Cryptic Caves

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cryptic Caves

Land

: Add .

, , Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

Profet93 on Titania, Perfection of Argoth

2 months ago

Ravaonna +1

Living Plane/Nature's Revolt - For shits, giggles and much more.

I agree with ThyNemesis regarding Splendid Reclamation. Even if you don't sac your lands until you want to win, it can recur your fetchlands to help you ramp. Or you think you might win and this is a good backup to get back lands incase shit hits the fan.

Conduit of Worlds - Recursion

Collector Ouphe - Artifact hate

Lands to consider....

Mirrorpool - Not necessary but fun!

Cryptic Caves - Draw. Goes well with oracle of mul daya

Castle Garenbrig - Ramp

Field of the Dead - With all your lands and fetches, this should be very easy to trigger. Token army of the dead!

Yavimaya, Cradle of Growth - Not necessary but works well with dark depths, ancient tomb and cradle.

Profet93 on Liberating Surprise

1 year ago

Portal + Immortal - Fair points, be sure to let us know how it continues to play out

Cityscape - Oops, should have their comment more carefully. Got you

If not ancient tomb, maybe an Urza's Saga? I hope it isn't too expensive. Assuming it is, Cryptic Caves is decent. Can be used with crucible of worlds for draw should you run out of gas after ramping and dumping your entire hand like a green player

Speaking of ramp, Blinkmoth Urn? Should the above 2 land recommendations not tickle your fancy, perhaps a Blinkmoth Well that directly synergizes with it's Urn could be useful? Well itself can be used on their opposing artifacts during upkeep to force them to utilize the mana via instant spell or abilities.

Regarding Staff of Domination, I feel it's a bit winmore. In the Kozilek deck, you have much more draw that allows you a greater likelihood of combo. From what I understand, this is more beatdown with a potential combo back up that you might draw into. As such, Staff might be a dead card more often than not. If you had a Metalworker I would say maybe simply because it allows staff to become part of an infinite mana combo, rather than simply being that outlet for one. Although Metalworker is out of budget for now.

What does Mirage Mirror target? Is it simply a versatile utility piece or is there something specific?

_Potential Cut, _Crashing Drawbridge - Given you only have 18 creatures, most of which do not require haste, greaves + boots, do you need the redundancy? Especially given how you are utilizing flash, would you not be able to have "haste" once you cast the creature on their turn and proceed to yours?

Profet93 on Druken Distortion

1 year ago

Blinkmoth Urn - HUGE ramp, can be even better with a tapping effect such as Clock of Omens or whatever tickles your fancy. Could even utilize a land such as Blinkmoth Well.

Mycosynth Lattice - Synergy with the above and Karn, the Great Creator. Not an entirely serious suggestion, but worth considering

Warping Wail - Additional counterspell.

Wurmcoil Engine - Not entirely serious but Wurm + Klan Ironworks + Nimdeathmantle = Infinite creatures and mana(?), I'm too tired to do math at the moment but I think it checks out

Cryptic Caves > Springjack pasture. Draws cards which is relevant for your commander and in a pinch. Can be copied with rings as well and recurred with crucible.

Field of the Dead > Rogue's passage. Do you often find yourself at a stalemate where rogue's passage would be actually beneficial? Field, while comes in tapped, can easily produce some zombie tokens to protect your boardstate, sac to trading post and more.

Cavern of Souls > Nephalia Academy. Do you find your opponents making you discard in your meta? If not, I dont see the purpose as you can't utilize your commander. Would you not be better served by protecting your creatures from counterspells despite getting the cast trigger? Budget restriction? No1 plays blue in the meta?

Skullclamp - Draw, is there a specific reason you're not running it?

Mindslaver - Given you run Emrakrul, it doesn't seem like you're against mind control effects. If so, then this is a worthwhile inclusion. Being able to effectively not only time skip them at worst, but make them lose (looking at u necropotence), keep their commander in exile, or just make them in such an unwinnable position that your victory is assured, the flexibility is strong and should not be overlooked. Also, politics! You did state the deck is archenemy, so perhaps no politics, but if you're already the enemy, might as well end their misery.

Also, Scorched Ruins + Rings + Deserted Temple = Infinite colorless mana.

To respond to your previous comment, I do not believe it is a worthwhile inclusion.

carpecanum on Muldrotha: Budget Elemental Tribe!

1 year ago

Kaya's Ghostform can't enchant Lotus Petal. Maybe you are thinking of another card Venoctus?

Bretagard Stronghold, Cryptic Caves, Encroaching Wastes, Blast Zone there are a ton of lands you can sac for value (and not that expensive of most).

Snake Basket is a lot of chump blockers but not thematic. Any of the Goad enchantments.

Niko9 on What am I missing?

1 year ago

If you need more card draw and if you feel like the mana base is good enough for filtering, you could maybe add some draw into the land slot. Things like War Room or Roadside Reliquary or even Cryptic Caves and the horizon lands (I don't remember if there is a rakdos one or not), but those could maybe help a little. And you could always go into Necropotence where you are almost guaranteed to hit your win con : )

CommanderNeyo on Gitrog Combo

1 year ago

I love the The Gitrog Monster, and he was the first commander that I built and owned.

Some recommendations I have for you are:

If you are wholly committed to the combo, Squandered Resources will become one of the best cards in your deck. It lets you generate significant amounts of mana and card draw to find Skirge Familiar and Dakmor Salvage.

Although not as good, I also enjoyed having Zuran Orb in my commander deck to draw boat-loads of cards.

Splendid Reclamation is great, allowing you to grab several of the lands that inevitably land in the graveyard. I would consider it necessary if you run Squandered Resources.

Underrealm Lich can let you dig deep into your deck when The Gitrog Monster is out.

I would recommend running a lot more fetchlands as well, since they work to help you draw cards. Anything that can grab a forest or swamp, so that you can grab Bayou or Overgrown Tomb

Nurturing Peatland was almost made for the frog, since it draws two cards when he is out. I also personally like Cryptic Caves.

If you add these lands, then I would also recommend adding Crucible of Worlds and Ramunap Excavator, since they will help you replay them to draw more cards.

theanimetrix on Battle of Wits (Budget Edition)

1 year ago

Also just added Cryptic Caves to draw Rude Awakening to the hand from the library after Mystic Sanctuary is played. Forgot that it goes to top of library and not into the hand. Though Nexus of Fate could also just be played a 2nd time to basically draw it if needed.

Saccox on Fly with Pezzent Air-lines! (10/12 Euro/$)

1 year ago

Balaam__ it's a strong card but i want draw cards with the creatures,put it in the maybeboard.

YodaVoda Sephara, Sky's Blade it's over budget. Lofty Denial i don't want counters in this deck. Judge's Familiar and Thunderclap Wyvern are interesting,put in the maybeboard.

Exogino for me,it's more strong Cryptic Caves. the ability cost only 2 mana,in the same turn i can draw and play a spell. I could put 2 Skybridge Towers instead of 2 Tranquil Cove

thanks all for the help ^^

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