Runechanter's Pike

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

WebbofLies on Hurricane: The Swirling Storm (Kairi EDH)

3 months ago

KBK7101 I’m glad you like it!! I’ve gotten in a few games with it and it’s definitely a blast to play!

Keiga, the Tide Star was on my original list, and I’m definitely considering slotting it in. Voltron is also a quite viable strategy here, and I am definitely finding a spot for Runechanter's Pike! It works perfectly with the theme and artifact synergies. Thank you for the idea!

The newer cards from Capenna are certainly intriguing, and I like that Extravagant Replication is a better Followed Footsteps, but it’s a bit clunky here. The same is true for most Clones. Blue has a really hard time getting creatures and enchantments OUT of the yard, and once they are milled or killed they’re basically gone for good.

That said, these cards are certainly viable for a Kairi list, and the sheer number of clone effects makes this deck crazy easy to adjust to fit different power levels and themes.

KBK7101 on Hurricane: The Swirling Storm (Kairi EDH)

3 months ago

I love this! I was debating trying to make a deck for the new Kamigawa dragons and I think this deck just helped me decide!

As an alternate commander or even as part of the 99, what do you think of the old blue dragon Keiga, the Tide Star? The new cards Extravagant Replication and Undercover Operative from Streets of New Capenna are also worth mentioning. Also, would some sort of voltron theme benefit this deck since you can bounce a portion of the board with Kairi's first death trigger? Something like Runechanter's Pike seems really good here!

wallisface on Dimir Mindcrank

6 months ago

I would think you’d want the full playset of Mindcrank, seeing as you need one in play to win the game, and you don’t want to have to transmute for it if you can avoid it.

Conversely, i think you only want a single copy of Runechanter's Pike. Its not a card you ever want to really draw into, and you can fetch it if you absolutely need it. But i think 99% of the time its a pretty dead-card, so i think you want to limit how often it ends up in hand.

It feels to me like you’d want more lands in a deck like this… 23 feels more in-line with the decks typical play-patterns.

zAzen7977 on Gold Medal in Hammer Throw, 2022 Olympics

8 months ago

Hey Balaam__, I really like the spin on hammertime you have going here, and I love flinging things at people. However, I must agree with zapyourtumor - without Puresteel Paladin, you are relying on only Sigarda's Aid and two copies of Magnetic Theft to attach your hammers, which is not enough consistency. Plus once a hammer comes down with Aid, you attach it to a creature, then you Fling it - how will you reattach the hammer? I think you should cut 2 Thuds to make room for a full playset of Theft, since Thud is a sorcery. You really don’t need 8 fling effects, 5 or 6 should do the trick.

Also a single Runechanter's Pike or Shadowspear will come in handy in a situation where you simply cannot attach a hammer.

HortonIsTired on I'm Gonna Permeate Your Mass

9 months ago

Fun deck! Consider Runechanter's Pike or anything to add first strike, nothing will be too big for your Mass to handle.

QuestionMarc on Vadrik's Discount Spell Emporium

10 months ago

I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.

  1. Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
  2. Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
  3. Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
  4. Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.

QuestionMarc on Vadrik's Discount Spell Emporium

10 months ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

enpc on Best Commanders in EDH [Tier List] Part 1

11 months ago

Huanor: Sigarda can definitely be run in Uril but having the effect as your commander is much stronger. In addition, Sigarda natureally has evasion, meaning that even without drawing into buff effects she has a much higher chance of getting in damage earlier, which is crucial for Voltron.

Similarly, Ojutai has natural evasion, as well as access to plenty of unblockable effects. Additionally, Ojutai decks are generally much more instant/sorcery heavy and so can leverage cards like Runechanter's Pike to do a lot of damage very quickly. And yes, Ojutai needs vigilance to provide true hexproof, however has a full suite of counterspells to lean on, as opposed to the 3 decent ones that Uril does (2 of which are only good against blue and all three of which are bad against warths).

Rafiq, while not having protection built in is by far the fastest to lay down damage. Additionally, he also has counterspell backup to keep himself alive.

Uril may have access to extra combat step effects, but both Ojutai and Rafiq have access to extra turn spells, which are far better.

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