Seedguide Ash

Seedguide Ash

Creature — Treefolk Druid

When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.

Browse Alters View at Gatherer


Have (0)
Want (1) orkanik

Printings View all

Set Rarity
Lorwyn (LRW) Uncommon

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Rules Q&A

Latest Decks as Commander

Seedguide Ash Discussion

BrainCrane on Commander: Asmira, Holy Avenger

4 months ago

Yo bro thanks a lot I like your list and it helped me learn some new tech (like Seedguide Ash). Ill send you my own list when it gets finalized

Grind on Meren Insect Sacrifice

4 months ago

Cool deck! I love insects.
I would look at Decree of Pain over or in addition to in garruk's wake.
Also some cards feel kinda underwhelming, like Undercity Informer. Check out Viscera Seer instead.
And if you want to make it more competitive, try removing some high CMC cards and adding more ramp. Seedguide Ash is one of my favorite ramp cards for a creature recursion deck. Cheers and have fun!!

Grind on March of the Ents

5 months ago

sweet deck!
2 cards to consider: Murmuring Bosk and Seedguide Ash

Grind on Land Ho!

6 months ago

cool deck, bobo seems hard to build because 8 mana commander jeez! plus you want to ramp hard but you also want all kinds of lands in your hand to discard... very difficult.
anyway this deck feels like it wants Drownyard Temple.
and undoubtedly you know you want the costly $$$ Crucible of Worlds or Ramunap Excavator.
if you want some big ramp there is always Boundless Realms, Seedguide Ash, and Traverse the Outlands

Barbarian_Sun_Pope on Budget Mono Green Midrange

6 months ago

Have you considered Momentous Fall? It's particularly funny when they try to remove your creature and you get to sac it for value. It also combos pretty well with Seedguide Ash for additional ramp. Heartwood Storyteller is also a funny card to have in the side/maybe board for burn or counter decks. Ghalta, Primal Hunger looks like he would also fit this deck. Hope this helps.

checkdown on Deadly Experiences

6 months ago

Ravenrose I’m happy to hear you like this deck! It’s one of my favorites as well. I have made a few changes to it recently which haven’t been added, but I must’ve missed out on Seedguide Ash. It would definitely be a great ramp card in this deck, and I’ll be certain to include it. I didn’t include Underworld Connections simply because I couldn’t find a place to slot it in, but I’ll keep looking. I’m sure that there’s one or two creatures in the deck that can be easily switched out. Same goes for the ramp spells. Thanks for the feedback, as always! Much appreciated!

Ravenrose on Deadly Experiences

6 months ago

Seedguide Ash is easy mana ramp in this deck, especially with Meren. Cultivate, Kodama's Reach, Explosive Vegetation are also good ramp cards. Underworld Connections gives some extra card draw. Card draw is always important.

I like this deck. Good job!

Raven Rose

wyzeman on Walk in the Vastwood

9 months ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

Load more