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Creature — Treefolk Druid
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.
Seedguide Ash Discussion
2 days ago
Commander / EDH*
2 COMMENTS | 151 VIEWS | IN 1 FOLDER
NOTICE BEFORE QUESTION: Initially, this was meant to be a Mayael the Anima deck all around; even conforming to newer; & better standards. Then, after several thoughts over her, I wanted to make a WAY better Mayael the Anima -Deck. Atla Palani, Nest Tender was just that. Saccing Eggs to find some of the Most Powerful that Mayael can also do. But I believe that after what I get after all this, Mayael will only be an Afterthought. Questions? Well, here we go...
Q1: In terms of Range of Power; The Magic No. is 4 Power. Namely Stuff w/ Great Effects; 4+ Powered Powerhouses, & just great effects. What do you think is the best out of the ones Printed as of currently? There are so many, I can't mention them all...
Q2: Oh, almost forgot. Assuming the Sac Engines needed to make Egg Tokens that create Monsters w/ incredible power, what exactly would you want to cut & proceed? Also: SACRIFICES MUST BE MADE. (As of this update: this has 127 Cards now.)
Q3 FINAL: While I've an optimal amount of Instants, I have 3 SORCERIES. Does this deck need anymore of them, or is it just fine?
Finally, I have to ask: Am I doing too many Help Wanted Deck Help Threads? I'm just curious; that & I couldn't remember what I was initially going to say; that, & I'm apparently doing too little to help my case of trying all I can to help my problems; & from there, for such great people like you.
Hope this helps! :D
1 year ago
@busido_man96 For vampire nighthawk I do think he is a nice creature but something like Hornet Nest it can provide a lot more deathtouchers or Liliana's Reaver which is a stronger creature that has an effect that also generates blockers you could pitch to your sac engines in a pinch. A sabertooth doesn't help a ton with your edict effects imo. When you drop an edict you HAVE to sacrifice which without more token generators can start to kill your commander or field. If you want to keep the repeatable edicts maybe try things that don't mind dying like Seedguide Ash, Solemn Simulacrum, or Yavimaya Elder. I can understand about wurmcoil I don't want to drop that price either maybe replace it with something better like an Avenger of Zendikar if you are doing good on land grab or maybe a Sheoldred, Whispering One which is only one mana more than scuttling and triggers your commander and resurrects your stuff
1 year ago
Yeah, I can see what you mean, having too many of the same cost cards could make it much worse of a play.
Card draw: Harmonize Abundance Hermit Druid is good for draw plus it can get you the cards you need in the graveyard. Wall of Blossoms Carven Caryatid Yavimaya Elder Seedguide Ash can help you get that mana and provide a little defense and beatdown. Garruk, Primal Hunter -good for draw and expendable creatures. Fertile Ground is a cheap alternative to gift. Some more removal: Putrefy is 3mc removal. Beast Within Hero's Downfall Cyclonic Rift Oblivion Ring Creatures that can make an impact: Carnage Tyrant Cataclysmic Gearhulk Primeval Titan Rampaging Baloths Blightsteel Colossus anything that is gonna make a huge impact when they hit the board and win the game if they stick around for a couple turns. Also, Tooth and Nail could be a good addition.
1 year ago
1 year ago
+1 from me, Treefolk Tribal is highly under-rated.
Dryad Arbor could be good since most of your ramp can grab them. They also turn your early Green Sun into ramp.
Battlewand Oak yeah...just...yeah
Sheltering Ancient Could be dangerous(to both players lol)
1 year ago
Growing Rites of Itlimoc
Flip and Avenger of Zendikar are already in the deck. :)
The Magus is also good with the mana doublers Caged Sun and Vorinclex, Voice of Hunger, though Selvala would be awesome nontheless.
You are absolutely right regarding the treefolk sub-theme, but Verdeloth the Ancient can be good on its own, putting a lot of power on the board, being a good finisher for the combo, or even just baiting a mass removal. Dauntless Dourbark, on the other hand, can be a 4 mana huge creature depending on how many forests you have in play, but I admit it's mostly here because the deck used to run more treefolks (like Kalonian Twingrove and Seedguide Ash), so I'll probably end up cutting it, maybe for a Pathbreaker Ibex, a Craterhoof Behemoth or something of the like.
Heroic Intervention is indeed very reactive, but my meta is full of mass removal and the card has proven its worth many times, so I don't think I'm ready to bid it farewell yet :P
Walking Ballista and Aetherflux Reservoir are mostly in the deck as finishers for the main combo, and while the first can eventually do something on its own, in case of not comboing off, I agree that the Reservoir would be completely pointless. This part of the deck is still under testing, but I may very well decide to cut it in case other finishers prove themselves consistent enough.
Thanks for the suggestions! (I feel like I should make the deck's description more visible, lul)
1 year ago
I'd probably end up dropping Glare of Subdual, Deadbridge Goliath, and Seedguide Ash. For Marath as a personal preference I like to run Purphoros, God of the Forge instead of Warstorm Surge, since you get two points of damage every time you create a token with Marath.
Overall a very good list, I love to see control heavy Marath set ups! Good luck!
Seedguide Ash occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%