Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Righteousness Discussion

Tzefick on Ability challenge

3 weeks ago

Some quick 2 cents on other entries:

TypicalTimmy Show

Boza Show


As for my own suggestion on Hunt, I'm sitting on two versions and would like some feedback on the concept if possible before deciding a final route. I'll note which version will be the main entry until I change my mind or the challenge ends - when is that btw dbpunk?

Mechanic Show

Examples for model 1 Show

At the moment I will not make examples on the second variant.

fffume on Card creation challenge

1 month ago

Impiety

Instant

Target blocked creature gains +6/+6 until the end of turn.


Twist on Righteousness .


Looking at all of the Alpha spells, it's really hard to make simple twist on them - they're all really good or bad, and it's hard to make a reasonable, color-appropiate 1:1 from that. And god, am I bad at being creative.

Continue the "classic spell" with a twist line, unless I was ninja'd.

ruy343 on Card creation challenge

1 month ago

I've been thinking for a while that a theme that's been within reach for a while is a "make the enemy attack me when it's suboptimal, and make them pay for it" theme. Blue slots into this quite nicely. For example, look at Goblin Diplomats , Angler Turtle , Bident of Thassa , Curse of the Nightly Hunt , or even Grand Melee , coupled with any of a number of white spells like Celestial Flare , Righteousness or Outflank . With this theme idea in mind, some kind of red/white spell that forces attacks but also makes it hurt could be neato.


Hold the Line

Instant

Untap all creatures. Each creature attacks this turn, if able. Creatures you control gain first strike until end of turn.

"Our influence stopped the rachni, but before that, we held the line. Our influence stopped the krogan, but before that, we held the line! Our influence will stop Saren! in the battle today, we will hold the line!” -Captain Kirrahe, Last Words


Make more // cards that encourage enemies to attack when it's bad for them.

SynergyBuild on Whites New Ability

4 months ago

TypicalTimmy Righteousness has been reprinted like 15 times, and was in Alpha.

TypicalTimmy on Whites New Ability

4 months ago

I would say that aside from the sheer vast power of Righteousness , not much. It's all pretty basic white stuff. Though even that card isn't unique. Built to Last was similar, albeit a smaller boon. Regardless, Righteousness is some ways is far more green then a lot of green spells. In fact, only four Instant spells in MTG give +7/+7. The only one that gives it to one single creature is Might of Oaks , but that costs 3 CMC more to give it to anything, not just blockers.

Wolfpig on Please don't attack. I want peace.

4 months ago

Love the Deck, here are some fun and cheap suggestions that may help you out!

Wall of Denial / Vapor Snag / Celestial Flare / Elite Arcanist / Righteousness / Spell Snare / Godhead of Awe / Silence / Detention Sphere / Journey to Nowhere / Preordain / Jace, the Living Guildpact / Deputy of Detention / Invocation of Saint Traft / Unsettled Mariner / Oblivion Ring /

These are all great budget options that can replace a lot of your cards that already do the same, but for a higher cost. these kind of decks its vital to stall till you can drop bombs for a win. Good looking deck, hope it helps!

Aclaus on Just attack

9 months ago
  1. Nyxborn Shieldmate for Boros Reckoner both better creatures and reckoner works amazing with lightmines if u decide to add it
  2. Palace Guard for Archetype of Aggression

Artifacts

  1. Darksteel Plate for Whispersilk Cloak since your guys are invincible anyways. this also deters them from being targeted.. boardwipes will still work though.
  2. Stoneforge Masterwork for Tenza, Godo's Maul if up u this on ur commander hes a 10/7 menance with trample, seems like a better piece
  3. Armory of Iroas - Sunforger costs a few more mana but u have alot of tricks u can pull out of it for free late game
  4. Staff of Nin for Mind's Eye
  5. Avacyn's Collar for Spear of Heliod upgrades all ur doods and makes people scared to attack you
  6. Manalith for Commander's Sphere an upgrade

SORCERIES

  1. Act of Treason for Faithless Looting card draw with flashback seems always good
  2. Mass Mutiny - Mob Rule seems like an upgrade

INSTANTS

  1. Miraculous Recovery - Settle the Wreckage amazing board wipe, can really put you ahead. if not interested in a board wipe id suggest maybe a single target removal like Chaos Warp . i feel like you need ways to deal with high pressure threats
  2. Pay No Heed - Deflecting Palm
  3. Righteousness for Fight to the Death i know these two cards arent related, but how hilarious would it be to cast this when someone else is combating another player, basically can wipe two players boards if timed proper. if u would prefer to keep a combat trick here i would suggest maybe Gods Willing or something that does not require the creature to be blocking
  4. Smite - Ride Down
  5. Warleader's Helix - Savage Beating or Ajani Vengeant i feel helix doesnt provide enough value, for removal it is very weak , if u want good removal to replace this instead of a threats i listed, i would consider Oblivion Ring type cards
  6. Martial Glory - Boros Charm charm is must include, so much value! protect from boardwipes including land destruction! removal or maybe boost ur commander after blocks with a double strike if some1 is already been hit once and hello 21 commander dmg

triproberts12 on

1 year ago

Yeah, there's not nearly enough lands. Think of it this way: Lands are 21% of your deck, as it is now. That's the equivalent of running 13 lands in a 60-card deck or 9 lands in a 40-card deck. You're built around an 8-mana commander, so 39 is the minimum you should be running, along with, at the very least, 8 sources of ramp.

I think these 3 videos will be very helpful for you. The first two are videos by The Professor, one on Commander deck construction, and the other on building a 3-color manabase for the format. The last one is SaffronOlive on common pitfalls in deck construction.

Next off, what you'll want to do is look at the EDHREC page for Gishath to see what other people are putting in their decks. If you're on a budget, you can also click at the top right to go to what people are playing in decks labeled as budget. Remember to include card advantage, ramp, removal that is either flexible or hits the whole table, and haymakers that will close out the game.

As for cuts, I would start with 4 to 7-mana non-dinos, since that spot on the curve will get clogged up pretty quickly, and you want to be putting expensive dinos out for free with Gishath. I would also cut Atzocan Archer , Emperor's Vanguard , Frenzied Raptor , Looming Altisaur , Nest Robber , Pterodon Knight , Raptor Companion , Raptor Hatchling , Ravenous Daggertooth , Sky Terror , Steadfast Armasaur , Voltaic Brawler , Cobbled Wings , Primal Amulet  Flip, Abrade , Blossoming Defense , Demystify , Lightning Helix , Righteousness , Shock , and Slash of Talons . They're all either too narrow, too weak, don't scale up well with the creature size or life totals of Commander, or don't make sense in your deck.

Good luck!

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