Runechanter's Pike

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Rasaru on Octavia

1 month ago

TheCardPool Here is the version I quickly came up w/ based on your list. You'll see that I've made about 10 swaps based on my preferences.

Some of the cards I removed are Cyclonic Rift, Wash Away, Mana Drain, Teferi, Master of Time, Mystical Tutor, Personal Tutor, and so on.

Some of the cards I added are Brazen Borrower, Wavebreak Hippocamp, Traverse Eternity, Rise from the Tides, Glamdring, Runechanter's Pike, and so on.

My group def doesn't normally play tutors or cyc rift. I love bad cards like Rise from the Tides and I'm toying around with trying out Invasion of Segovia  Flip, Case of the Ransacked Lab, and Throne Of Eldraine.

I love the animate land sub theme!

Anything else I should know?

What I understand it could change based on the situation, but what do you normally target w/ Intuition?

Have you ever come close to decking yourself? I've never played a cantrip-y deck like this before.

saber4734 on Feather, the Cruel Striker

1 year ago

I would suggest more equipment then. Sunforger, Leering Emblem, Livewire Lash, Runechanter's Pike and Blackblade Reforged would be some good cards.

DreadKhan on Hinata by Dar

1 year ago

I honestly wonder if Runechanter's Pike would be enough Voltron most of the time in Hinata? First Strike is nice too I guess, makes it very unprofitable to block big Hinata, which also has Trample.

WebbofLies on Hurricane: The Swirling Storm (Kairi EDH)

1 year ago

KBK7101 I’m glad you like it!! I’ve gotten in a few games with it and it’s definitely a blast to play!

Keiga, the Tide Star was on my original list, and I’m definitely considering slotting it in. Voltron is also a quite viable strategy here, and I am definitely finding a spot for Runechanter's Pike! It works perfectly with the theme and artifact synergies. Thank you for the idea!

The newer cards from Capenna are certainly intriguing, and I like that Extravagant Replication is a better Followed Footsteps, but it’s a bit clunky here. The same is true for most Clones. Blue has a really hard time getting creatures and enchantments OUT of the yard, and once they are milled or killed they’re basically gone for good.

That said, these cards are certainly viable for a Kairi list, and the sheer number of clone effects makes this deck crazy easy to adjust to fit different power levels and themes.

KBK7101 on Hurricane: The Swirling Storm (Kairi EDH)

1 year ago

I love this! I was debating trying to make a deck for the new Kamigawa dragons and I think this deck just helped me decide!

As an alternate commander or even as part of the 99, what do you think of the old blue dragon Keiga, the Tide Star? The new cards Extravagant Replication and Undercover Operative from Streets of New Capenna are also worth mentioning. Also, would some sort of voltron theme benefit this deck since you can bounce a portion of the board with Kairi's first death trigger? Something like Runechanter's Pike seems really good here!

wallisface on Dimir Mindcrank

2 years ago

I would think you’d want the full playset of Mindcrank, seeing as you need one in play to win the game, and you don’t want to have to transmute for it if you can avoid it.

Conversely, i think you only want a single copy of Runechanter's Pike. Its not a card you ever want to really draw into, and you can fetch it if you absolutely need it. But i think 99% of the time its a pretty dead-card, so i think you want to limit how often it ends up in hand.

It feels to me like you’d want more lands in a deck like this… 23 feels more in-line with the decks typical play-patterns.

zAzen7977 on Gold Medal in Hammer Throw, 2022 Olympics

2 years ago

Hey Balaam__, I really like the spin on hammertime you have going here, and I love flinging things at people. However, I must agree with zapyourtumor - without Puresteel Paladin, you are relying on only Sigarda's Aid and two copies of Magnetic Theft to attach your hammers, which is not enough consistency. Plus once a hammer comes down with Aid, you attach it to a creature, then you Fling it - how will you reattach the hammer? I think you should cut 2 Thuds to make room for a full playset of Theft, since Thud is a sorcery. You really don’t need 8 fling effects, 5 or 6 should do the trick.

Also a single Runechanter's Pike or Shadowspear will come in handy in a situation where you simply cannot attach a hammer.

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