Runechanter's Pike

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

Latest Decks as Commander

Runechanter's Pike Discussion

QuestionMarc on Vadrik's Discount Spell Emporium

4 weeks ago

I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.

  1. Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
  2. Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
  3. Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
  4. Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.

QuestionMarc on Vadrik's Discount Spell Emporium

4 weeks ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

enpc on Best Commanders in EDH [Tier List]

1 month ago

Huanor: Sigarda can definitely be run in Uril but having the effect as your commander is much stronger. In addition, Sigarda natureally has evasion, meaning that even without drawing into buff effects she has a much higher chance of getting in damage earlier, which is crucial for Voltron.

Similarly, Ojutai has natural evasion, as well as access to plenty of unblockable effects. Additionally, Ojutai decks are generally much more instant/sorcery heavy and so can leverage cards like Runechanter's Pike to do a lot of damage very quickly. And yes, Ojutai needs vigilance to provide true hexproof, however has a full suite of counterspells to lean on, as opposed to the 3 decent ones that Uril does (2 of which are only good against blue and all three of which are bad against warths).

Rafiq, while not having protection built in is by far the fastest to lay down damage. Additionally, he also has counterspell backup to keep himself alive.

Uril may have access to extra combat step effects, but both Ojutai and Rafiq have access to extra turn spells, which are far better.

Coward_Token on Innistrad: Midnight Hunt. A Good …

1 month ago

Curse of Surveillance: Yeah, one of the scarier pieces of art so far. Get some gloves!

Spellrune Painter: Not really a fan of this design; feel that there's not enough of a payoff for managing the tension between one ability that rewards you for casting multiple spells and another that rewards you for not casting.

Stuffed Bear: Haha so goofy, I love it. Kinda wish it became a 2/2 with a 1 + 1 cost tho but whatever

Sigarda's Splendor: Meh, not the hero mono-white EDH is holding out for. You've all heard the criticism of Phyrexian Arena by now, and this is both more expensive and requires you to jump trough a hoop, all while making it harder to synergize life gain with life payment.

Lier, Disciple of the Drowned: Spells, period? Were they concerned with mindless counterspelling being too efficient for card advantage? Anyway, EDH-blue got unholy abominations like Resculpt available to it, so the lack of counterspells isn't as painful as it could be. Both Dralnu and Kess have been successful in EDH, but I can't say how much Lier trading extra colors for the ability to flashback more than will hurt him. Also, the flavor text foreshadowing more lovecraftian gods feels kinda redundant with Emrakul chilling in the moon, even if it's not new.

Moonsilver Key: oof, looks like Avacyn has gone and lost her head again

Vadrix, Astral Archmage: Obviously similar to Mizzix of the Izmagnus. Similarly to Spellrune Painter, I feel the actual day/night part is kinda incidental and self-deafeating. You can use power-boosting spells as rituals. Runechanter's Pike has found a home! Also, while I mean no offense, I feel like it was a mistake to include a bald black wizard-man with a black beard, white robes and a blue jacket in the same set as Teferi. (Yes, the latter has hair on his head but it's cut very short.)

Outland Liberator: That's more like it! The front is already rubbing shoulders with Thrashing Brontodon & Caustic Caterpillar, while the back gives pretty incredible repeatable value. (Also, is the flavor of the front that she gets eaten by the wolf?)

Ludevic: Yeah I always felt that the flavor justification for Ludevic, Necro-Alchemist being red was off, the guy's so unfettered... and it looks like he's gone completly off the rails here! Despite being an absolute clusterfuck, his backside has managed to avoided Horror-typing. (And yes, Olag seems to be him and not just a new creation.) Mechanically, I feel like he's mostly a The Mimeoplasm that traded green for more self-sufficiency. He might be more useful in the 99 as a self-miller that can eventually reanimate something.

Rem Karolus, Stalwart Slayer: Meh, feels like a rehash of Tajic, Legion's Edge or a cheaper Firesong and Sunspeaker. But sure, go ahead with e.g. Earthquake, Price of Progress, and Arcbond.

Katilda, Dawnhart Headwitch: You leave my poor furries alone, they've suffered enough! Anyway, People-elfball goooo

Thraben Exorcism: StopShot, this is probably the closest you'll get to that whiteVictim of Night throwback

Dauntless Avenger: Quite nice payoff for aristocrats decks

Morbid Opportunist: I like this design, making sure something dies each turn sounds pretty fun. No nontoken clause either!

Hound Tamer: How is the flipside a "Pup"?

Kazierts on Monoblack Infect [Competitive/Primer]

2 months ago

The Book of Vile Darkness is terrible for this deck. One creature each turn I lost at least 2 life is too slow, and considering it's legendary I would need to have more than one to make finding it more consistent, even though it doesn't synergizes with the strategy at all. Which brings me to the other point, it's not enough to be an alternate wincondition. The deck already has so much discord and I'm considering adding even more. Decks with a ton of removal won't be a problem (also Sword of Light and Shadow is recursion).

Hand of Vecna is a worse Lashwrithe. The only situation where the Hand is good, in this deck, is the early game. However,one thing this deck wants is to empty its hand so as to not have to discard to Liliana of the Veil's effect or Smallpox, which I'm thinking about adding. If the hand is too full, then Collective Brutality has more fuel, which in turn also weakens the Hand. By the late game, it's probably just gonna give +1/+1. Also, important to mention it's not a pump spell since it only pumps at the start of combat, giving opportunities for the creature to be removed. The card I'm considering putting in place of Runechanter's Pike is Bonesplitter as it allows to me empty my hand fastet.

Now, Eye of Vecna I actually thought about. Sadly, it runs into the worst problem of this deck, life loss. Thoughtseize, Castle Locthwain and the new additions Polluted Delta, Godless Shrine and Silent Clearing make me lose so much life. In the end, it's not very different from Sign in Blood or Night's Whisper, the difference being it provides long term card advantage instead of the two draws or the free scry of Mazemind Tome. Had Strixhaven given more useful lessons for black, I could see myself using Poet's Quill for its lifelink and maybe, in this case, I'd run the eye (which also suffers from being legendary).

Coward_Token on Mistakes Into Miracles: God-Eternal Kefnet

4 months ago

I'm guessing the addition Multiple Choice over something simple like Opt or Deliberate is because it's less of a dead flip with Kefnet? Mode 2 & 3 just seem so underwhelming.

Has Cavalier of Gales overperformed in your experience? It seems kind of expensive for a non-Instant/Sorcery value card. I also feel like cutting Wasteland , your only land hate as far as I can tell, is risky. I'm guessing you got Hall of Oracles for commander damage support, so I'd suggesting undoing the Wasteland/Hall swap and instead cut the Cavalier in favor of Runechanter's Pike again

Resculpt is obviously a thing

enpc on Velo-Wizard

4 months ago

Runechanter's Pike seems like a good option here. It also lets you run a few larger spells as you can scale your commander's ability the longer the game goes on. First strike is also nice.

DemonicDuck on Adeliz Wizard Tribal

4 months ago

looks nice so far, though rocks and additional draw may be necessary. I recommend

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