Creature — Treefolk Druid
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.
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|Commander / EDH||Legal|
Seedguide Ash occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Seedguide Ash Discussion
1 month ago
Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.
I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.
Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).
To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.
The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.
4 months ago
Commander / EDH*
SCORE: 1 | 11 COMMENTS | 213 VIEWS | IN 1 FOLDER
NOTICE BEFORE QUESTION: Initially, this was meant to be a Mayael the Anima deck all around; even conforming to newer; & better standards. Then, after several thoughts over her, I wanted to make a WAY better Mayael the Anima -Deck. Atla Palani, Nest Tender was just that. Saccing Eggs to find some of the Most Powerful that Mayael can also do. But I believe that after what I get after all this, Mayael will only be an Afterthought. Questions? Well, here we go...
Q1: In terms of Range of Power; The Magic No. is 4 Power. Namely Stuff w/ Great Effects; 4+ Powered Powerhouses, & just great effects. What do you think is the best out of the ones Printed as of currently? There are so many, I can't mention them all...
Q2: Oh, almost forgot. Assuming the Sac Engines needed to make Egg Tokens that create Monsters w/ incredible power, what exactly would you want to cut & proceed? Also: SACRIFICES MUST BE MADE. (As of this update: this has 127 Cards now.)
Q3: While I've an optimal amount of Instants, I have much fewer SORCERIES. Does this deck need anymore of them, or is it just fine?
Q4 FINAL: The whole purpose of this deck is to bring an entire army to the table in ONE TURN. Since this is /Naya/AGGRO, I want to know your thoughts for how to do it through sacking Eggs & bringing Fat to life in Adult Form. Based on these terms; how would you do this?
Finally, I have to ask: Am I doing too many Help Wanted Deck Help Threads? I'm just curious; that & I couldn't remember what I was initially going to say; that, & I'm apparently doing too little to help my case of trying all I can to help my problems; & from there, for such great people like you.
Hope this helps! :D
1 year ago
@busido_man96 For vampire nighthawk I do think he is a nice creature but something like Hornet Nest it can provide a lot more deathtouchers or Liliana's Reaver which is a stronger creature that has an effect that also generates blockers you could pitch to your sac engines in a pinch. A sabertooth doesn't help a ton with your edict effects imo. When you drop an edict you HAVE to sacrifice which without more token generators can start to kill your commander or field. If you want to keep the repeatable edicts maybe try things that don't mind dying like Seedguide Ash, Solemn Simulacrum, or Yavimaya Elder. I can understand about wurmcoil I don't want to drop that price either maybe replace it with something better like an Avenger of Zendikar if you are doing good on land grab or maybe a Sheoldred, Whispering One which is only one mana more than scuttling and triggers your commander and resurrects your stuff
1 year ago
Yeah, I can see what you mean, having too many of the same cost cards could make it much worse of a play.
Card draw: Harmonize Abundance Hermit Druid is good for draw plus it can get you the cards you need in the graveyard. Wall of Blossoms Carven Caryatid Yavimaya Elder Seedguide Ash can help you get that mana and provide a little defense and beatdown. Garruk, Primal Hunter -good for draw and expendable creatures. Fertile Ground is a cheap alternative to gift. Some more removal: Putrefy is 3mc removal. Beast Within Hero's Downfall Cyclonic Rift Oblivion Ring Creatures that can make an impact: Carnage Tyrant Cataclysmic Gearhulk Primeval Titan Rampaging Baloths Blightsteel Colossus anything that is gonna make a huge impact when they hit the board and win the game if they stick around for a couple turns. Also, Tooth and Nail could be a good addition.
1 year ago
1 year ago
+1 from me, Treefolk Tribal is highly under-rated.
Dryad Arbor could be good since most of your ramp can grab them. They also turn your early Green Sun into ramp.
Battlewand Oak yeah...just...yeah
Sheltering Ancient Could be dangerous(to both players lol)
2 years ago
Growing Rites of Itlimoc
Flip and Avenger of Zendikar are already in the deck. :)
The Magus is also good with the mana doublers Caged Sun and Vorinclex, Voice of Hunger, though Selvala would be awesome nontheless.
You are absolutely right regarding the treefolk sub-theme, but Verdeloth the Ancient can be good on its own, putting a lot of power on the board, being a good finisher for the combo, or even just baiting a mass removal. Dauntless Dourbark, on the other hand, can be a 4 mana huge creature depending on how many forests you have in play, but I admit it's mostly here because the deck used to run more treefolks (like Kalonian Twingrove and Seedguide Ash), so I'll probably end up cutting it, maybe for a Pathbreaker Ibex, a Craterhoof Behemoth or something of the like.
Heroic Intervention is indeed very reactive, but my meta is full of mass removal and the card has proven its worth many times, so I don't think I'm ready to bid it farewell yet :P
Walking Ballista and Aetherflux Reservoir are mostly in the deck as finishers for the main combo, and while the first can eventually do something on its own, in case of not comboing off, I agree that the Reservoir would be completely pointless. This part of the deck is still under testing, but I may very well decide to cut it in case other finishers prove themselves consistent enough.
Thanks for the suggestions! (I feel like I should make the deck's description more visible, lul)