|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Rise from the Tides Discussion
1 week ago
Nice and I agree Sevinne, the Chronoclasm is highly underrated!
I built mine to combo with Ral, Storm Conduit and Increasing Vengeance which also triggers Sevinne, the Chronoclasm to go infinite with the assumption another instant or sorcery is on the stack similar to the Ral, Storm Conduit , Expansion / Explosion combo.
My other strategies include wheeling instants and sorceries into my graveyard and taking advantage of it with Ral, Izzet Viceroy for removal or the ultimate to finish up the game. Rise from the Tides also finds this strategy to be very useful.
One card that stands out for me as a tutor is Wild Research it's brilliant to go find Pariah or Propaganda with. We can also tutor for Sevinne's Reclamation if we are unlucky enough to discard one of these enchantments.
I like all your other considerations and will definitely include some of them in my own build.
1 month ago
Some more noncreature spells that get you creatures you can use with the Staff: Abstruse Interference , Efficient Construction , Geist Snatch , Grip of Phyresis , Metallurgic Summonings , Orochi Hatchery , Rise from the Tides , Skywise Teachings , and Thopter Spy Network .
Depending on the decks in your pod, certain suggestions may be better than others.
2 months ago
Nava will show you the cards I recommended removing. Some good keywords to look for if these don't tickle your fancy are Delirium, Flashback, and Threshold. Here are some cards you could add to it instead: Chill of Foreboding , Circular Logic , Countervailing Winds , Cryptic Serpent , Dakra Mystic , Detritivore , Diluvian Primordial , Dreamborn Muse , Fascination , Fraying Sanity , Gibbering Fiend , Magnivore , Manic Scribe , Ore-Scale Guardian , Rakshasa's Disdain , Rise from the Tides , Runehorn Hellkite , Stitcher Geralf , Stream of Thought , Treasure Cruise , Howling Golem , Millstone
3 months ago
Here's some stuff to consider in no particular order.
Tokens: Talrand, Sky Summoner , Young Pyromancer , Monastery Mentor , Murmuring Mystic , Rise from the Tides , Metallurgic Summonings
Direct Damage: Guttersnipe , Purphoros, God of the Forge , Warstorm Surge
In the could be fun category:
Nebelgast Herald , Goblin Sharpshooter , Selhoff Occultist , Invoke the Firemind
Recovery: Clear the Mind , Reminisce , Learn from the Past , Psychic Spiral
Planeswalker Theme: Elspeth, Knight-Errant , Ral, Storm Conduit
4 months ago
While I like the deck, could you please elaborate on why exactly you would need cards like Rise from the Tides or even the drakes? Especially when you can just outright win with the infinite copy you were originally intending (and counter whatever your opponents try to do against it). And I also don't see the point in having so many draw spells when everything you need is already in your command zone. Maybe add more burn spells instead?
4 months ago
So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).
Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.
I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.
Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet Flip or Curious Homunculus Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.
I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.
I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection Flip.
I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.
Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.
Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.
6 months ago
Thank you for your input and apologies for the reply! Definitely happy with Sol Ring , Reliquary Tower and I love Academy Elite . Thinking a go-wide win condition with the likes of Rise from the Tides , Talrand, Sky Summoner and maybe Young Pyromancer .
7 months ago
Killzun Thanks for the comments. I do like Unsubstantiate but I don't think it fits well with my deck. I think it takes up the slot of a spell that I want in the deck. This does absolutely work though. As for Rise from the Tides , I think that it suffers from the problem of not doing anything if there aren't spells in the GY. I personally play with folks who exile and shuffle GY's into libraries and this card will suffer from that. However, if you aren't seeing those things happening in your playgroup this card is great.
oliveoilonyaasscureshemorrhoid I took a look at your deck. Looks great. I think Noyan Dar can be built loads of ways that will work. Mine is absolutely not the end all be all. I just know that it does well and will win out of nowhere. I think the combo card you're looking for is Clockspinning . This absolutely does what you want. I have not play tested it but I know that Ender666666 has based on his deck They see me Roilin', I'm Shapin'....
Ender666666 I have not played it but my buddy does. So are you essentially just exiling one of your animated lands with Vanish into Memory to draw cards and then not discard lands since it just comes back as a land?
Rise from the Tides occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%