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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
March of Otherworldly Light
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way.
Exile target artifact, creature or enchantment with converted mana cost/mana value X or less.
1 week ago
A word of advise against Isochron Scepter, is that there are a LOT of mainboard cards that can deal with it - Prismatic Ending, March of Otherworldly Light, Boseiju, Who Endures, Teferi, Time Raveler… and then there’ll be even more hate pieces post-sideboard. Hate against Scepter is particularly miserable because it’s basically a free 2-for-1 for the opponent, which will set you faaar more behind than if they’d targeted anything else
1 month ago
I think the best reason for March of Otherworldly Light over Rip Apart is Hammer time decks... hitting Urza's Saga, Inkmoth Nexus, Colossus Hammer or even just somthing else to hit that stupid Giver of Runes with relative ease and at instant speed...
the main selling point for Rip Apart was supposed to be the flexibility for what targets it can hit... but ironically the sorcery speed really makes things awkward sometimes... heck even Expressive Iteration can feel awkward/risky sometimes and that card is clearly amazing.
1 month ago
wallisface March of Otherworldly Light can't kill Wrenn and Six. That's Prismatic Ending you're probably talking about, or maybe the wrong March (March of Wretched Sorrow which wouldn't be played in a Jeskai deck). March of Light explicitly mentions target artifact, creature or enchantment. It's great against tokens, and artifact-/creaturelands. Killing an opposing Celestial Colonnade for just is great. But no planeswalkers, unless they turn into creatures.
1 month ago
March of Otherworldly Light is instant speed but I imagine would cost me a card in my hand... but should be pretty relevant removal for the cost.
Rip Apart is definite removal for artifacts/enchantments but sorcery speed...
Im thinking March of Otherworldly Light is a better fit here but was just curious if anyone else agreed with my thought process.
SCORE: 10 | 5 COMMENTS | 656 VIEWS | IN 2 FOLDERS
2 months ago
March of Otherworldly Light is probably not great in mono white.
Rebuff the Wicked although it sounds great, people pretty much only deal with walkers through combat damage so fog effects are better
Teyo, the Shieldmage although he has good effects he is the weakest walker so idk how many more you need to cut
You are currently at 14 ramp, not sure if that was the plan or not
Wanderer's Strike this one pains me because of the flavor, but 5 mana AND sorcery speed is too much
4 months ago
Shadowdragonlink - I really like the concept of this deck as it is pretty easy to get lands into the graveyard and yank them back out and if doing so creates a nice 5/3 elemental, that is pretty neat.
Take any of my feedback with a grain of salt as I a a bit of a newer player but when I look at this build I feel like it would struggle against most modern decks. Mostly due to the fact that Titania, Protector of Argoth is pretty expensive and you do have not way to force her into play so you are kinda left hoping you can stall long enough to find/play her, hope that the opponent does not just immediately remove her, and then deck really hits its stride.
You are running Lightning Bolt, Prismatic Ending, and March of Otherworldly Light for some low cost/lower CMC removal which will likely helps you get to the mid game against most decks. The fact that some of the the creatures give you life when you play a land is really nice as that will continue to buy you time but I feel as though this deck might benefit from some board wipes. It looks like you have plenty of ramp so mana should not be an issue and with most your creatures costing 3+ CMC anyways, not exactly like by turn 4-5 you are going to have lots of creatures out but a well placed Wrath of God or Winds of Abandon would likely buy you and extra couple turns to let this deck hit its stride. Just my two cents though.
4 months ago
, Fatal Push is still good in Pioneer, although it's seeing less play in Control decks due to March of Otherworldly Light in Azorius Control builds, and therefore UW Control has a much more widespread Meta presence than Esper Control or UB Control. The Fabled Passages are enough to provide revolt triggers and Manafixing as 3 copies or more slow down the deck significantly, cycling a Shark Typhoon for a 0/0 Shark also helps sometimes. Fatal Push is usually there to help the kill Turn 1 Manadorks in Winota or Prowess Creatures in Mono Red Aggro, as in comparison with March of Otherworldly Light I'd have to exile a white card in order to achieve to same result. I'm glad you enjoy my modified personal list. You can also check out my Yorion version in my public profile if you're interested.
5 months ago
I have def considered Solitudes and was thinking of picking up 2. But the reason I have not yet is because they are pretty expensive for something that would be Sideboard tech. March of Otherworldly Light and Skyclave Apparition do so much work in the deck and I see solitude as a better Fiend Hunter, sided in vs creatures MV larger than 4 (or if more removal is required). Solitude also cannot be fetched with recruiter, which is disappointing.
Though, as I do realize the power of solitude in other decks, it may be worth playing around with.
Where I am right now is basically trying to develop the difference between taxes vs the normal mono- taxes