Wild-Field Scarecrow

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Wild-Field Scarecrow

Artifact Creature — Scarecrow

Defender

, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

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Wild-Field Scarecrow Discussion

Mike94 on God sent Anya and her army to destroy

1 month ago

Hi! First of all cool deck +1 I also love to play with equipments so allow me to give some advise on the matter.

You seem to have a solid game-plan already and I don't know if you are willing to pay a little more for better alternatives but I would play:

I would also try to play around 35 lands, 31 is in my opinion not enough.

Those are some of my suggestions. I to play an equipment oriented deck, feel free to take a look for inspiration Odric's Holy War

iAzire on Band of Demons FDJ

1 month ago

A couple of suggestions.

Urborg, Tomb of Yawgmoth combos with Cabal Coffers, although you aren't running many non Swamps, it is still a good card. It is especially nice if you ever decide to include Filth in the list.

Mana is extremely important, especially in a deck that wants to play many expensive creatures.

All of your Swamps should be swapped out for Snow-Covered Swamps. Add in Extraplanar Lens and you just doubled the mana from your Basics. Extraplanar Lens looks at the name of the Land, so you use Snow-Covered as to give yourself the benefit without also giving it to your opponents.

Caged Sun is another way to double your mana. Crypt Ghast is another. Magus of the Coffers is a second Cabal Coffers.

Gauntlet of Power is another idea although it has the drawback of giving the benefit to all players. Anybody else playing will receive the additional mana and their creatures will be pumped. People not running are able to benefit if somebody has Urborg, Tomb of Yawgmoth on the field. I tend to keep this one out of my decks, but figured I would mention it.

I personally find Burnished Hart to be better than Wild-Field Scarecrow. They both cost to cast. Burnished Hart's ability costs extra but it puts the Lands directly on the Battlefield instead of your Hand. I don't find that the extra toughness on Scarecrow is relevant.

I think that's it for now, I only did a quick scan.

Force_of_Willb on Shirei, Deaths Command

1 month ago

Suggestions:

For Card Draw: Gate to the Afterlife, Carnage Altar, Scarecrone, and/or Altar's Reap better than Sign in Blood

For Land Ramp: Wild-Field Scarecrow, Pilgrim's Eye

Graveyard Hate: Heap Doll, Martyr of Bones

additional Life Drain Effects: Death Cultist, Gnawing Zombie, Krovikan Horror

Discard package: Augur of Skulls, Brain Weevil, Nezumi Bone-Reader

Hell's Caretaker over Apprentice Necromancer

Token Generators: Triskelavus, Pentavus, Thopter Squadron

1 v 1 game suggestion for unfun Hope of Ghirapur

Suggestions to remove: Necropede, corrosive mentor, plague myr, plagued rusalla, tree of perdition, sign in blood, death denied, Jar of Eyeballs,

angshu-man on Akroma's Destructive Fury!

2 months ago

Thanks for the suggestions CaptSillva :) Wild-Field Scarecrow would make a nice early blocker or a late-game land drop engine. I'll have to find a spot for it! I'm a bit hesitant about Mana Flare though.. It helps my opponents way too much and I won't have a lot of blockers to fend off their attacks haha! I'll have to think about that one XD

Muglacious_NiceFaceToad on Slow Deck... Any help?

3 months ago

Howdy,

Boros is always difficult for card draw and ramp. I'm going to list all the ones I have been playing with some of the budget ones are really great and some of the expensive ones really are worth the cost.

Here are some of the things I have been playing with and found useful for my Angel Tribal (work in progress) deck.

Ramp; Knight of the White Orchid, Burnished Hart, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Myriad Landscape, Pearl Medallion, Sword of the Animist, Khalni Gem, Armillary Sphere, Land Tax, Gift of Estates, Tithe, Oath of Lieges, Sword of Feast and Famine and Crucible of Worlds(which will allow you to hit all your land drops if you have fetch lands)

Mana rocks that can be used as ramp to get your fatties out early;Sol Ring, Worn Powerstone, Gilded Lotus, Hedron Archive, Boros Signet, Coalition Relic, Thran Dynamo, Coldsteel Heart, Chrome Mox, Chromatic Lantern, Commander's Sphere, Cultivator's Caravan, Manalith, Star Compass, Doubling Cube

Card Draw;Mind's Eye, Sword of Fire and Ice, Staff of Nin, Rogue's Gloves, Sin Prodder(Absolutely try this guy), Tamiyo's Journal, Slate of Ancestry, Loreseeker's Stone.

Creatures;Sunblast Angel kills all your opponents creatures and is a nice flyer, Pristine Angel Can only be dealt damage by non-artifact colorless creatures aka eldrazi while untapped. If you give her vigilance she can't be blocked either. Color protection is Really really good. Mother of Runes you can use her color protection to counter removal spells on your creatures one per turn. Eight-and-a-Half-Tails more protection!, Blinding Angel if they can't attack you..., Angelic Skirmisher super effective for all your creatures to choose Each combat lifelink, vigilance, first strike. Giving all your creatures lifelink is definitely something. Iroas, God of Victory he's low mana cost & exceptional, Oketra the True, Steel Hellkite super utility removal. Duplicant Also exceptional removal of even indestructible things, which it seems you like with your current removal. Kazuul, Tyrant of the Cliffs great with gisela, I see you like stuffy doll and boros reckoner how aboutCoalhauler Swine, Mogg Maniac, and Spitemare. They work Really well with damage doublers. When they pull out all the stops and attack you fora lethal 20+ damage, Selfless Squire and you get a 21+/21+ creature to attack past their tapped creatures on your turn.

If you like Deflecting Palm I'd like to recommend Ride Down, & Boros Fury-Shield. Pyrohemia is incredible with Gisela, as long as she is out and you only activate one at a time all damage is prevented to you and doubled to your opponents and their creatures. For stuffy doll and reckoner definitely enchant them with Pariah so when ever you are attacked that damage goes to your opponents instead!

Anyway sorry for the novel. I'm sure I gave you too much but hey it's better than too little eh?

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