Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Rise from the Tides Discussion
3 weeks ago
Oh God here we go.
Brine Hag WTF IS THIS
Dire Fleet Ravager YES.
Elaborate Firecannon MUST INCLUDE
Fathom Fleet ANYTHING
Forerunner of the Coalition COP DFR
Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO
4 months ago
Sarcastically says: "There's no boats in some of those lands, how dare this boat deck not have boats in its lands".
Jokes aside, I have done a non extensive search for boat inclusive lands.
PO2 Island #154/#156
ISD Island #254
AVR Island #234
SOI Island #288
XLN Island #265
XLN Island #264
Jumpstart Island #52
ISD Swamp #257
AVR Swamp #237
M19 Swamp #271
KHM Snow-Covered Island #278
SOI Highland Lake #277
THB Unknown Shores #249
XLN Unknown Shores #259
To note, while Innistrad #260 / Avacyn Restored #240 Mountains don't have boats, they do have lakes and lighthouses, and those fill out nicely with the other Adam Paquette ISD/AVR land cycle.
4 months ago
So I've been working on integrating most of the cards from your version of this deck with my version, and there are a few I was using or considering that you might not have thought of.
First, some of my favorite spells for Commander are what I call 'erasure' spot removal auras. These are mostly found in W/B/G, with most in Blue. The blue ones that I use are: Frogify , Kasmina's Transmutation , Ichthyomorphosis , Deep Freeze and Imprisoned in the Moon . As you can see, these don't just kick a commander off the field, they completely neuter it. With the exception of Imprisoned, they're also dirt cheap. The only catch is they don't cantrip. Notably, Deep Freeze and Imprisoned in the Moon both remove a commander's ability to attack, where the other three do not - a Frogified commander is still a commander and can still kill you if it does enough damage. Fun fact: the whole 'imprison the evil goddess in the moon' plotline is the premise for the first two episodes of My Little Pony: Friendship is Magic. MTG totally ripped off MLP.
Squelch , Stifle and Trickbind are all counter-ability instead of counter-spell. Stifle and Trickbind might be out of budget range for this deck, though Trickbind is worth noting because it has Split Second.
Clear the Mind is a nice failsafe in case our win conditions wind up in our GY and it cantrips!
Mystical Dispute only costs as long as it targets a blue spell, i.e. a hostile counterspell or Cyclonic Rift. Daze is a nice ambush counterspell because you can cast it with no open mana. Was wondering why you didn't include that one.
Unsubstantiate can effectively counter un-counterable spells by bouncing them to the caster's hand. Narset's Reversal is a fancier version of this which lets us theoretically defend our combo spells. If an opponent tries to counter our Mass Polymorph or Synthetic Destiny, we can copy it, forcing them to counterspell it an additional time (the copy) and then another time on the next turn (when we recast it from hand) if they want to stop it. Narset's Reversal I see might be out of budget though.
I was wondering why you weren't running Temple of the False God .
I thought Rise from the Tides would be an interesting card in this deck, though it might be the kind of thing you use only when desperate...
Finally, Mystic Speculation seems like it might be useful, and same for Soothsaying . The latter lets you dig through your library as long as you have mana, and shuffle it at will, though that second part is expensive, mana wise.
I look forward to seeing your thoughts on these. I need to figure out which cards to cut, so don't be shy about ripping into them if they seem bad.
4 months ago
The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:
- More wheel spells such as Dark Deal , Molten Psyche , Reforge the Soul , and Wheel of Fortune (budget permitting).
- Glistening Oil to provide another source of Infect (you'll kill them with wheels before the negative effect takes your Nekusar off the field).
- Dangerous combos that synergize with your deck strategy. Bloodchief Ascension is easy to activate with your commander and combos with Mindcrank to produce infinite mill. Curiosity is dangerous when placed on Nekusar, and can create a loop when placed on Niv-Mizzet, the Firemind (who also combos well with your commander).
Second way to keep from losing: Better control.
- You are in Blue and should be running more counterspells.
- You should have more spot removal that can destroy problematic cards.
- Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
- Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.
Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.
Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.
Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.
4 months ago
You might like these: Chain Stasis , Cerulean Wisps , Djeru's Resolve , Sudden Spinnerets , Wings of the Cosmos , Vines of the Recluse , Vault Skyward , Past in Flames , Rise from the Tides , Evangelize
5 months ago
Chats the only 2 cuts I think you should perhaps reconsider are Discovery / Dispersal (early game this card can dig in your deck a bit to help find land while also supplying your grave with cards for Empty the Pits + Rise from the Tides . In addition the second half is decent late game to bounce peoples higher costed cards) and Forbidden Alchemy (fills up your grave again while also helping you find the card you need, can cast again with flashback instant speed).
7 months ago
psionictemplar yeah believe me i know. XD i have a habbit of always adding a bunch of cards that look interesting. This use to be way more clutered before i put this here. For the theme, like title says, im going for more of a midrange style. Mix of aggro and control. So im trying to aim for a balance of creatures and spells. I've been watching youtube videos for guidance and pull some cards from various build from Tolarian Professor, strickly better MTG and Giant monster games. In a way id like for this deck to be a jack of all trades type, can do several things but not excelling in one particular area. This is well suited for the group of friends i play with. I know abilities matter more but ive always been a person who likes to use cards that have artwork i enjoy, not solely run stuff just cuz they are objectively the best, it depends. This applies mostly with creatures for me, an old habit i have from my yugioh days XD but i digress. Thats why mono blue has been difficult for me to make, cuz a lot of creatures are meh to me. However i did find some stuff i like. So creatures like Callaphe, Beloved of the Sea Cloudfin Raptor and Thoughtbound Phantasm can get bigger over time. And for Thoughtbound Phantasm uses surveil so i threw in Narcomoeba in so i can a free creatures out. Id prefer if i could get a creature that has this same ability but with some added stuff idk. Also threw in some surveil cards like Dream Eater and Dazzling Lights to boost Thoughtbound Phantasm . Also have one Rise from the Tides for a token flood if i need it and some milling options like Mind Sculpt and have Sacred Excavation to use on Compelling Argument for more mill options. Cryptic Serpent can get out quick and cheaper with all the instants and sorceries played. And for Phyrexian Revoker i already have a full set of 4 irl cards so i might throw them here, can be good control to block card abilities, and have the other Phyrexian Metamorph to copy a creature if needed. Like i said id like this to be a jack of all trades kinda deck. I just need to get a good ratio of cards to balance out this deck.
9 months ago
I see your deck already has one Hydroid Krasis, so if your budget permits, running a full playset should be a good enough wincon by itself.
Other than that, maybe something like Rise from the Tides fits the bill?