Each opponent loses 3 life. You gain life equal to the life lost this way.
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Blood Tithe Discussion
1 month ago
Also, I feel like cards like Voracious Hatchling and Soulmender will disappoint you. I imagine them dying a lot without accomplishing much. Scholar of Athreos seems much better than the Soulmender, at least - late game you can drop it and use it in the same turn, or use it multiple times each turn.
2 months ago
Here are some upgrades that could be made,
Unbudgetizing the manabase, playing cards like Godless Shrine to help increase consistency in mana.
Serra Ascendant can easily find a place in this build.
Other options that I don't know what to replace with are Ravos, Soultender, Sheoldred, Whispering One, Noxious Gearhulk, Enlightened Tutor, Demonic Tutor, Vampiric Tutor, Debtors' Knell, Sorin Markov, and Liliana Vess.
3 months ago
Fatal Push is a very powerful removal spell, especially in Modern. I'd take out the Doom Blades and add at least 2 of those in, might even remove the Ultimate Prices as well. The other big issue I'm seeing is that your mana curve is very high. You're hardly ever going to run into a situation where you need to cast Blood Tithe, it barely does anything for you in a 1v1 scenario like a Modern tournament. I'd also remove Duress for Thoughtseize or Inquisition of Kozilek, which are all-around better cards. Perhaps adding in some lower-drop creatures like Bloodghast and taking out your nearly-uncastable 7-drop Defiant Bloodlords. Any vampire deck should also be running Vampire Nocturnus since he's a powerhouse and does a lot for you. Other cards to consider: Vampire Hexmage (remove all counters from Nahiri, the Harbinger or Ugin, the Spirit Dragon in the sideboard, Damnation, Captivating Vampire and Drana, Liberator of Malakir.
6 months ago
Wowzer it's changed a LOT -nevermind toilet paper, more universal solvent! Nice.My main concern, which I'm sure you've thought of, is that your mana base is HIGH. There's ramp, and there's draw that's for sure, but just keep that in mind. I don't personally like Dreamstone Hedron -what are the chances hes untapped so you can sac him for draw? And the cost...you've got plenty of expensive stuff in here, you have the wonga for a Mana Crypt? Failing that I'd go for Caged Sun, Land Tax, another signet -more mana fixing imo. I obvs like Weathered Wayfarer but too slow and killable imo, I'd go Oreskos Explorer, or even better Knight of the White Orchid -tempo over long term, I'm thinking. Expedition Map is another classic.The lands, I'd add a Terramorphic Expanse -if you don't want to chuck a temple away for it, it's miles better than Esper Panorama imo.I see your running hate puller Sen Triplets -you thought of Celestial Dawn? It's a funky mana fixer and allows sen to cast anything, so give it a thought. The only other comparable is Mycosynth Lattice. Paradox Haze also doubles upkeep effects, so sen...oloro, bloodgift...sheoldred...etc.Love that little combo with Hex Parasite/Vampire Hexmage+Celestial Convergence or Dark Depths! I don't get Divine Intervention at all. Why would you want to draw?? If you want an insta win, you already have Felidar Sovereign, why not add Test of Endurance instead?On that note, Aetherflux Reservoir works in a similar way.I have never liked Debt to the Deathless. I suspect that's just me tbh, but i find things like Blood Tithe and Exsanguinate work better as you need less mana and of different types to cast -although i personally prefer trickle effects, such as Blood Artist, those that at first are not targeted but over time have made a real impact. I appreciate end game debt is strong, but even with say 10mana spent you get out of it 12dmg each opponent -massive life gain, but I don't see em dying from it.I really do not like Brilliant Ultimatum. Too random, too expensive. Any other draw effect for me is better.Ditto with Silence the Believers -with say 7 mana youve exiled two creatures. Perhaps Curse of the Swine, Sever the Bloodline (great token killer), AEther Snap (works with your other counter removers and kills tokens/combos), Sudden Spoiling? The list is long methinks.You thought of Slaughter? A bit steep to cast esp the restricted color target, but neat to repeat. Snuff Out is also interesting -free kill, why not??Might also want to think of swapping one of the mass controls with Killing Wave (nearly as amazing as toxic deluge for this deck) and Deadly Tempest (esp since the life loss doesnt do much to you).Talking about boardwipes, there's not as much recursion as I'd like, especially since a lot of it is creature based, which risks being wiped -walkers are there yes, but as always expensive...I'd always run a Phyrexian Reclamation when i need some recursion. Oversold Cemetery is also very good. Fool's Demise is just nasty if a bit expensive (i like Obzedat's Aid but the cost, is it worth it?), or if you really wanna be expensive go Debtors' Knell. Can always go the more...mean route and add to your grave steal with Chainer, Dementia Master or the insane Geth, Lord of the Vault. Me I like the subtle, meh ill pay life effect of Athreos, God of Passage -although you need heavy recursion to make the most of him, still surprisingly effective.I'd remove Diabolic Revelation for a straight up cheaper tutor -the best ones if you have money to spend obvs. You may wanna check out Insidious Dreams -peculiar, but considering your strong card draw you could easily line up your winning game combo, draw it all and win next turn.And finally: Karlov of the Ghost Council and oloro are best friends! Forget his exiling power, is his insane tronness that imo shines through, can easily become another win condition.Blimey I got carried away! In the end thanks for some much needed oloro inspiration, and hope ive given you some food for thought!
