Guul Draz Assassin
Creature — Vampire Assassin
Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]
Level 2-3: , : Target creature gets -2/-2 until end of turn. [2/2]
Level 4+: , : Target creature gets -4/-4 until end of turn. [4/4]
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Guul Draz Assassin Discussion
1 month ago
Right off the cuff I would cut Blood Seeker , Voracious Vampire and Brave the Sands as they dont help you win with your life shenanigans. Keeping 1 copy of Blood Seeker may be decent against token or creature decks but that's up to you. Blood Burglar to me seems like a sub-optimal version of Vampire of the Dire Moon and Tithe Drinker so I would swap those. If you have the wallet, Exquisite Blood makes you go infinite with Vito so its an easy swap with Boon Reflection and Sorin, Imperious Bloodlord is insane, especially when combined with cards like Champion of Dusk and Sanctum Seeker . Indulging Patrician and Silversmote Ghoul is a path if you can consistently get to 3 life each turn. Some copies of Fatal Push or Heartless Act may do you some good because spot removal is nice in modern. You could also be spicy and go Abiding Grace + some decent one drops like Knight of the Ebon Legion , Indulgent Aristocrat , Guul Draz Assassin , Guul Draz Vampire and Vampire Cutthroat . That aside, Nighthawk Scavenger , Blood Artist , Legion's Landing Flip, Legion Lieutenant , and Drana's Emissary seem like they would fit nicely. I might cut some Cleric of life's bond as well, because its almost purely overshadowed by faster growing cards like Ajani's Pridemate and Sprite Dragon atm. I might also consider cutting 1 Boon Reflection and 1-2 lands to fit the mana curve a little more nicely. A lot of these are just pure suggestions, so the choice on what path is up to you. All in all, very cool deck. I am a big fan of trying to make Vito work, I hope you are successful in your journey and I hope this helps.
2 months ago
2 months ago
I really appreciate both your comments :). What I'm trying to go for is a grindy/value deck
Hapatra, Vizier of Poisons : I'd be sad to see her go, unfortunately she does clash with herself being legendary and her effects are almost always blocked or fizzle if I don't target my creature. I put her in because I liked the menace interaction with Call of the Death-Dweller . Stitcher's Supplier -> Hexdrinker ?
Chevill, Bane of Monsters (and my maybeboard of Glissa, the Traitor + Mishra's Bauble ) is my attempt to fix my draw. I love Guul Draz Assassin , his value especially in winning contested boardspace games, the down side is that he is slow. KablamoBoom Driven / Despair seems awesome and I'd love to include it, sideboard tips too.
I would basically want to have deck which feels like I earned the win through skill. Looking at other decks Grim Flayer and Traverse the Ulvenwald seem like great additions, maybe Lurrus for the Tarmogoyf value. I'm just not sure there are enough/strong enough cards to win against the horrors in modern right now
2 months ago
So, I think the main thing your deck needs here is focus. As some examples:
Your deck has Hapatra, Vizier of Poisons , but then no way other than that card to apply -1/-1 counters, so the creatures ability isn't being fully utilized.
There appears to be a disconnect between what your creatures want to do. Chevill, Bane of Monsters , Hapatra, Vizier of Poisons and Guul Draz Assassin all want to be controlling the board and keeping the opponents board empty. Tarmogoyf and Questing Beast however exist only to beat-face.
Guul Draz Assassin seems too slow to be practical here, unless you venture towards a much more grindy build. I feel like this card is the only reason the deck is having to run 23 lands? (otherwise you'd be able to get away with 21-22ish I think?)
I feel like the best thing you could do for your deck is to try and give it direction. I've built a ton of Golgari decks, and i'm happy to offer any specific suggestions if you'd like, once the brew has a direction it's trying to head in. At the moment, it's just trying to do too much at once.
The closest direction it has at the moment appears to be a grindy enabler for Chevill, Bane of Monsters , so perhaps this is a good avenue to base the deck around?
9 months ago
I have some thoughts about the overall gameplay, but I'll make some easy suggestions first:
Painful Truths > Read the Bones in a 3-color deck. Similarly, Mathas, Fiend Seeker is a great way to turn all of your removal into 2-for-1s, or can even draw you cards without spending any cards because it incentivizes your other player to remove things for you.
