 1/1's). I lost twice to mono black devotion ( damn cat oven, making role reversal useless with his sac outlets) once to a simic ramp list that cast nyxborn turn 4-5(I couldnt find my role reversal that game >.<), and once against mono red aggro (crazy turn three kill with run away steam kin and embercleave). I also beat each of those deck types a few times each as well!

It could be just cuz it's gold, but most everyone tried taking out the value generating walkers, allowing me to quickly stabilize, and eventually outvalue them. A quarter of the people I played against scooped when I took their best thing with role reversal. (a couple highlights are swapping a used up narset for an ashiok, the mill one, against a self mill player. stealing a simic ramp players krasis he just tapped out for, Giving a mono white life gain player an omen in exchange for heliod, and stealing a robber the rich against mono red he just equipped with embercleave at instant speed using teferi.)

So far I am having a blast with the list. I recommend you build it out on arena and give it a shot. If not that, message me your arena tag and we can play some games so you can see the list in action!!

again, thank you so much for helping and checking the list out! I look forward to playing you if you are in fact on arena!

Bane

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