Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Traitorous Blood Discussion
5 months ago
Thanks CheapnFast - I originally had Zev's and Mark of Mutiny in there, but had to replace them with Treason and Traitorous Blood to get it down to $5 (I think Treason and Blood were only a penny each). But those would both be super-cheap upgrades.
8 months ago
Since goblins are very raider-ish and thanks to Ixalan are ACTUAL pirates (Or... pirate-adjacent?), I've elected to put in a "Steal your stuff, use it against you, then blow it up so you can't get it back" subtheme. Cards like Threaten , Harness by Force , Hijack , Frenzied Fugue , Traitorous Blood , Besmirch , Mark of Mutiny , etc. add some awesome flavour to the deck and sort of adds an element of flexibility and chaos that comes with always having different toys to play with depending on the decks you're playing against.
That, and the fact you can use them on your own Krenko to abuse his activated ability by untapping with him multiple times a turn! Kari Zev's Expertise is an amazing effect, because it lets you cast another 2cmc threaten effect from your hand for free, making even MORE goblins!
That's my take anyway. It also feels very goblin like to steal someone's toys, beat them over the head with them and then blow them up after they're done.
9 months ago
Creature - Insect
Haste, trample, first strike
Whenever a creature blocking or blocked by Stickbreaker Stagbeetle dies, put a +1/+1 counter on Stickbreaker Stagbeetle.
1 / 1
I've always had a problem with cards like Covetous Urge and Memory Plunder . I just can't make them work in decks... there's almost no synergy in casting opponents' sorceries and instants because usually those sorcs and insts are synergized with their deck and colors, not with mine. And it isn't like taking over an opponent's creature, because Traitorous Blood effects can be highly synergistic... if you're building it, you can usually be happy taking over any creature controlled by opponents (because you can swing with it, force them into an unfavorable block and 2-for-1 them, or sacrifice it to your own effects).
Anyway... the next challenge is to make these stolen sorcery/instant effects actually synergizable, if that makes sense. Make someone want to build a deck around stealing opponents' sorcs and insts.
10 months ago
I'll continue with the ones in the Innistrad block: Corpse Traders Deadeye Navigator Defy Death Angelic Overseer Alpha Brawl Afflicted Deserter Flip // Werewolf Ransacker Bloodline Keeper Flip // Lord of Lineage Harvester of Souls Grave Bramble Ghost Quarter Fiend of the Shadows Doomed Traveler Helvault Hinterland Hermit Flip // Hinterland Scourge Hunger of the Howlpack Hysterical Blindness Immerwolf Kruin Outlaw Flip // Terror of Kruin Pass Lunar Mystic Marrow Bats Midnight Duelist Misthollow Griffin Morkrut Banshee Paraselene Purify the Grave Rally the Peasants Tormented Pariah Flip// Rampaging Werewolf Screeching Bat Flip// Stalking Vampire Silverclaw Griffin Smite the Monstrous Sorin, Lord of Innistrad Traitorous Blood Treacherous Pit-Dweller Wakedancer Zealous Strike
Only on Transformed side: Bane of Hanweir Archdemon of Greed Gatstaf Howler Howlpack of Estwald Ironfang Krallenhorde Wantons Merciless Predator Ravager of the Fells Silverpelt Werewolf Tovolar's Magehunter Wildblood Pack
11 months ago
1 year ago
Hello! I'm a huge fan of Mayhem Devil.
1) I feel like cards that only generate bursts of mana will typically disappoint you. The Devil generally ends up in more of a control position than aggro, so spending entire cards on a burst of mana typically won't put you far ahead.
3) Sacrificing your own creatures for value is good... but have you considered sacrificing other people's stuff? Crack the Earth and Tremble are insane with the devil. Act of Treason effects like Wrangle and Traitorous Blood are also great: steal a creature, beat someone with it, then sacrifice it instead of giving it back. Fun for the whole family.
1 year ago
I LOVE this deck strategy, and there's a lot of cards that can support it (it's also super fun in commander). You are in red so if you want to go the Traitorous Blood , Hijack , etc. route, you easily can.
First thing that comes to mind of though is Knowledge Pool . Absolute sh*tstorm every time, so much fun.
Lastly, you have a bunch of other things thrown in here that don't follow this game plan (but do follow the game plan of your commander well). Things like Tatyova, Benthic Druid . I'm thinking you should make this specific deck less of a Stealing Deck, and just make it a better Kynaios and Tiro of Meletis deck. Then take all your Stealing cards and pick a different commander for that deck strategy (because it does sound super fun).
Some options for different commanders could be: Show
- Jeleva, Nephalia's Scourge : You lose white and green, but keep red and blue (your current most important Stealy colours). You also gain black which could give you some good graveyard steals
- Zedruu the Greathearted : You lose blue, which could be a big loss. But this also changes your deck strategy from Stealing to switching, which isn't that big of a difference but could be a lot of fun. Switch your Steel Golem for your opponents commander.
- Admiral Beckett Brass : Thieving, conniving, pirates. What more do you need? Still keeps your blue and red, and throws in black as well.
This is all off the top of my head, but I hope you get some help from it.
1 year ago
Hey Saint, I haven't had enough time to look over your deck enough yet to give detailed suggestions of cuts.
Some advice however is cut cards that don't give repeatable value. Key is repeatable. Creatures should be the priority because they are best with Marchesa. But this doesn't mean play 40+ creatures, still want to have a nice balance between card types. 30-35 creatures, 36 lands with 8x mana rocks is something to consider.
Captivating Crew is a creature who's ability is a repeatable steal creature effect. Crew is also a mana sink which is a good thing to have in Commander. Zealous Conscripts is also a creature, she can give you possible repeatable value of stealing your opponents permanents. These are more powerful than other cards that give you the same one shot effect such as Act of Treason , Threaten , Traitorous Blood , Slave of Bolas , etc. These cards are fine if you have reliable ways to recur them to cast them again, but you don't have that. You don't really need them because you have cards like Crew and Conscripts.
Mark of Mutiny is the only card with this type of one shot effect I would keep because it's only three mana and also puts a counter on the creature you steal which is good with Marchesa. Don't misunderstand some budget cards that give you a one shot effect are excellent, worth playing, such as tutors ( Gamble ), instant removal ( Chaos Warp ), counterspells ( Arcane Denial ) and low mana cost draw spells ( Brainstorm ), but these cards need to be powerful if you're only getting to use them once. In fact consider adding all of these?
The next place to look for cuts are the four and five drops since there's a lot of them and you don't need them all. All the four and five drops are good cards, but some are better than others. I honestly think you can consider ending the creature curve at six drops with Flayer of the Hatebound . The majority of the power level here is coming from the four and five drops. Can keep Nicol Bolas, Planeswalker as the top end since he's repeatable removal and steal your opponents creatures. The avg. CMC of your deck is currently 3.6 which is in my opinion high. Try to get this number less than 3.0 for smoother game play.
I don't think cards with graft in Grixis colors are worth playing. Graft as an ability for the +1/+1 counters synergies is lackluster. Consider Olivia, Mobilized for War ? She can be a repeatable source of +1/+1 counters for creatures as long as you have cards to discard.
More later :)