I agree with King_marchesa about cutting some vanilla vampires for ramp and removal. I noticed you said one of your players really likes hexproof creatures; spells like Soul Shatter and Crackling Doom will probably be better than spot removal like Utter End in that case. Anowon, the Ruin Sage is good for that, too, and Patron of the Vein is removal on a big-ol' Vampire stick!
Nighthawk Scavenger and Nullpriest of Oblivion will be good includes that are aggressive but also good in the lategame (this will be a theme in this comment). Olivia Voldaren is cheap and a good mana-sink to use the extra ramp you're putting in.
Bloodline Keeper Flip is a little on the expensive side at $9 but if you can get a copy, it'll be a great way to upgrade your army from 1/1s to evasive 2/2s, or 4/4s if he flips. Vampire Nocturnus is another good Lord in this vein. (Pun intended!) Vito, Thorn of the Dusk Rose can function as a damage-doubler using his activated ability.
Finally, Forerunner of the Legion is a great tutor that also gives +2/+2 to an attacker whenever you play a vampire, thanks to Eminence.
You'll notice that all of these suggestions will raise your curve. I think that's necessary to address the problems you're having. I started EDH running a Freyalise, Llanowar's Fury Elfball deck that had a similar goal: Make a lot of small Elves and run down one opponent. Ran into the same problems you have: You get outscaled. The changes I outlined above are also similar to what I did to turn Freyalise into a more streamlined Ezuri deck. You have to add a lategame. This is also why I recommend adding ramp to more reliably cast Edgar; he's an extremely powerful finisher with a board full of small vampires, and the deck relies on him for more than just 1/1s!
That's why most of my changes encourage you to add more removal and ways to buff your board with stronger creatures. This is the great thing about Edgar: you don't need to focus on making an army of small vampires, because he does that for you! Instead, you can play vampires that buff and help your other vampire tokens.
So, I'd recommend making swaps for the following low-drop creatures that aren't evasive/strong and don't do anything for your board besides being a vampire to trigger Edgar (which most of the above suggestions also do):
And also Goblin Bombardment, which I don't think is a good rate for what it does.
Add some more Vampire lords where you can get them (many of the above are just $1-2), removal, and ramp. You should find that instead of getting a hand with 2-3 lands and all 1-2 drops, you'll start finding a hand with something to do on every turn as you work up towards Edgar. I hope that helps!
1 year ago
Here are my favorites per color, and of course, colorless!:
Now, as I mentioned, there are plenty staples I didn't mention, here are some of the less common, more budget cards. If you want a list of all the dorks, draw engines, etc. that are at 1 cmc and should be run, just ask!
1 year ago
MISC to consider adding
Creatures Cordial Vampire Bloodline Keeper Flip Indulgent Aristocrat Blood Artist Mavren Fein, Dusk Apostle Drana, Liberator of Malakir Viscera Seer Vampire Hexmage Bloodcrazed Paladin Metallic Mimic Shadow Alley Denizen Blood Seeker Guul Draz Assassin Gatekeeper of Malakir Bloodghast Vindictive Vampire
1 year ago
Hey, very good upgrade of the precon. You don't really need to change anything for this deck to be a winner. However this deck is not aggro, it's midrange since it has 24 cards 4 CMC or higher. That's too many if you want to play aggro Vamps. Something to consider for aggro is cutting some high CMC Vamps/cards for more low CMC Vamps/cards and replacing some lands that can ETB tapped with ones that don't.
Some changes to consider:
- Silent Clearing > Bojuka Bog
- Caves of Koilos > Isolated Chapel
- Sulfurous Springs > Dragonskull Summit
- Battlefield Forge > Clifftop Retreat
- Fetid Heath > Crypt of Agadeem
- Graven Cairns > Rakdos Carnarium
- Guul Draz Assassin > Mavren Fein, Dusk Apostle
- Mirror Entity > Bloodlord of Vaasgoth
- Metallic Mimic > Dark Impostor
- Adanto Vanguard > Anowon, the Ruin Sage
- Olivia's Bloodsworn > Patron of the Vein
- Cover of Darkness > New Blood
- Necropotence > Vanquisher's Banner
- Tymna the Weaver > Champion of Dusk
- Fire Covenant > Utter End
- Phyrexian Reclamation > Bishop of Rebirth
- Talisman of Hierarchy > Merciless Eviction
- Dark Ritual > Sword of the Animist
Good luck with your deck.