Callous Dismissal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Tokens

Callous Dismissal

Sorcery

Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Browse Alters

Callous Dismissal Discussion

SynergyBuild on Simic nexus win-con?

4 days ago

TypicalTimmy that's stupid. No player of simic nexus on any Grand Prix (MagicFest) or Pro Tour have ever played the deck in such a method. In fact purposefully looping infinitely when a valid win condition in infinite Callous Dismissal exists is actually an illegal play, which can be called out by a judge, causing a dq if I am correct.

SynergyBuild on Simic nexus win-con?

4 days ago

Amass from Callous Dismissal infinitely recurred by Tamiyo, Collector of Tales , read the cards.

Sorin_Markov_1947 on Simic nexus win-con?

4 days ago

I found a deck that placed second in a SCG grand prix, but I looked at the decklist and I couldn't find any way to win. There's no damage dealt, no card that says "If ___ then win" and I just don't know how it won any game. Could someone please explain this to me?

The decklist is as follows: Narset, Parter of Veils x3 Tamiyo, Collector of Tales x3 Wilderness Reclamation x4 Blink of an Eye x2 Chemister's Insight x4 Growth Spiral x4 Nexus of Fate x4 Root Snare x4 Search for Azcanta  Flip x4 Callous Dismissal x1 Drawn from Dreams x2 Forest x6 Island x7 Blast Zone x2 Breeding Pool x4 Hinterland Harbor x4 Memorial to Genius x1 Temple of Mystery x2

Ninjew42 on Predatory Mill

1 month ago

@Murphy77

Thank you for your feedback.
If I do take out Callous Dismissal , what do you suggest for enchantment removal? Thought Collapse is an option to counter, but I need something multi-purpose that works after they hits the board. I am trying to keep it ready for the coming rotation so M19 and DOM are out or I would use Blink of an Eye .
I am looking to get a couple The Elderspell to add to sideboard for a way to mass kill planeswalkers. Same with Spark Harvest .
I disagree that Jace adds no value. Any time he hits the board opponents always sigh because they know they have to deal with him. The added draw and mill is a legit boost to this deck as well.

Murphy77 on Predatory Mill

1 month ago

Unless you are going to fully commit to self-mill, Radical Idea , Callous Dismissal and Jace, Wielder of Mysteries are really not adding much value.

Kaya's Ghostform , to protect your creatures could be a good alternative.

The Elderspell combines nicely with Ashiok, Dream Render . Most people are playing at least 1 or 2 WAR planeswalkers - kill them to pump loyalty on Ashiok, then use his minus ability every turn for a while. This also keeps your opponent's graveyard empty, which can be very useful against a range of decks.

In a Steal-your-opponents-deck deck, I used Aether Tunnel to make creatures unblockable, played a few more creature-kill cards, then targeted my opponent's creatures with Dead Man's Chest before killing the creatures.

tha_real_cheez on Jace, Draw, Win

2 months ago

Nevermind Callous Dismissal has Amass not Proliferate. Back to the drawing board.

tha_real_cheez on Jace, Draw, Win

2 months ago

Early game defines this deck for me. Because it snowballs so well and can steamroll if people don't catch what you're doing early.

I was toying with the idea of adding Callous Dismissal for the removal plus proliferate. Sideboard seems to be the way to go here. Subbing this in for Contentious Plan against tokens or creature heavy decks seems like a good plan but may not be ideal. Sinister Sabotage is also a card I've thought about adding, the raw counter plus Surveil can synergize so well with this deck build. Only more playtesting will be able to tell me that.

I played a game this morning where I ended up with 3x Jace, Wielder of Mysteries (thanks Spark Double ) at 8+ Loyalty. -8 all three for 21 draw, cast Wall of Lost Thoughts for 25, and a final Contentious Plan for the win.

I feel that playing against this deck must be very frustrating. It certainly is entertaining because at a certain point you stop playing your opponent almost completely. You establish control and you're playing you're Library more than your opponent.

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