Corpse Traders

Corpse Traders

Creature — Human Rogue

, Sacrifice a creature: Target player reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only at any time you could cast a sorcery.

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Corpse Traders Discussion

the_solitaire on Attempting to create a standard …

7 months ago

Personally I would look into a way to deal damage by sacrificing those human soldier tokens, but that is just my way of doing things ;)

Skirsdag Flayer would be an option, as would Attrition

You might actually build a nice "white knights will be sacrificed to vampires" deck with cards like Bloodflow Connoisseur

Corpse Traders offers discard capabilities. You might actually run out of human creature tokens before you know it :)

ZendikariWol on If Only I Had Thorns Like a Thistle

3 years ago

From my Marchesa deck:

Blood Tyrant is great if it can survive. Dark Impostor is really scary if you can exile a few commanders. Drana, Liberator of Malakir is pretty scary. Hellhole Flailer is decent removal. Malakir Cullblade HOLY SHIT that got big fast. Marchesa's Smuggler can come out of nowhere. Ob Nixilis, the Fallen is really, really big. Fervor doesn't seem that great, but it can destroy removal-centric control decks. Rhystic Study is SO MUCH DRAAAW. Nicol Bolas, Planeswalker is easily the best artifact/enchantment removal in Grixis. Blasphemous Act is awesome when death is impermanent. Killing Wave is in the same boat. Rakdos's Return ANNIHILATES combo players. Use Sudden Demise on the G or W player, or even on your guys. Bident of Thassa is just awesome.

And there's still an entire Meren deck to cover.

Attrition. Champion of Stray Souls is good for those who fall through the cracks or just as a bluff. 'Even if you DO finally kill my guy he'll just come back'. Corpse Traders against combo players. Disciple of Bolas is good draw and it can be a TON. Slum Reaper is good, and wildly asymmetrical. Stronghold Assassin, in your build, is recursive Attrition. Vampiric Rites is really good early game. Westvale Abbey  Flip is stupid difficult to remove, starting as a land and then an indestructible creature.

And finally, my favorite one of all: Vindictive Lich. I normally use it as a political piece, letting people pick the fate that seems least bad. Through that, I learn what their unique kryptonite is. I then use that once I am strong enough that I don't need any alliances.

ZendikariWol on UltraBudget Value Meren

3 years ago

I have a definite contempt for stax in commander. Leave the spiky trash for legacy.

So for outlets, the all-stars are, maybe Corpse Traders if you have a combo-y meta, Disciple of Bolas, Perilous Forays, Quagmire Druid is a MUST, Stronghold Assassin, and surprisingly Vampiric Rites.

A couple wraths: Killing Wave, Necromantic Selection, and Plague Boiler (a great bluff if your opponents can't remove it).

Targets include Dawntreader Elk, Entomber Exarch, Mesmeric Fiend can be sac'd in response to the etb which resolves in this order: first you sac it, then it leaves the battlefield, then it enters. Essentially exile a card in an opponent's hand. Primal Druid, Reclamation Sage, Thragtusk, and Veteran Explorer.

miampizza on "That Elf took my hand, officer!"

4 years ago

If you do play Corpse Traders for it's ability, you might want to check out Mind Slash instead. It's way more mana efficient.

Mathyzi on "That Elf took my hand, officer!"

4 years ago

miampizza You're absolutely right on the land, esp Command Tower. that should have been there for sure. Crypt Ghast probably should go too, when it came in the deck had waay more swamps in it than it does now. I just have a fondness for it :/

Corpse Traders is in the deck purely because I wanted more Sadistic Hypnotist effects. In an actual game the usage is of that card is less revolved around the discard and more the "look at opponents hand" part.

Craterhoof Behemoth is going straight into the aquireboard. That's rad. Thanks for your help!

miampizza on "That Elf took my hand, officer!"

4 years ago

I could see this deck run utility lands such as Geier Reach Sanitarium and Wirewood Lodge.

Command Tower is always good in multicolored decks.

Reclamation Sage, Craterhoof Behemoth and Beast Within helps with sealing a game or deal with threats that slipped through your discard.

Corpse Traders is not very effective in a multiplayer format and Crypt Ghast is only useful if you drop Urborg.

Those were my thoughts for now, take them with a grain of salt. I believe every EDH deck should be a reflection of what it's creator considers fun.

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