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Fundamentally a ramp/mono-green "good stuff" deck looking to win through either commander damage with Multani, Yavimaya's Avatar or smashing face with big dumb green idiots like Oran-Rief Hydra which can get insane in this deck. I could probably stand to add in more basic lands. I tried to put as many effects on lands that I could so they also buff Multani. This deck tends to draw a ton of cards with a well-timed Rishkar's Expertise or other power-based effects. My next changes would be to swap out some of the equipment with lands and/or ramp spells as they help with resiliency of the deck. I'm open to any suggestions out there.

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