Wild-Field Scarecrow


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Wild-Field Scarecrow

Artifact Creature — Scarecrow


, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

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Wild-Field Scarecrow Discussion

Pal00ka on Night of the Living Dead

3 weeks ago

I had Gisa for a bit and looking at your deck you're land heavy and short on ramp. Making your land drops is great but when you're stuck at only that you'll be left in the dust by other decks most times. Charcoal Diamond, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Mind Stone, Fellwar Stone, etc. are options to get you ahead or get lands out of your deck so your draws are action.

Magewright's Stone is another source of untapping to consider.

Surprised to not see wraths like Damnation or Decree of Pain.

Your woefully low on card advantage. Phyrexian Arena, Ob Nixilis Reignited , Sign in Blood, Read the Bones, Night's Whisper, etc. do a solid job.

In my deck I employed Blood Bairn, Bloodthrone Vampire and Nantuko Husk to eat zombies and sack it for a ton more. Then reanimate again for more. Necromancy, Dance of the Dead, Animate Dead are always useful in black decks imo.

Hope something helps!

CaptSillva on Your soul, is MINE!

1 month ago

Fair, your current deck does lack a lot of the ramp tools that most blue decks would make use of such as Gauntlet of Power, Thran Dynamo, Gilded Lotus, Pyramid of the Pantheon, Mind Stone, Hedron Archive, Burnished Hart, and Wild-Field Scarecrow. So running higher cost cards can be a bit hard. Side note you could also switch your Islands for Snow-covered Islands. This will make it so your opponents that run islands won't get the extra mana from your Extraplanar Lens.

Personal preference is fine, this is meant to be a casual format after all. Though devils advocate here, Delve spells are proven to be good in every format you can play them in. They just are. Unless your whole strategy revolves around pulling things from your graveyard, most of those cards are just a dead resource that you could be putting to better use. Also your deck is built around your commander so your opponents are going to actively be trying to kill it. When (Not If) that happens would you rather put it back into your command zone straight away and not trigger his ability or get the trigger and use his corpse to cast a good spell for less mana?

Elixir of Immortality on the other hand, well I have opinions about this card in this format and they are not favorable. I think it is generally overrated. Sure it might work in some decks, but it is not universally good. Is it good for this deck? No not really. This deck doesn't have a lot of draw for a blue deck or any self mill so the recycle effect should never matter. Most commander games don't go long enough for anyone to deck out naturally and even if you come up against a mill deck it still won't usually matter. This is because it can be milled itself and you lack a good way to pull it out of your yard once it happens. Even if it isn't milled, most mill decks use infinite combos to finish the game anyway.

So that five life it gives you needs to make it worth playing all on its own and it doesn't. Cards that only gain you life are historically bad in all formats, but it is even more true for commander since commander damage is a thing and infinite combos are far more common place. My view is that if you are spending a card in your hand to gain five life and doing nothing else, not putting a threat on the board, not removing an opposing threat, or even drawing a card to replace the one you used, then you're doing it wrong. This format is about value plays, getting the most out of every resource.

Trinket Mage is a value card. You don't play it because it gets you your combo pieces, of course you would if it did, but that isn't all that matters. This card gets you Sol Ring, usually four mana is worth rampping by two in this game. It also gets a cheap card out of your deck so you don't draw it later when its usefulness has fallen off. However, if you draw Trinket Mage in the late game you can just go grab Top to start fixing your draws from then on or Elixir to refill your deck if you are so inclined. Also it is still a warm body on the ground that can dish out or soak up some damage for you. This card has flexibility and that is what makes it great.

Pal00ka on Feldon and Company

1 month ago

I play-tested this a little against one of my own decks and here are my thoughts:

I made Feldon a while ago and it's a trap to load up on big CMCs expecting to cheat them out consistently. I'd suggest pruning them down for more guys like Fanatic of Mogis, token generators, or Mindclaw Shaman. While Feldon likes beaters it's the abusing of the ETBs (I think) he excels at. You already have Panharmonicon, abuse it!

You need more discard outlets, I'm counting 6, make it 10+. Feldon wants you to dig hard into the library. Fiery Confluence, Wheel of Fate, Rummaging Goblin, Burning Inquiry, Faithless Looting, Collective Defiance, Goblin Lore, Mad Prophet, etc.

More ramp. Mind Stone, Commander's Sphere, Hedron Archive, Fellwar Stone, Darksteel Ingot, Fire Diamond, etc. let you do more faster which Red needs to stay ahead of the other colors. Burnished Hart & Wild-Field Scarecrow are great for abusing too.

And please, and this is my opinion, break up your wall of text in the description. It hurts the eye and seems to ramble. Tell us concisely what you want to do, why you chose x card(s), and desire from us the viewers.

Hope something helps!

Mike94 on God sent Anya and her army to destroy

3 months ago

Hi! First of all cool deck +1 I also love to play with equipments so allow me to give some advise on the matter.

You seem to have a solid game-plan already and I don't know if you are willing to pay a little more for better alternatives but I would play:

I would also try to play around 35 lands, 31 is in my opinion not enough.

Those are some of my suggestions. I to play an equipment oriented deck, feel free to take a look for inspiration Odric's Holy War

iAzire on Band of Demons FDJ

3 months ago

A couple of suggestions.

Urborg, Tomb of Yawgmoth combos with Cabal Coffers, although you aren't running many non Swamps, it is still a good card. It is especially nice if you ever decide to include Filth in the list.

Mana is extremely important, especially in a deck that wants to play many expensive creatures.

All of your Swamps should be swapped out for Snow-Covered Swamps. Add in Extraplanar Lens and you just doubled the mana from your Basics. Extraplanar Lens looks at the name of the Land, so you use Snow-Covered as to give yourself the benefit without also giving it to your opponents.

Caged Sun is another way to double your mana. Crypt Ghast is another. Magus of the Coffers is a second Cabal Coffers.

Gauntlet of Power is another idea although it has the drawback of giving the benefit to all players. Anybody else playing will receive the additional mana and their creatures will be pumped. People not running are able to benefit if somebody has Urborg, Tomb of Yawgmoth on the field. I tend to keep this one out of my decks, but figured I would mention it.

I personally find Burnished Hart to be better than Wild-Field Scarecrow. They both cost to cast. Burnished Hart's ability costs extra but it puts the Lands directly on the Battlefield instead of your Hand. I don't find that the extra toughness on Scarecrow is relevant.

I think that's it for now, I only did a quick scan.

Force_of_Willb on Shirei, Deaths Command

3 months ago


For Card Draw: Gate to the Afterlife, Carnage Altar, Scarecrone, and/or Altar's Reap better than Sign in Blood

For Land Ramp: Wild-Field Scarecrow, Pilgrim's Eye

Graveyard Hate: Heap Doll, Martyr of Bones

additional Life Drain Effects: Death Cultist, Gnawing Zombie, Krovikan Horror

Discard package: Augur of Skulls, Brain Weevil, Nezumi Bone-Reader

Hell's Caretaker over Apprentice Necromancer

Token Generators: Triskelavus, Pentavus, Thopter Squadron

1 v 1 game suggestion for unfun Hope of Ghirapur

Suggestions to remove: Necropede, corrosive mentor, plague myr, plagued rusalla, tree of perdition, sign in blood, death denied, Jar of Eyeballs,

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