Wild-Field Scarecrow

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Wild-Field Scarecrow

Artifact Creature — Scarecrow

Defender

, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Wild-Field Scarecrow Discussion

Sh1ftyL0ck3 on Reaper King

1 week ago

Thanks for advice and inspiration WAYF4

I like the idea of tutoring with Fabricate in a combo heavy deck so I've thrown it in for now, but if/when I can get my hands on a Demonic Tutor , I think I'll put that in it's place. One thing I've noticed when playing the combo-centric decks is hiding information and not letting your opponents know when your about to pop off is key. Most of the time, you need a safe opening to ensure no one will remove you combo pieces on the spot, and with cards like Krosan Grip in the format, along with other instant speed artifact and creature removal, a black tutor to hide information will be preferable in the long run.

On the topic of Saheeli's Directive , I've found in play testing the deck it isn't too hard to cast. More importantly, the colour pie isn't properly counting sources. In just land, there are 9 sources of red mana, and the Clifftop Retreat is ignored for some reason. From non-land sources, there's still about 6 additional sources of red mana. Colour fixing doesn't seem to be to big an issue in this deck so far, and that's definitely a positive. I've still thrown in a Snow-Covered Mountain , but that's more for the purpose of searching out more basics for colour fixing with Wild-Field Scarecrow . Not being able to summon the appropriate lands in the early game was a bit problematic, which is why a Snow-Covered Forest also made it's way into the deck.

It may be another week or two before I feel the deck has been refined enough and I have it all in paper, but I do suggest trying it out in the meantime. Despite not having specific "utility cards," the deck does an extraordinary job with handling any difficult permanent on the board and could easily win in a fairly aggressive match due to the multiple lords or lord-like creatures that found their way into the deck, and nothing feels better than casting One with the Machine for ten cards all at once.

Pal00ka on All of Sapling's Friends

1 month ago

An interesting list!

More Card advantage creatures: Soul of the Harvest , Harvester of Souls , Masked Admirers , Garruk's Horde , and Garruk's Packleader .

More sacrifice creatures: Ghoulcaller Gisa , Bontu the Glorified , Dimir House Guard , Izoni, Thousand-Eyed , Krav, the Unredeemed , and Razaketh, the Foulblooded .

More ramp creatures: Dawntreader Elk , Ondu Giant , Veteran Explorer , Primal Druid , Burnished Hart , and Wild-Field Scarecrow .

More recursion creatures: Cadaver Imp , Deadwood Treefolk , Den Protector , Dutiful Attendant , and Gravedigger .

I would look at lowering/smoothing out your curve, I have found it helps improve the functionality of a deck.

Pal00ka on The Pain Train

1 month ago

My immediate thought with utilizing the Bros efficiently was to emphasize artifact creatures (ex. Goblin Replica ) and enchantment creatures (ex. Courser of Kruphix ) so you could always have options on what to sacrifice to answer a problem. You have the creature portion covered completely but I honestly cannot see you wanting to sacrifice any of your enchantments without also hurting yourself.

Most options to make expendable enchantment tokens are not great, like Pharika, God of Affliction , but some like Renowned Weaver could be viable because, again, it gives you options on what you want to sacrifice.

Bros' cost is also kind of expensive so ways to reduce it or generate more mana (you are in ) will allow multiple activations if need be. Heartstone and Thran Turbine come to mind to reduce their cost and Burnished Hart , Wild-Field Scarecrow , Solemn Simulacrum , Skittering Surveyor and Pilgrim's Eye are great early game to fix your mana while late-game you can sacrifice them to either ability.

You mentioned reanimation in the description so some more options are Animate Dead , Dance of the Dead , Phyrexian Delver , Oath of Ghouls , Palace Siege , Entreat the Dead , Feldon of the Third Path , Victimize , and Whisper, Blood Liturgist .

I would also consider other sacrifice options so in case you do not need to activate Bros you can still generate value via sacrificing your tokens or creatures. Altar's Reap and Costly Plunder for card advantage, Sidisi, Undead Vizier to tutor, Priest of Forgotten Gods for multi-value, etc.

You have the protective-footwear covered but I would consider adding Spider Umbra and Kaya's Ghostform so you can protect or sacrifice them if need be. Other personal favorites of mine are Undying Evil and Supernatural Stamina .

Looks nefariously "fun!"

Lanzo493 on Beautiful Angry Centaur

5 months ago

Since Nikya is your commander, you can play 12 mana creatures the turn after he comes out, and that's impressive. Here's a few budget options. Ancient Stone Idol , Darksteel Colossus , Desolation Twin , Pathrazer of Ulamog , Artisan of Kozilek , Ulamog's Crusher , It That Betrays , Primeval Protector . Some other fun cards are hydras like Heroes' Bane , Polukranos, World Eater , and Primordial Hydra .

Some more creature ramp is Burnished Hart or even Wild-Field Scarecrow if you wanted.

For a creature heavy deck, I highly suggest Garruk's Horde , Vizier of the Menagerie , Primordial Sage , and Soul of the Harvest .

CaptSillva on Reaper kingamonicon

5 months ago

While they are few in number there are some powerful Scarecrows out there. A bit surprised you're not running Scarecrone , Chameleon Colossus , Mirror Entity , and Taurean Mauler .

There is also Scuttlemutt and Wild-Field Scarecrow that act as fixing.

Oh and you can run Sakashima the Impostor to get a second copy of Reaper King in play.

Finally there is Noxious Gearhulk . It would just be good utility and it would be another synergy card with Scarecrone.

Scion_of_Darkness on

7 months ago

You have a couple unique opportunities here.

Coalition Victory!

Color conditions can be met by Reaper King alone, or Scuttlemutt in a pinch.

For the Land condition, use Nylea's Presence on your Darksteel Citadel. It's cheap and its a cantrip as well. That also enables Landwalk abilities if you play it on your opponent, but that's a thought for a different day. If you were to have at least 1 of each basic land in your deck outside of what you need, than you could also play Wild-Field Scarecrow or something simple like Cultivate.

If you really wanted to be a dickhole, use Arcane Adaptation and play token generating spells like Raise the Alarm or Dragon Fodder which basically means pay , make two 2/2 "Scarecrow" tokens (remember the lord effect from the King) and blow up 2 permanents.

CaptSillva on Norin, Prince of Chaos

7 months ago

Nvm you already have Purphoros. Just didn't see it on my first run through lol. Solemn Simulacrum, Wild-Field Scarecrow, and Scrambleverse are cards you could actually run though.

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

7 months ago

Yeah, I thought about that a little too. It seems tempting, right? I mean, Evolution Charm has a slot, and that card's generally a forest with extra steps, so why not Traverse? One could easily just go -1 Forest +1 Traverse the Ulvenwald and it'd probably be worth it, right?

It isn't really, unfortunately. The problem is that there aren't that many ways to get Delirium either before or during the combo turn. There are only three relevant artifacts (Horizon Spellbomb, Armillary Sphere, and Wild-Field Scarecrow) and nowhere near enough other ways to dump cards (unless they start printing a lot more cycling lands). I have a hard enough time getting Spell Mastery for Nissa's Pilgrimage, and at least that card has a better fail case.

Evolution Charm earns its spot by being a regrowth for whatever casualty you had during the early turns. Sometimes you just need to play out an Eternal Witness for example, or getting back Wild-Field Scarecrow to get an extra land. Traverse, unfortunately, doesn't do any of that.

Thanks,

-r

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Wild-Field Scarecrow occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%