Cryptic Caves

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cryptic Caves

Land

: Gain .

, , Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

Saccox on Fly with Pezzent Air-lines! (10/12 Euro/$)

3 weeks ago

Balaam__ it's a strong card but i want draw cards with the creatures,put it in the maybeboard.

YodaVoda Sephara, Sky's Blade it's over budget. Lofty Denial i don't want counters in this deck. Judge's Familiar and Thunderclap Wyvern are interesting,put in the maybeboard.

Exogino for me,it's more strong Cryptic Caves. the ability cost only 2 mana,in the same turn i can draw and play a spell. I could put 2 Skybridge Towers instead of 2 Tranquil Cove

thanks all for the help ^^

Cheiromancer on Economic cycle-mill Pezzent! (10/12 Euro/$)

1 month ago

Also, I would recommend Quicksand in place of Cryptic Caves. I think it is more likely you'll want want to give -1/-2 to an attacking non-flier than to use its draw a card ability. After four lands I tend to scry away other lands in favor of enchantments or cards I can cycle.

Bag of Holding is worth looking at. It might be better than Simic Signet. Especially since it lets you cycle your cards more than once. Mazemind Tome or Mnemonic Sphere are possibilities, but I think Bag of Holding is better.

Cheiromancer on Heroes come back!!! No money

1 month ago

I think this deck runs better with more land. I added +1 Forest, +1 Plains and +4 Cryptic Caves and it runs more smoothly.

Saccox on What's Yours is Mine

1 month ago

Hi Zungry,Cryptic Caves for draw cards?

Menoninger on Cooking Lessons (Ultra budget with upgrades)

1 month ago

Saccox, I love the list! With Cryptic Caves, I must say, I am a bit sceptical, as I think it could disrupt a more aggressive gameplan, since a lot of cards cost , while also needing 5 lands to be activated, which I have never seen in this deck. I'll give it a go though, to see if it helps in long, grindy matchups. Thanks again for the suggestion!

Saccox on Cooking Lessons (Ultra budget with upgrades)

1 month ago

Menoninger if you want increasing lands i advise you Cryptic Caves,it's a ultra budget land very useful ^^. I have created a list of ultra budget lands:Lands Economic Compendium Pezzent!,let me know if it was useful to you

MrHuffle on KonoSuba: Crimson Magic of Explosion (Omnath)

2 months ago

Hey Profet93!

Thanks for the +1 and the awesome comment!

Field of the Dead - A fantastic card and while it is a bit out of budget, the main reason I don't play it is because it doesn't make elementals. Although, it will make the maybe board for my Omnath, Locus of Creation build.

Nylea's Intervention - I mainly it use for grabbing fetches and Homeward Path, but your suggestion of Realms Uncharted will probably replace it the next time I order cards :)

Tempt of Discovery/Vengeance - My playgroup is pretty greedy when it comes to lands so usually they tutor, especially in the early game. And even though opponents usually don't choose tokens, it's still worth having for me alone.

Abundance - Funny enough I added this card two days ago, so I haven't had the chance to test it out yet unfortunately, so I'll have to find out.

Blighted Woodland - Is good but I just took it out for Ghost Town. Usually, I have more efficient ways of getting lands than a 2 for 4 rate.

Castle Garenbrig - More ramp, I like

Cryptic Caves - Wish I thought of this earlier, going in

Sol Ring - Again a great card that would improve the deck, but artifact ramp just isn't on theme.

Life from the Loam - Definitely an eventually addition.

Thanks again for checking out the deck!

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