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Tiana, Ship's Caretaker
Legendary Creature — Angel Artificer
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
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Tiana, Ship's Caretaker Discussion
3 days ago
Is there a Strong Equipment/Aura deck in edh?
all i'm seeing is either one or the other not both of them in the same deck.
In dominaria we got some support for this kind of deckbuildning such as Danitha Capashen, Paragon, Valduk, Keeper of the Flame, Tiana, Ship's Caretaker and some sweet equipment/Auras to back them up such as Helm of the Host, Blackblade Reforged, On Serra's Wings etc.
I wanna ask you deckbuilders what you think is the strongest side in this "Argument",
Artifact Equipment.. or Enchantments Auras?
3 weeks ago
First off, Rattleclaw Mystic can't technically be in this deck since it has blue in its color identity. Also, I feel like Tilonalli's Crown, Squire's Devotion, and Felidar Umbra aren't worth running. You have enough trample enablers that don't also do damage to Uril that Tilonalli's Crown would most likely not be missed. Squire's Devotion doesn't do enough for this deck to be kept in it; lifelink is always nice, but it is not the main focus of the deck, and the token it creates will most likely do little for you outside of being a chump blocker. I feel that Felidar Umbra should come out for similar reasons to Squire's Devotion; lifelink doesn't directly benefit your strategy. The totem armor is nice, as is the ability to move the aura around, but in the end it doesn't do enough to help you win.
Another thing you may want to look into is the land base. Running mostly basic lands isn't necessarily a problem, but only having 31 lands almost definitely is. Most decks run around 36-38. 31 is a very small amount. It could work for your deck, and if you find yourself consistently getting enough lands to play effectively then feel free to keep it at that number, but I would recommend increasing it at least some. You'd be surprised how much of a difference that makes.
In your description you're skeptical of Tiana, Ship's Caretaker, and I'd be inclined to agree with you. Since Uril, the Miststalker essentially has hexproof it is unlikely your auras will get removed frequently unless they are being specifically targeted or someone boardwipes. She could be worth taking out. Speaking of boardwipes, it might be worth running some stuff like Boros Charm or Heroic Intervention to protect against those, as boardwipes are one of the only consistent ways to get rid of Uril. You have Teferi's Protection in here already, which is a fantastic card, but redundancy is good so you may want to consider running some other boardwipe protection. Also, Boros Charm has some extra utility in that you can give Uril double strike with it if you want to.
I know that Uril works much better with auras than he does with equipment, but it may still be worth running Assault Suit to protect against being forced to sacrifice if there's enough of those effects in your meta. Plus, if you're going the commander damage route, it doesn't matter who controls Uril as he does the damage, so you could pass him off to another player for a turn to continue racking up the damage (which is potentially risky but normally not a big deal).
Sorry about the mass of text. I hope I helped some with all this. Deck looks good, hope it works out for you! Good luck!
1 month ago
oh yeah those angels existed also, nice to have a second angel with flying and cycling, first one was Winged Shepherd in amonketh and Tiana, Ship's Caretaker i actually never thought of her as an Angel if you know what i mean but yeah those existed to :3
Thanks MegaMetagross :)
1 month ago
1 month ago
@paulriso: I don't know when the list will be updated, but the following is a minimally edited repost of an earlier comment I made. It has been mostly agreed with (or rather there has been little disagreement) and the edits incorporate a lot of the feedback I have read. Note that these are impressions and where they may likely start, but are not guaranteed to be their true standings.
Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T2. Good in a High Tide shell like JVP, but also with a simple combo with Ghostly Flicker.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T2.5-3. Taps for big mana. Probably a decent Elfball commander. Comparing her to Ezuri and Selvala, so there is potential to be better than T3 where Ezuri is.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T5. Can disrupt creature shenanigans, but is too slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp and Smokestack.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4. I want to say T5, but the effect might qualify it for T4. It also acts as a one-time sac outlet in the command zone.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T1.5-2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T1.5-2. Three best colors combined with an efficient value engine. Works very well with Command Beacon. There are also combos with LED, Phantasmal Image, and Animate Dead. Comparing mostly to Damia and Rashmi.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T3. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4-5. Is wizard storm possible?
Arvad the Cursed - T5.
Garna, the Bloodflame - T3. A better No Rest for the Wicked with a haste anthem is playable. It turns Entomb into an Eladamri's Call. Good in a shell with Paradox Engine and a sac outlet.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T3-4. Goes infinite with LED and Deadeye.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T2.5-3. Comparable to Ishkanah, Grafwidow. Likely to rise since it only needs infinite colorless rather than infinite black.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress. Best combo I could think of: Possessed Portal + Sigarda's Aid + 0-drop equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.
1 month ago
What do you think of Tiana, Ship's Caretaker
1 month ago
Hey really like the deck, Champion of the Flame is such a fun card.
I would cut Tiana, Ship's Caretaker, a bit slow and heavy for your super aggro deck I think. Blackblade Reforged also might not do enough work cause you want to end the game pretty quickly. Consuming Fervor is a brutal +5/+5 for one mana on champion. Maybe See Red for more first strike.