9 months ago
Ive been wanting to make a creatureless EDH deck thats not a super friends deck. I would prefer to have it no creatures of course other than my commander. any suggestions on commanders or colors?
I am thinking maybe a Black/Red/White commander.
I have a 60 card creatureless Black deck that utilizes cards that drain life and kills creatures. i can take part of that in my edh deckBlood Tithe, Exsanguinate, Consume Spirit and the white and black one that drains x2 off everyone. also creature hate enchantments like Tainted AEther, and Lethal Vapors and No Mercy that would be great.
I can use Bubbling Muck in conjoined with Urborg, Tomb of Yawgmoth + Cabal Coffers, Dark Ritual and the few other red mana ramp cards for added mana ramp. Also cards like Painful Quandary and Wound Reflection for extra damage
I can use red for burn,doubling damage, forking spells and playing cards like Havoc Festival.
Of course many wrath cards too in all 3 colors.
I guess my win con would be to ramp up and drain life/burns people to death while hiding in my pillow fort.
1 year ago
This is a decent build but it feel very creature heavy to me, particularly for playing red/black.
Black has a lot of "Opponent loses x life, you gain x life" type of cards much like Alms of the Vein, Blood Artist, and Blood Tithe. I would get more cards like this as they would synergize very well with Rakdos.
Red also has a lot of burn that is useful as well, much like Lightning Bolt.
This looks like a good start but I'm sure that it can be built into a scary powerhouse of everyone losing life while you gain it.
1 year ago
Hey Wurmlover, chaoswalker and many others mentioned defensive permanents ie: Ensnaring Bridge and the like, that is sound advice. In looking at your current deck-list here's what I am noticing. You are lacking in variety. You have 20 hand disruption cards (you will almost never need that many discard spells) as they will eventually become dead cards late game. Your only defensive mechanisms are a handful of creatures, post board a couple extra creature sweepers will end your game. You are best case scenario not doing any real damage until T2 for 1 with your creature. As it's unlikely you will be racking/afflicting them much sooner than t2-3.
Think about when you want to make your move to defeat your opponent. Late game? Then lose some discard, the weeny critters, add in some cards mentioned in chaos's post to support you while you rip your opponents hand apart, and start ticking away. Just remember if you run bridge you can't attack either. So go maybe Crawlspace or splash white for Ghostly Prison. That allows you to drop that beat-stick monster late game.
Early game? Get Liliana of the Veil or her less expensive counterpart if on a budget in there. She can easily replace many of your sorcery spells and free up room for more utility like Alms of the Vein, Blood Tithe gets around leyline, anything that lowers your opponents life total really! Or go with a infinite like Bloodchief Ascension and Mindcrank. She also frees up the board to make those little low cmc creatures more viable. There's also Megrim which is not as viable in today's meta but still an option. Discard is a tough deck to make competitive. But keep plugging away you have a good base for sure. Sorry for such a long post, hopefully you can get some ideas from it.