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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
(Black)(Black): Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 months ago
I feel like you could also look into running a lot of wipes, stax or other salt inducing things, such that the deck will naturally end up the archenemy and everyone will unite against them. Do the other decks compete with one another? If so, something that does Goad or Goad-like effects would be cool. TBH, if I had to pick a commander to try out as an Archenemy type deck, I'd be very tempted to go with Kresh the Bloodbraided. 5 mana for a 3/3 isn't very spicy, but he quickly can get very, very out of hand, it's not unusual for you to do something like Mandate of Abaddon or Phyrexian Scriptures and then one shot people one at a time with your gigantic Kresh. Lots of cards synergize with Kresh, ranging from Grim Feast and anything that works with/is Rite of the Raging Storm. Big Goad effects like Disrupt Decorum and Spectacular Showdown also add a nasty surprise, and Insurrection is a great turn-around-is-fair-play type effect for an Archenemy. You can even make the deck on the cheap using stuff like Fleshbag Marauder (there are a bajillion at this point, especially if you'll pay 4 for a 4 power one), these generate a lot of power if you also have Savra, Queen of the Golgari (or something similar) out. Pestilence and similar effects are very good in here, they let you both clear out weenie blockers while also pumping Kresh ever bigger by winnowing away the chaff. Kresh will quickly crush everyone, you just need to add fun stuff like evasion or trample to make his immense power count. If you build this right it should be quite scary to play against, and the odd Fling can be a nice way to punish the players for killing Kresh.
Another great option might be Sauron, the Dark Lord, the more the party does the bigger the 'threat' gets, and it's almost impossible to remove Sauron. It's easy to sneak in some powerful Changelings to work as a better base army, but the whole 'orc army' thing is in and of itself very stereotypical in D&D. I like Grixis because you get Blue, meaning you have access to the odd counter. In particular I'd look into stuff like Stronghold Machinist, effect-on-a-stick creatures are good for an Archenemy because they tend to soak up the opponent's cards, even something like Royal Assassin is card advantage over time. Since the Army can get pretty big you can use Voltron stuff with it, and if you use Anthems (Berserkers' Onslaught, Dauthi Embrace, and Whip of Erebos come to mind) they'll work on both the Army and Sauron, which is cool Big Bad energy for the deck.
2 months ago
Lower creature count decks are at a disadvantage on most board states, but your Commander makes an ever-growing creature, and you can run cards that improve the Army (and possibly all of your creatures), making the Orc Army count for more than usual, without costing you very many cards. The best options IMHO are persistent, things like non-aura Enchantments and Lands. One way to improve your Orc Army is to throw in some creatures (or replace some with more powerful ones), Taurean Mauler, Changeling Outcast, and Mistwalker are interesting choices to include, they are Armies technically, so they can gain counters from Amass effects, I think evasion is especially interesting to help trigger Sauron. Oh, and they're also Wraiths fwiw, so they synergize with everything, and they're not much mana. Another thing you can do to buff your armies is include Equipment, it might be a huge flavour fail, but Armies can use weapons just fine, look for ones like Two-Handed Axe that offer a bonus that scales, or ones that offer Trample or some form of evasion. You can also use Anthems to buff your army, a few I really like are Dauthi Embrace, Berserkers' Onslaught, and Whip of Erebos, these don't even need to be equipped to work. The biggest hitch in the plan is that it's hard to have an army without Sauron out, and he's 6 mana, so I think the deck will be more effective once you have more ramp (and have shaved a few lands).
3 months ago
Have you thought about Prosper, Tome-Bound in here to make Star Bits/generate card advantage? People usually use it as a Commander, but I suspect it'll do work in the 99 too. Any reason (price comes to mind, I missed my opportunity on these) you don't use The Ozolith? It seems like it has huge synergy with your Commander.
There is a fair bit of Voltron that might work in here, Juri can get big enough for Mask of Griselbrand to be very useful (he'll have Lifelink when he dies if he was equipped, so you can just deal damage and gain cards instead of life), Dauthi Embrace is very good at helping any creature attack safely, yours or an opponents even, you might try out Shizo, Death's Storehouse and/or Shinka, the Bloodsoaked Keep, either works for Juri or another Legendary, but I think Witch's Clinic offering Lifelink, even if it's only to your Commander, will be quite useful. I also like Berserkers' Onslaught for Double Strike on your entire board, 5 mana to permanently double your attacking power seems like good value. Finally, there is the new (and fairly unusual) Scavenged Brawler, this is a way to put 4 +1 counters on Juri once the card is in the graveyard, but you also get a bunch of very powerful keywords that synergize very well with a +10 power Juri. Since you like to sacrifice stuff, if you choose to try out some of those voltron cards you might like Rite of the Raging Storm, it makes plenty of tokens, and they aren't coming your way. Rite really likes Exquisite Blood and Kothophed, Soul Hoarder, and both I would argue are independently playable. All of these cards do a surprising amount of work in my own Rakdos deck, and I think your Commander is also pretty beefy.
