Wild-Field Scarecrow

Wild-Field Scarecrow

Artifact Creature — Scarecrow

Defender

, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

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Set Rarity
Shadows over Innistrad (SOI) Uncommon

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Legality

Format Legality
Unformat Legal
Legacy Legal
Heirloom Legal
Modern Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Frontier Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Highlander Legal

Wild-Field Scarecrow occurrence in decks from the last year

Latest Decks as Commander

Wild-Field Scarecrow Discussion

Grind on Squee the Looter

3 months ago

Hi scumbling1, thanks for the comments!!
I had seen journeyer's kite before, but not thaumatic compass, which is i think a strictly better version, so that's cool! these cards are cool and i would like to play them but 5 mana for 1 basic land to hand is hard to justify.
I actually considered Wild-Field Scarecrow to run in this slot because it gives me 2 lands for the same cost and is maybe a chump blocker. but i am still playtesting, thaumatic compass is a strong contender, especially given i dont have a lot of defense and that maze of ith effect is nice.
i've seen dangerous wager before but for me the risk of drawing this card with a full hand is too high.
i have been playtesting this deck a lot, and amazingly the engine usually runs really good. In fact a lot of times i have found i don't even cast squee! because i find i almost always have something else to do with my mana. so i am considering keeping the decklist the same and running maybe Verix Bladewing in that slot. for 1 more mana than squee, he is a 4/4 flying blocker - which seems useful maybe, or to apply pressure to a planeswalker. obviously i could run godo or kiki-jiki as the commander but i think that telegraphs the deck objectives a bit too clearly. i think squee is the right amount of useless that it will allow my opponents to underestimate the deck until they see it combo out. anyway i think i'll have to get in some real games once the card shops open back up and see how it plays irl. cheers!

seshiro_of_the_orochi on SUPER BUDGET ARCADES

7 months ago

The landbase seems a little too simple for a 3-colour-deck. May I suggest du add at least Evolving Wilds and Terramorphic Expanse ? They aren't expensive and help a lot. Primal Druid and Wild-Field Scarecrow are fitting ramp/fixing options, and Scaretiller might be worth a look, as well.

You should play copies of each High Alert , Assault Formation and Belligerent Brontodon as backups for your commander. Wakestone Gargoyle might be very useful as well.

Two more interesting options are Tetsuko Umezawa, Fugitive and Mistford River Turtle to make your walls unblockable. Oh, and a way to give your creatures vigilance seems importan as well ( Always Watching is fine for that). Three more nifty cards for toughness-decks are Bident of Thassa , Angler Turtle and Profaner of the Dead .

Keep up the work, you definitely are on a good way.

SynergyBuild on $10 Sek'kuar

7 months ago

king-saproling - Moldervine Reclamation , Thermopod , Wild-Field Scarecrow , and Qarsi High Priest are all great inclusions in the budget, I just felt that I didn't need to fit them, since the first two are 5-drops, where we are meant to be casting our commander, and those slots are already filled with other five-drops. I didn't remember the High Priest and the Scarecrow honestly didn't seem great at first, but it is like an Armillary Sphere , which is pretty good!

You can test these out easily in the $10 budget, or some of the others if you make some cuts!

EDIT: tagged you xD

king-saproling on $10 Sek'kuar

7 months ago

Wow this is great considering the budget. There are so many decent cards here I've never seen before. I'm thinking these are some good alternates that wouldn't push the budget too bad if one wanted to invest a little more in the deck: Pitiless Plunderer , Fell Shepherd , Warstorm Surge , Zulaport Cutthroat , Gleancrawler , Moldervine Reclamation , Ogre Battledriver , Second Harvest , Caustic Caterpillar , Elemental Bond , Wild-Field Scarecrow , Qarsi High Priest , Ghastly Conscription , Death's Presence , Thermopod

Titus7007 on Scarecrow Deck

9 months ago

Do you think the 4 toughness of Fae of Wishes Wild-Field Scarecrow and Signpost Scarecrow is useful in slowing down aggro, or am I still getting overrun?

Pal00ka on Sacrifices, sacrifices

10 months ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

morgud on Ugly Frog

1 year ago

Wild-Field Scarecrow worth adding?

Sh1ftyL0ck3 on

1 year ago

Thanks for advice and inspiration WAYF4

I like the idea of tutoring with Fabricate in a combo heavy deck so I've thrown it in for now, but if/when I can get my hands on a Demonic Tutor , I think I'll put that in it's place. One thing I've noticed when playing the combo-centric decks is hiding information and not letting your opponents know when your about to pop off is key. Most of the time, you need a safe opening to ensure no one will remove you combo pieces on the spot, and with cards like Krosan Grip in the format, along with other instant speed artifact and creature removal, a black tutor to hide information will be preferable in the long run.

On the topic of Saheeli's Directive , I've found in play testing the deck it isn't too hard to cast. More importantly, the colour pie isn't properly counting sources. In just land, there are 9 sources of red mana, and the Clifftop Retreat is ignored for some reason. From non-land sources, there's still about 6 additional sources of red mana. Colour fixing doesn't seem to be to big an issue in this deck so far, and that's definitely a positive. I've still thrown in a Snow-Covered Mountain , but that's more for the purpose of searching out more basics for colour fixing with Wild-Field Scarecrow . Not being able to summon the appropriate lands in the early game was a bit problematic, which is why a Snow-Covered Forest also made it's way into the deck.

It may be another week or two before I feel the deck has been refined enough and I have it all in paper, but I do suggest trying it out in the meantime. Despite not having specific "utility cards," the deck does an extraordinary job with handling any difficult permanent on the board and could easily win in a fairly aggressive match due to the multiple lords or lord-like creatures that found their way into the deck, and nothing feels better than casting One with the Machine for ten cards all at once.

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