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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
jonniBgood on Pioneer Mono-White Soldiers
2 months ago
Looking at Sideboard, and I love the choices made. Curious to hear more of your thoughts on the matchup vs Blue/Azorious spirits and how your game plan is. I've been really liking Weathered Runestone recently though I like having Grafdigger's Cage for it's CMC despite it not stopping vehicles from returning via Greasefang eff. Another card that I've not seen used much is Calamity's Wake. I feel like it's a great tech for the right matchups but maybe it's too niche or too new? I figured it's helpful since you're mainly playing creatures. Again, I'm a big fan of your deck!
SufferFromEDHD on Blue and White Mana Screw
3 months ago
I like that you went creatureless with this. I wanted too but there were too many creatures with tax abilities I wanted to utilize.
Null Brooch :) you know I'm just as big a fan as your are of this forgotten gem but this strategy is not built around the graveyard. An argument can be made for Forbid as a never ending counterspell is justified in the draw-go strategy. I have the perfect Exodus set replacement for the Brooch: Fade Away!
Soul Partition > Revoke Existence
Dovin's Veto and Supreme Verdict are too good to not be in this list.
Calamity's Wake I keep squeezing this into decks and am yet to be disappointed by it.
Caerwyn on I really miss flavor text
4 months ago
You can still find plenty of great flavour text - they just tend to be on cards other than the legendary creatures. That means most of the great flavour text is constrained to bulk cards, but that has always been the case.
Now, just doing a quick survey of older sets, it does appear Legendary Creatures used to have a higher proportion of cards with flavour text. They also had a higher proportion of unplayable or mechanically uninteresting Legendary Creatures. Those are not unrelated data points - more rules text on a card means more mechanical complexity, but it also cuts out your ability to include reminder text.
Just looking at Brother’s War, plenty of playable cards have fantastic flavour text - though Unearth, with its long reminder text, and Prototype’s formatting both cut into the space on bulk cards some. My personal favourite from the set would be the depressing solemnity of Calamity's Wake, particularly with how it plays with the art of that card.
Now, I will say that I probably read less flavour text now than in the past - but that has more to do with Wizards’ endless spoiler season making me less inclined to sit down and read bulk cards for their rules and flavour texts.
TheoryCrafter on Brother's War Spoilers
4 months ago
My thoughts on the Brothers' War:
One of the things going into this set I was concerned about was how they were going to take Pre and Post Mending Power levels into account without making it overpowered compared to the more recent sets. From what I've seen they seem to have done an alright Job. Urza, Planeswalker Meld Meld is overpowered, but the Meld requirement makes enough sense of both design and flavor.
Cards like Teferi, Temporal Pilgrim, The Temporal Anchor, and Saheeli, Filigree Master are set in the present so the post Mending Power levels apply. I think the newest Teferi is a bit underrated. If you're looking to make him look formidable, Teferi's Ageless Insight in non-standard formats is your best bet. Combine this with Jace's Archivist or another draw engine and let the shenanigans begin.
The whole flavor seems to imply that yes, All these cards are powerful, but the power level displays raw power over refined skill. The best example is One with the Multiverse. While it is cheaper than Omniscience, manawise, and let's you cast from your library, the limit is one card per turn. Since the lore states the development of the academic study of Magic didn't happen until after the war, it helps explains this.
However, despite it making sense design wise, I'm a bit at a loss on how powerstones entering the battlefield tapped works from a flavor point point of view.
Once people realize how good Calamity's Wake can be against control, flashback and stax for mono-white decks the price will go further up.
If you run Urza, Powerstone Prodigy and don't have Mirrodin Besieged in your Commander deck or Terisian Mindbreaker in your Standard deck, you may be building them wrong.
It just occurred to me as I write this that they could have done a whole 10 card cycle of Surveil land cards like the "Temple of..." Scryland cards that originated in the Theros block.
Oh, Awaken the Woods, if you only weren't hovering around $16.
The Locust God Just got some extra card draw in Symmetry Matrix.
The Stasis Coffin, Goblin Firebomb, why do all the really cool colorless control cards have to be so expensive, manawise?
Audacity should make a decent early to mid-game companion to Ram Through in Pioneer.
Alloy Animist would make more sense if the artifact became an Elemental in addition to its other types.
Goblin Arsonist and Festering Goblin, I'd like to introduce you to Goblin Blast-Runner.
Some people seemed surprised about Tocasia, Dig Site Mentor making Surveil available in Bant, but it makes sense considering Surveil can be an oppressive ability. If I were going to create a GWUB aligned faction for a set. Surveil would be my mechanic and not just my keyword.
Fortified Beachhead reminds me of the faction land cards like Murmuring Bosk from the Lorwyn/Shadowmoor block. I wonder what they're planning here.
That's pretty much it with this set. Thank you for reading me out. May you draw well.