Full Moon's Rise

Full Moon's Rise

Enchantment

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Latest Decks as Commander

Full Moon's Rise Discussion

Defied-27 on Wrathful Werewolves (Budget)

3 days ago

GoblinsBeatElves thank you for the feedback! I love your suggestions and already thought about Duskwatch Recruiter  Flip, but was unsure. I included him and Game Trail as well, cut Hound Tamer  Flip completely (thinking about it, the deck already had enough trample) and added two copies of Full Moon's Rise to give the deck at least some form of resilience against removal. This dropped the curve quite a bit, wich is always good in a fast format.

I thought about running Village Messenger  Flip or Wolfbitten Captive  Flip as my one drop... I'm still not certain which way to go, though I appreciate the mana sink of Wolfbitten Captive  Flip quite a lot. I guess one could cut two Reckless Stormseekers and fill the slots with Village Messengers to drop the curve even further. I'll do some playtesting with that in the future!

Thanks for your great input!

legendofa on Which Magic card's art would …

5 months ago

My (almost) full list:

1 The Fool: Far Wanderings

2 The Magician: Barrin, Tolarian Archmage

3 The High Priestess: Sanctimony

4 The Empress: Karametra, God of Harvests

5 The Emperor: Vish Kal, Blood Arbiter

6 The Hierophant: Grand Arbiter Augustin IV

7 The Lovers: Pia and Kiran Nalaar

8 The Chariot: Anafenza, the Foremost

9 Justice: Dawnbreak Reclaimer

10 The Hermit: Enlightened Ascetic

11 Wheel of Fortune: Wheel of Sun and Moon

12 Strength: Lion's Eye Diamond

13 The Hanged Man: not much for this one

14 Death: Pestilence

15 Temperance: Tonic Peddler

16 The Devil: Chains of Mephistopheles

17 The Tower: Sentinel Tower

18 The Star: nothing I'm really happy with

19 The Moon: Full Moon's Rise

20 The Sun: Not much here, either

21 Judgement: Angel's Trumpet

22 The World: nothing here, either

legendofa on Which Magic card's art would …

5 months ago

6 The Hierophant: Grand Arbiter Augustin IV .

7 The Lovers: Pia and Kiran Nalaar shows it best, in my opinion. Other options might be Anax and Cymede or Kynaios and Tiro of Meletis .

12 Strength: Jolrael, Empress of Beasts or Jolrael, Mwonvuli Recluse .

17 The Tower: Sentinel Tower , or maybe Tower of Champions or Dynavolt Tower .

19 The Moon: Full Moon's Rise or Howling Wolf . Waxing Moon would be better if the moon was more in focus.

More thoughts to come.

Antarktika on Mono Green Wolf Werewolf Tribal

1 year ago

I think this is pretty good if you're just intending for it to be a casual deck for teaching people. My nitpicks would be that Wicked Wolf seems kind of out of place, and you have no way to give it food; my other thing (this one is pretty minor), is that you don't have too much holding the tribal theme together. You've got Silverfur Partisan, Full Moon's Rise, Howlpack Resurgence, Moonlight Hunt, and Arlinn, Voice of the Pack as your "wolves-matters" cards, and three of those are being run as 1-ofs.

However, that's all getting into pretty nitpicky territory if you're just teaching people how to play. I like this as a starter deck.

wallisface on Bare Bone Werewolf

2 years ago

Some thoughts:

1) Silverfur Partisan doesn’t seem worth it... maybe better as a sideboard card. Destructive Revelry should defo only be in your sideboard and not the mainboard.

2) for the number of 3-and-4 drops you’re running, i’d suggest a 22nd land.

3) Howlpack Resurgence is garbage and you should aim to instead run more of your good cards like Full Moon's Rise . I’d also ditch Domri, Anarch of Bolas as he just isn’t useful (he doesn’t help you if you’re behind, and doesn’t help you stay ahead well either).

4) for sideboard, the main threats you want to be able to deal with is tron-lands, storm-like-spellcasting, artifacts, and graveyards. In your case you probably also want a way to prevent boardwipes. Damping Sphere is a great option, as is Scavenging Ooze and Tormod's Crypt .

JackMouse on *Amateur* Big Angry Grumpy Chompy Boys

2 years ago

@TrashWolf95

Thank you for the critique! The advice is hella helpful. The Full Moon's Rise is definitely getting dropped. I think I was trying to accommodate the fact a lot of wolf cards also synergize with werewolves, but realizing I had less than 9 or so creatures makes slotting for them a loss for the deck. By accepting the token theme, that also means I can get rid of stuff like Door of Destinies and Herald's Horn since there are so few creature spells. I think I'm going for a full wolf token theme by the looks of it. Overrun and Inspiring Call is totally going in to protect from board wipes and having an extra finisher.

Thanks again for commenting and helping fix up this deck my dude!

TrashWolf95 on *Amateur* Big Angry Grumpy Chompy Boys

2 years ago

I would drop Full Moon's Rise since your not playing any werewolves and try add Nissa's Pilgrimage as it's a good ramp card. Overrun would be a nice add since your deck looks like it wants to fill the board up with wolf tokens and then just stomp.

I would also consider maybe adding a Horn of Greed since you'll be playing a lot of lands it's great for draw and it also combos well with Wolfcaller's Howl

Inspiring Call would be cool as well as Arlinn will buff your wolves with 1+/1+ counters and you completly protect yourself from board wipes

For your first ever deck though I would say it's really well put together I like it

Load more