Sunset Revelry

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sunset Revelry

Sorcery

If an opponent has more life than you, you gain 4 life.

If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.

If an opponent has more cards in hand than you, draw a card.

9-lives on Human.. Burn?

2 years ago

How about Sunset Revelry?? Nice synergies in this deck!

Symph0nyS0ldier on Esper Control

2 years ago

I can normally get UU turn 2 but it's not 100% and delay is just in a spot where it's the next best 2cmc counter I think. A suggestion for something else that isn't dependant on my opponent's yard like Drown in the Loch or Anticognition is something I'd for sure look into.

UR Murktide was about 1/3 of the decks last week. It's legit insane. I don't run Rest in Peace purely because of my snap package and instead rely on my other cards to handle it in conjunction with my snaps being able to support it by flashing back a Kaya's Guile if I need to.

Your point here on Murktide Regent vs Shark Typhoon makes sense. I'll for sure keep that in mind as it hasn't been long since I added both of them to the list but I for sure see why I'd run Sharknado instead. I'll see how it plays both ways since I do already have murktides but only one Sharknado so I'd have to borrow other copies to test.

Burn isn't a part of my meta that was just an example of why it's there as there are situations where thaT concept is applicable. It's really a card that I probably should get rid of and I agree but I'm not quite sure what to replace it with.

I'm working on making a top list and I have looked at both UW and WUB control lists while making and editing this list. I know it'll take some tuning and a couple revisions more than I've done to get it solidly where I want it though. How would you feel about some changes that look like this?
-2 Murktide Regent
-3 Delay
-2 Sunset Revelry
+1 Counterspell
+4 Rune Snag
+1 Shark Typhoon
+1 Dovin's Veto/Archmage's Charm

wallisface on Esper Control

2 years ago

Symph0nyS0ldier, replying to your reply:

  • Delay works fine if you both have drawn a Teferi, Time Raveler to cast, and can have it stay in play long enough for the delayed spell to come off suspend. Imo, it's very gimmicky as there are just too many conditions towards it being useful, with lots of scenarios where it's not. And realistically, the cost between running Delay and Counterspell is negligible (if your landbase is having trouble presenting UU on turn 2, then that's a landbase issue. 3-colour control decks should have zero problems presenting UU early).

  • It's really surprising if Murktide is common enough at your store for Prismatic Ending to not be the top-tier removal. It makes me think that, if that's the case, you should be running more dedicated graveyard hate (Rest in Peace/Leyline of the Void etc) so that you can actually shut those decks down properly. There's no real reason for a Murktide safely resolving post-game-1.

  • I'm not denying Murktide Regents power. But Murktide works very well in tempo decks, which you are not. Shark Typhoon lets you safely hold up counter-magic every turn (or, at least represent having counter-magic, to mess with your opponent). It's also immune from graveyard hate, replaces itself on-cycle (so that even if your opponent kills it, you're ahead card-wise). Murktide represents trying for a quick-but-fragile win, which isn't what control decks want. You want something that is both reliable and inevitable, which Sharknado provides.

  • Your entire paragraph about Sunset Revelry concerns me. If burn decks are a big part of your meta, then there are better options than this card. But in any case, running it mainboard still seems like a big punt to me - there's too many situations where this card is nigh-on useless, and will cost you the game by allowing your opponent to cast a critical spell. Generally speaking, control decks don't care about life total or creatures, and most-certainly should always have more cards in hand than their opponent.

From looking at your deck, its evident you have the funds to create a top-tier decklist, though I'm not sure you've invested the time in working-out what the archtype is about, and what cards are valuable. I think a good exercise would be to have a look through all the other top-tier Azorius/Dimer/Esper control lists and see what cards are run there, and why. Your deck isn't far-off being something great, but a few odd choices are going to really set-back your odds of performing well with this build.

Symph0nyS0ldier on Esper Control

2 years ago

Hi, I'm not sure if you have it set to follow this thread or not but idk how to tag you as I can't read your name.

Delay + Teferi, Time Raveler = an easier to cast Counterspell. It's here because running 3 colour UU can be unreliable on turn 2 and 3 so it being easier to cast is the main reason for it's inclusion. Drown in the Loch isn't run because I play in a graveyard matters meta and maindeck 5 cards that attack the graveyard.

Prismatic Ending is a really good card I can't dispute that but being sorcery speed and only able to hit up to 3cmc makes it hit or miss. If my opponent lands their own Murktide Regent then the only card I run that could kill it if I take out would be Path to Exile or Kaya's Guile assuming no other creatures on board. 3cmc is a low bar to be the max when things like Omnath, Locus of Creation and Murktide Regent are common at my store. If I took out my Anguished Unmaking I'd probably put in Vindicate over Prismatic Ending.

Shark Typhoon has it's main advantage being instant speed and dodging counters. Murktide Regent can however come in as a 2 mana 8/8 making it much more mana efficient and it has a mana cost so March of Otherworldly Light and Prismatic Ending both miss against murktide.

Sunset Revelry is pretty weak but it's well costed and if you get all three it's really good. Tbh I want something else that's incidental life gain in it's place but wasn't sure what to use. Life gain in control is really nice because while for the most part my life's doesn't matter until it's 0, if I'm at 3 against a red deck I need to hold up mana for a counter until the game is over. This might get turned into something like Absorb instead.

This deck is still new and I'm working on figuring out what is best and what's not but as it is in it's current iteration those are the reasons for my card choices.

wallisface on Esper Control

2 years ago

psionictemplar on Nahiri Boom Creativity?

2 years ago

I know you're probably tired of seeing my comments/questions, but here goes anyways.

  1. It seems like you are really trying to maximize the value of flagstones. Is an opening hand without one an auto-mulligan?

  2. Does having only 2-4 total white sources (including sb) for fetching become an issue in the mid-game.

  3. Do you really need creativity or can Transmogrify be the same equivalent, while being easier on the mana. Also, is Sunset Revelry worth using to be easier on the mana.

  4. Is 1 mana tithe in the main worth it? I would suspect that it shows up way too late in most games and give valuable info towards later games when you might bring in the extra copies. I'd would go all or none main personally (leaning none at the moment).

  5. Why only 1 strike it rich? It can help enable the turn 2 boom and fetch plan while also being flexible as a nahiri discard. I feel like you could run 2/3 more in place of pillage or even a p. ending.

  6. As far as the creatures go, I'd keep those for now until you feel good about the rest of the deck and how it functions.

wallisface on Turn one modern deck, don't tell wizards

2 years ago

cold_bugs

  • Engineered Explosives is good, it’ll help deal with various problem cards.

  • I’m not sure when you bring-in Alpine Moon. Your deck is aiming to win super quickly so i don’t see how diluting that plan helps in this case. Same goes for Sunset Revelry, its a good card, but what matchups are you actually bringing this in against?

  • I like Leyline of Sanctity but if you’re running any quantity of this card, it should be 4x. Otherwise it just becomes too unreliable.

  • Both Mystical Dispute and Thoughtseize are decent.

  • I would think you’d want Pact of Negation sideboard, to stop decks from messing with you on the turn you’re going to win.

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