Rise from the Tides

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

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Printings View all

Set Rarity
Game Night 2019 (GN2) Uncommon
Ultimate Masters (UMA) Uncommon
Shadows over Innistrad (SOI) Uncommon
Promo Set (000) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rise from the Tides occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rise from the Tides Discussion

Vash13 on Sen triplets [first deck build]

1 month ago

Hello how's it going, I love commander and always like seeing what people come up with, since this is your first deck let me throw out a couple observations from having built many different decks over the years. First thing I notice is 31 lands is pretty low for not rocking some outrageous ramp/mana shoot closer to 36-38 if you dont have a ton of ramp but even my ramp decks dont go under 34. Next is the large amount of instants, since commander is designed to take longer and involve more ppl a classic instant packed deck doesn't have the same value as in modern, the 1 for 1 logic doesn't apply since you got 4 other guys to worry about ideally. Instants work best in commander as support for an over arching strategy of a deck, to many and you leave yourself cardless quickly unless your goal is to drop a Rise from the Tides while running telrand other than that you should make them more online with your theme, the stronger you can support your main them the better value for values sake will dilute a commander deck. that said some cards I think would run well with your deck are Bribery/Acquire would be funny, Azor's Elocutors/Mechanized Production/Approach of the Second Sun are all great alternate win cons for control decks. Dance of the Manse is a great card for this many enchants and artifacts and a Rise from the Tides or Luminarch Ascension would allow you to drop some creatures in favor of some more classic controll like Winter Orb,Stasis, Static Orb, Propaganda, and with this many enchantments Sphere of Safety. And lastly who wouldnt want to order the top of their deck as they see fit? Well Soothsaying is here to do just that. I hope this helps in any way if you have any question about anything I said feel free to ask, good luck and welcome to commander.(sorry 'bout being so long winded lol)

OmniDreamer on Tatyova Peasant EDH

3 months ago

Hi, I'm looking around the net for some ideas on building a new common/uncommon commander. Currently have Ghave and Animar built. I saw your list and was curious why you're not running either Windfall to go with Narset, Parter of Veils or Retreat to Coralhelm to go with your put land into play creatures like Sakura-Tribe Scout? Also Thwart synergizes with Tatyova's strategy.

Seems like your only ways to win are combat damage / infect with token creatures made from Rise from the Tides, Sprout Swarm, or Zendikar's Roil. Maybe possible taking someones Eldrazi or something with Take Possession. Do you think Centaur Glade would be a decent addition to your token producers?

How has the deck played out for you? Decent win ratio? What's your meta like (very casual, mid-power, high-power, competitive)?

Are there any infinite combos that you've considered? Maybe something like Peregrine Drake + Ghostly Flicker + Mnemonic Wall or maybe Temur Sabertooth + Peregrine Drake + some lands that tap for 2 mana. Infinite mana basically just gives you a lot of token creatures though. Maybe Capsize would be your way to end the game on the same turn you get infinite mana.

billy21 on Mizzix

3 months ago

When I was playing it, I noticed it had a lot of X spells which I don't think interact with Mizzix well. I'd try ditching a couple of those and some higher cost creatures to speed up your early game. Then I also added a couple things that should help you keep a board state.

Narset's Reversal

Expropriate

Arcane Signet

Rhystic Study

Impulse

Faithless Looting

Rise from the Tides

Cyclonic Rift

Leyline of Anticipation

Metallurgic Summonings

Chaos Warp

Baral, Chief of Compliance

Goblin Electromancer

rasck on Talrand Mass Polymorph Combo

4 months ago

From your list it looks like a quite competetive meta you are in. So my suggestions might be off as im used to a very casual meta. You could try to get more cards that can put combo pieces back into the deck
Glimmer of Genius --> Dream Cache
Frantic Search or Radical Idea --> Amass the Components
Maybe Teferi can help you a bit with sorting cards and then give gas wheen needed
Trail of Evidence --> Teferi, Temporal Archmage

Turnabout Can also give a lot of gas or be used to get you out of a tricky situation

In my deck i have some token generators to replace Talrand if he get's hated. I think they might be too slow for you, but anyway here goes: Metallurgic Summonings, Stolen by the Fae (really wish it was instant...) and Rise from the Tides

griffstick on $10 Talrand

5 months ago

Rise from the Tides is showing up as Rise from the Grave . Its very strange.

BioProfDude on Please Sir May I have some Mil

5 months ago

If you're worried about protecting yourself, maybe add 2x Engulf the Shore , and maybe 2x Rise from the Tides . Thing in the Ice  Flip could also be a solid addition. I would say that you need to up the lands to 22. Note that Ashiok, Nightmare Weaver also adds a way to protect yourself.

BioProfDude on Daniel' pioneer deck

5 months ago

Hey, another odd addition that might be worth 1x, given the number of instants and sorceries: Rise from the Tides . Just a thought on an alternative win condition.

Note that when you hover the mouse over Rise from the Tides that it is not showing the correct card.

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