Creature — Ooze
When this enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever this attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Oran-Rief Ooze Discussion
2 months ago
Looks fun! here are some ideas I have, take and leave them as you wish (especially if its out of budget):
since there isn't really any in tribal synergy (compared to another tribe like elves or spirits), it looks like you are going for a 1/1 counter subtheme. In that case I feel Hardened Scales could easily take the place of Forced Adaptation
I would probably remove the Slime Molding (probably for lands, 20 is really low, especially with no dorks) if you are trying to use it to add storm for Aeve. more lands that produce dual colors in general might help, consider pauper all star Golgari Rot Farm the bounce land perhaps?
I would remove Necrotic Ooze for something else (perhaps The Ozolith to continue the counter theme). right now its basically impossible (unless you draw into two jungle hollows and play behind two mana) to cast Predator Ooze on turn 3 and Necrotic Ooze on turn 4
every time ive played with Bioshift its felt a bit underwhelming, but I definitly encourage you to try it out and decide for yourself.
delirium might be really hard to trigger (if you do remove the sorcery it might be nearly impossible). my last recommendation would be the following oozes: Gluttonous Slime , if your opponent tries to kill one of your creatures, flash it in to make it whiff AND get a bigger creature. Oran-Rief Ooze , this card just looks SO good, and Mitotic Slime is basically un-killable. replacing Predator Ooze with one of these may also allow you to play Necrotic Ooze without suffering. Feel free to experiment!
( Corrosive Ooze for sideboard.)
Hope this helped in some way or another.
Oran-Rief Ooze makes me want to make a competitive version of this deck :p
4 months ago
No Conclave Mentor (sub 4x Branchloft Pathway Flips), Wildwood Scourge , or Oran-Rief Ooze ? What about The Ozolith ? Only 1x Vorinclex, Monstrous Raider and no Glowstone Recluse and no Invigorating Surge s...
4 months ago
5 months ago
Cool deck idea! I'd suggest bumping up Into the Roil and Inscription of Abundance to 4 each, since it's your only removal cards, plus Inscription is so versatile. Cards like Oran-Rief Ooze , Gnarlid Colony , and Wildwood Scourge are all good, even if you can't spend the extra mana on them. Dragonsguard elite doesn't seem quite as useful, but I haven't looked too much into the Strixhaven cards yet. Body of Research seems like a beast of a card but it might be difficult to play unless you change up your mana ratio. I haven't used some of the other cards so it's hard to give my opinion on them.
7 months ago
You might like these: Fungal Sprouting (doubles Yorvo's P/T, and you get saps!), Fists of Ironwood , Cauldron of Souls , Sporeback Troll , Hindervines , Inspiring Call , Oran-Rief Ooze , Renata, Called to the Hunt , Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Slurrk, All-Ingesting , Nacatl War-Pride , Hunter's Insight , Hunter's Prowess , Broodhatch Nantuko , Druid's Call
9 months ago
Oran-Rief Ooze? It gives a +1/+1 and then boosts every creature with a +1/+1 counter
9 months ago
Hey, saw your deck. I play Jeskai Ensoul exclusively and saw your sideboard tech for Izzet Ensoul. Thought I'd help you out a bit.
I think siding in 2 Fatal Push, 2 Abrupt Decay is great but I would also add 3 Golgari Charm. Add modes are very useful and hurtful for me, I'm honestly surprised you run the card after reading it I hate it very much.
First all creatures get -1/-1, that can be useful if I am casting an enchantment to make my tiny artifacts bigger because typically (Other than Ornithopter) they would all die to your instant speed neg. The second ability is obviously great as well if I do already have an enchantment on this can remove it while you block and kill my creature. The last mode works well too if your creature would be able to trade anyway with mine.
As for what to take out I would take out: 2 Scavenging Ooze because the lifegain is not too helpful unless that's all you do in a turn which is also not helpful. Unless they run Emry I take her out every time.
I would also take out all of Oran-Rief Ooze instead of Yorvo, Lord of Garenbrig. Against a well built Ensoul deck I have a 5/5 turn 2 fairly easily. You most likely will be on defense until you get enough removal to take me out. I don't see you able to attack and get +1/+1 counters on creatures with Oran-Rief Ooze's ability often. At least Yorvo, Lord of Garenbrig can get big enough where if just him attacks I might need to chump leaving you with a maximum amount of blockers.
The last card to take out honestly would either be Hardened Scales or Collected Company. If you think you can race quick enough, which I'm not sure the deck can, Hardened Scales isn't another creature to help you out and is almost dead late game. I say Collected Company as well because Grafdigger's Cage is a thing and very easy to get out. To play your CoCo you would need a removal spell for the Cage just to play the card, might not be a good trade off.
Otherwise I like the deck and I can't wait to play again.
11 months ago
Swarm Shambler would make a fine 1 drop too.