Creature — Griffin
Flying You may cast Misthollow Griffin from exile.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Avacyn Restored (AVR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Misthollow Griffin Discussion
1 month ago
Nah, is right. Green rituals are incredibly rare, and decks get off the ground around turn 3 at the latest. The earliest this deck is getting anything serious is turn 5ish. How many red rituals do you even think there are?
Really, this deck is a real list. Food Chain it up! It's in Temur, perfect for Squee, the Immortal, Misthollow Griffin, and Food Chain, so you make infinite mana, cast the CFE creature, toss Illuna on it, get a random permanent, exile the pile, toss Illuna back in the Command Zone, toss the creature in exile, then rinse repeat for infinite Illuna triggers!
1 month ago
I would say that Green is a lot too slow for this sort of thing. This is Modern -- your 3 drop should be winning the game. Maybe a slight exaggeration, but you should remember that.
Here's a quick decklist:
Prototype Decklist Show
- Will be your best threat with cost reducers. or for a 3/3 is not bad.
- Prioritize exiling this with FoNe.
- Your best creature when you haven't gotten an engine or cost reducer set up.
- Protect your Engines
- Extra Mulligans, and you get to start with extra cards in hand. Activate it every time, because a hand with it in it is effectively one card less.
- Randomly beat Dredge, also helps you when setting up your engine.
- Just a better Relic.
- Target your own creatures, you get ramp. Also a good removal spell.
- Works with the theme of exiling, and helps you power out your engines.
- Note that if you cast the Imprinted Squee or Scourge, it won't be usable anymore. However, it's a lot better than other things and you have the ability to get your creature back.
- Mill everybody.
That list needs some trimming, but it should function. Please note that you CAN NOT use a fetch-shock manabase, at least not a traditional one. You could exile your one copy of Hallowed Fountain with Serum Visions, and then if you need white and all you have is a Scalding Tarn.... you're screwed. You'll probably want a Fastland heavy manabase -- Spirebluff Canal, Seachrome Coast, Inspiring Vantage. Additionally, you might even consider Arcum's Astrolabe, but that's preference.
1 month ago
I'm building a deck based on Force of Negation and Force of Rage. Basically I exile Misthollow Griffin and Squee, the Immortal from hand to play the forces, play them from exile and when they die I either exile them with Grim Lavamancer and Scavenging Ooze or take them back in hand with Eternal Witness to play other forces. The deck is URG, and I'd like to keep it that way. The deck has two problems:
when I run out of forces, I run out of options and I don't know how to defend.
once I exile griffin or squee, it takes a long time before I can return them in hand, find another one, or find another force.
Maybe I should give up the forces and play more on the graveyards. Any suggests?
2 months ago
Looking at your list, you have a lot of high costed creatures that I just don't think add enough value here. You have Sidisi who can produce a token army, so you have that line pretty well covered already. And if you do want more board presence, you already have Death Baron but you could easily add Diregraf Captain and Cemetery Reaper (who is nice graveyard hate). But adding more lower costed utility would help bring the curve of the deck down.
2 months ago
Hi WarSpaniel! I will update the description to be more clear about CFE creatures. So, here you have Eternal Scourge, Misthollow Griffin and Squee, the Immortal, which are the CFE (Cast from Exile) creatures.
Any of these creatures goes infinity with Food Chain, example: here you have a little description of the combo. So you create infinite colored mana that can be used only to cast creatures (it's a restriction of Food Chain).
Maelstrom Wanderer itself is not an engine for infinite mana, it's an outlet that can be used once you have obtained infinite mana to search for one of the combos. You can cast it using the mana you generated, cascade twice, and then exile it to Food Chain and re-cast it.
The problem with Maelstrom Wanderer in a cEDH environment is its CMC, as 8 mana is not reasonable. If you are interested in seeing other commanders used with Food Chain you could search for Uro, Titan of Nature's Wrath, or others UGx commander.
However, the true cEDH Food Chain Commander is The First Sliver, which have access to all five colours and is able to combo in the early turns. Others, such mine, are more midrange decks, which I like more :)
3 months ago
Here are my thoughts on the deck. Your list seems to be a bit more grindy than most, which is fine for some decks, but as a Food Chain deck, we want to be as fast as possible. I'll list the changes I'd make while still keeping the list under $500.
Fierce Guardianship: I love this card in decks where you want your commander in play like Tasigur, the Golden Fang, but in this deck, our commander only serves as a Food Chain outlet. This card just isn't right for the deck. Replacement: Pact of Negation
Kenrith's Transformation: This card is better suited for grindy decks. Unlike Oko, Thief of Crowns, this card can only deal with creatures and can't take out problematic stax artifacts. I'd replace it with Narset, Parter of Veils because she hurts our opponents with her static ability while allowing us to dig at least 4 cards deep for a tutor, combo piece, or disruption.
2 Swamps out for Spell Pierce and Muddle the Mixture. The first card is underrated and can win counterspell wars. The second can be used to find Flash or Demonic Tutor to find a different combo piece like Food Chain.
Toxic Deluge is so bad for this deck due to the high density of mana dorks we run. Also, a board wipe shouldn't be necessary for this deck because we aim to win before a board wipe is necessary. I'd personally replace it with Perplex because I really like having tutors even if they're limited and 3 mana (but on a budget, you gotta do what you gotta do). However, I could also see the addition of Elvish Spirit Guide. This one's mainly a meta choice and it depends on how consistent you think the deck needs to be.
I'd also consider trying to mold the mana base to fit the restriction of Tainted Pact. I'll be trying to do that in my own $500 build of this deck and once I've built it, you'll be able to see it in the description of my primer: cEDH Whale Wolf Primer
I love the deck and I like the inclusion of the alternate Hulk line (I'm assuming it's due to the absence of Tainted Pact. I hope this helped you and please let me know if you need further help or clarification! Cheers!
4 months ago
Intended for Modern/Casual FNM (not too competitive playgroup)
With Modern Horizons Legalizing Fact or Fiction I have been trying to build around it and Im having trouble.
Can anyone give me a decklist/shell and or other ideas for using FoF without Snapcaster Mage... I seem to be stuck.
4 months ago
Eh, one note here. Inverter of Truth exiles your cards face-down (and so have no properties), so there's basically nothing you can do to interact with those cards again, even in eternal formats. Riftsweeper, Pull from Eternity, Runic Repetition, Mirror of Fate can't fetch them. Misthollow Griffin and friends can't be cast. Processors (like Ruin Processor) only interact with your opponents' exile zones.