6 months ago
I have a Chaos deck, maybe a few of the cards would work here too? I'm a huge fan of Exquisite Blood, even if you play it without the combo, the effect has big synergy with your Commander's ability, and it helps keep you alive when you're ahead. Another enchantment that works with Esquisite Blood (and your Commander) is Rite of the Raging Storm, this is often good for damage and it makes everyone else play way more cautiously (because anyone but you can be stuck taking 15 damage in a cycle if they can't handle the tokens). Rite itself likes a number of other cards that might work here too, one really sneaky one is Mask of Griselbrand, Lifelink is useful (and stacks with Blood), Flying is useful, and the card draw can be very powerful, obviously this is hilarious with Rite since you can equip the token with the Mask, at which point it's probably getting in for damage and when it dies inevitably you can draw 5 cards. It seems like a good piece of gear for your Commander especially. Berserkers' Onslaught is a funny card sometimes, you do need some kind of board, but even your Commander is openly terrifying with Double Strike. Another card that Rite and your Commander both would love is Dauthi Embrace, Shadow is really good evasion (you might look into Dauthi Voidwalker as well, very useful dual purpose card). Scavenged Brawler is a creature I'm testing in that deck atm, it seems good, offering a useful body that can be 'scavenged' when a wipe happens. If your deck doesn't run combos and is in Black Protection Racket can be a source of life loss for your Commander, your average MV is probably high enough to matter, it can also give cards. It will never give you any lands or 0 MV cards, so it's not a perfect card. Make an Example is a generically good card in my experience, you always get (at minimum) each opponent's most problematic creature. Shinka, the Bloodsoaked Keep and Shizo, Death's Storehouse are two cards that might help your Commander out, and they're untapped lands, very few drawbacks to those!
Cultural Exchange is a Blue Chaos feeling card I love, I can't decide if you've got enough tokens/creatures you don't care about to make it work, but if you can trade off some small stuff for the best stuff on board then you're doing good I think. I guess it doesn't say anything about untapping, so you can use it to open someone up to attack by trading away all their blockers for already tapped creatures in a pinch. Mass Diminish seems worse than stuff like Sudden Spoiling and Polymorphist's Jest (both great cards though!), but the ability to cast it twice is big, and the effect weirdly lasts a turn cycle, this can help eliminate 2 players sometimes.
My final ideas are War Tax and War Cadence, Cadence can easily make your stuff unblockable if people are tapped out, Tax can make it very hard for people to attack in draw out games, but Cadence is probably the better fit.
6 months ago
Gotta Love Zurgo! A buddy of mine has a Zurgo Deck as well that I usually had a hard time beating. His main goal was to get Zurgo out as quickly as possible and then make him unblockable somehow. Usually by giving him shadow or something like that. Dauthi Embrace, Dauthi Trapper, Whispersilk Cloak, Prowler's Helm, might be useful to you, I see you already have Rogue's Passage. Smash ON! Anywho, good luck! +1
1 year ago
This seems to be more suited as a value based commander than a Voltron commander. It doesn't have a natural form of evasion, like trample or flying or anything like that. If you really want to go Voltron, you need to look into getting evasion on him, most likely in the form of trample. You've got some good choices in here, like Rancor, for example. A sneaky good evasion card you could run is Dauthi Embrace. I would not avoid equipment, and consider adding Trailblazer's Boots to the mix, as well.
Honestly, there's so much good equipment out there, like Fireshrieker, Sword of the Animist, Lizard Blades, just to name a few, and I'm trying to keep it budget. If you don't have a budget, you can go nuts with high-priced equipment.
I don't really like Blanchwood Armor and Claws of Valakut in here, because you are in three colors and therefore can't really focus on one of these, and you are running a lot of nonbasic lands, making it harder for them to really run up the power for you. I'd like Blanchwood Armor better if you were running Yavimaya, Cradle of Growth. There are some really high CMC auras you could run that would buff him up more, like Colossification and Epic Proportions.
1 year ago
Netherborn Altar might be worth a look, I've used it in decks with higher MV Commanders, but it also works if you just can't cast your Commander from hand and are in Black.
Dauthi Embrace is another way to give Shadow, and it's on a non-Aura enchantment, making it pretty rugged. You can also use it on other people's creatures as needed. Rogue's Passage and Whispersilk Cloak can help get Phage in as well.