Miraculous Recovery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Miraculous Recovery

Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

Price & Acquistion Set Price Alerts

UMA

DDL

VIS

Ebay

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Miraculous Recovery Discussion

Hi_diddly_ho_neighbor on The classic colors of reanimation...Boros

2 weeks ago

Thanks for the comment hkhssweiss and sorry for the long delayed response. Codex Shredder is an interesting option, but I am not sure I really have room for it right now. Plus I prefer Perpetual Timepiece for the graveyard protection and overall cheaper mana investment.

Faith's Reward is an interesting option that I will need to try out. I actually lost a game the other day because I was forced into casting Hour of Revelation to stop an opponent from winning, but I lost all of my mana rocks in the process and couldn't recover. Plus at 4 cmc vs. a card like Miraculous Recovery at 5 cmc, I can tutor it up with Sunforger.

hkhssweiss on zurgo needs your help

1 month ago

hiboiiiiiiii

Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride

Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...

The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.

Hope that helps and feel free to ask for any advice!

DespairFaction on Selenia Angel Reanimator

2 months ago

Hey there I saw your post on Reddit. Ive been playing a RW Angel Reanimator for a few years so I have a few suggestions for you.

First up youll want to get more 2 and 3 mana producing mana rocks. Hedron Archive is great. Thran Dynamo is one of the best rocks out there, though a bit pricey. Gilded lotus is a maybe since its very slow. Burnished Hart and Solemn Simulacrum are a must since they can be reanimated since that can be reanimated and so some really silly things with Emeria Shepherd. Also nothing wrong with Sisay's Ring and Burnished Hart since that can be reanimated.

Heres a few more sweet cards worth adding

Altar of Dementia prevents your creatures from getting exiled, and performs double duty of filling up your graveyard more. I was really excited when I found this one, it was a more recent addition to my deck and has performed great.

I would definintely run some combination of Living Death, Rise of the Dark Realms or Patriarch's Bidding whichever your budget will allow. If no budget, just run all of them.

Miraculous Recovery is also amazing. instant speed reanimation is really powerful. especially when your targets are reya or sunblast.

Memory Jar has amazing syngergy with emeria shepherd, gives card draw and puts things into the GY. Not entirely necessary in black, but it works great for the RW Deck, it is pricey though.

For me the deck performs best when I lay down a board wipe before I start committing a lot of angels. I like Hour of Revelation and Austere Command a lot, but the cheaper mana ones like Toxic Deluge and Day of Judgment are also good. I try to run about 5 board wipes to clear out early game creatures.

Moonlight Bargain also has great potential for draw and putting things into the GY.

Cards I would cut: Luminarch Ascension, Moonsilver Spear, Entreat the angels. They are cool and fun cards, but they are tough to use since they all require a lot of mana. Lightkeeper of Emeria and Angelic Field Marshal don't get me very excited, there are many angels to fill those slots in with so ill let you pick those.

Anyway hope these suggestions help. You can check out my decklist if you like, probably will give you a few additional suggestions.

RW Angel Reanimator

LVL_666 on Sliver EDH Control Deck

9 months ago

Hey Loonmoon18, very interesting take on a EDH sliver deck. You've went in a direction I would have never thought to explore. I do like your outside the box thinking, but I do have some concerns regarding the viability of some of your listed combos. For example, "2. Combo 1 + Dormant Sliver = draw all the cards you need to kick off any other combo" That's a hard combo to pull off because it requires 5 cards to make it work. Those are 5 separate targets that could be removed for almost any reason by an opponent. I would try to keep your key combos within the 3 to 4 card range just to keep things more viable. Speaking of viable, I have to give credit where credit is due - "Sliver Overlord(Find slivers)+(Venom Sliver or Toxin Sliver)+(Striking Sliver or Bonescythe Sliver)+Hunter Sliver = make certain creatures fight and kill their creatures" - that is a really cool combo. I would remove Sliver Overlord from that mentioning though, as he really isn't part of that combo, more of just another tutor. But between Venom, Striking, and Hunter Sliver you have an a form of targeted removal as opposed to merely a deterrent. Nice.

I see you're working with 33 creatures...that's pretty heavy on the creatures. As more slivers hit the battlefield they grow in power, but that also means that there is a tendency to overextend. A well timed Wrath of God effect would be a huge setback, potentially putting you out of the game permanently. The solution is that you need some recursion. Some good (budget) suggestions would be Aphetto Dredging, Debtors' Knell, Breath of Life, Miraculous Recovery, Nim Deathmantle, and Beacon of Unrest to name a few. Outside of that, your deck is a great build. +1 from me!

ileviticus12 on Reaper? I Hardly Know Her!

9 months ago

Those are rad ideas. I'd probably switch out the Miraculous Recovery for Kindred Charge

duff87 on Ayli, pilgrim of eternal sacrifice

9 months ago

Philigan87,Tree of Perdition : ive been looking for one for awhile now,i still need to find one!

Smothering Abomination : totally agree.i only have a single copy though, and its being used in my meren.

Oketra's Monument & Bontu's Monument: totally had both of these in my original build but ended up taking them out and im sort of torn about it. I wouldnt know what to cut.

Westvale Abbey  Flip : totally agree. but again, i have to get another one,because the one i have is in meren

Butcher of Malakir : i do have him in my sideboard, i took him out for Defiant Bloodlord. Im not sure which one fits better! im torn between the two. Maybe i should cut Resolute Archangel. What do you think?As for the other two enchantments, yes i do need to get those.

Archangel of Thune:read the description :[

Miraculous Recovery thats a good recursion spell, and i thought about putting it in here, but it didnt quite make the cut. I do have a Unburial Rites coming in the mail though.

And Felidar Sovereign is already on the list. Its an auto include in any lifegain deck, so i absolutely agree with you.

Thank you for the upvote!

Philigan87 on Ayli, pilgrim of eternal sacrifice

9 months ago

Tree of Perdition is my top suggestion. If you use it alongside Ayli's ability, you can effectively steal somebody's life total and add it to your own.

Smothering Abomination is an amazing draw engine for aristocrats.

Oketra's Monument and Bontu's Monument will accelerate your mana and give the benefit of extra tokens to sac, and extra life drain respectively.

Westvale Abbey  Flip can also pop out creatures, but more importantly gives you an indestructible flier with life link.

Dictate of Erebos, Grave Pact and/or Butcher of Malakir can turn your sac outlets into removal.

If you can afford Archangel of Thune that's a bomb with lifegain.

Miraculous Recovery on the end step before your turn to return Felidar Sovereign can be an insta-win.

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