Guardians of Oboro

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guardians of Oboro

Creature — Moonfolk Wizard

Defender

Modified creatures you control can attack as though they didn't have defender. (A creature is modified if it has equipment or aura attached to it, or has counters on it.)

NV_1980 on Sisay's Horny Spaceship

9 months ago

Ok, I would start by cutting the cards of which the abilities are too specific to ever really work in a game. Here are first ones I would choose and why:

  • Blood Hypnotist: your list only contains three other cards that generate blood-tokens. The likelihood of her ability ever being used is therefore rather slim.
  • Cascade Seer: bit of an expensive-to-cast scry opportunity when at most you can get Scry 2 (your party thus far cannot include anything else than 1 of 10 wizards and 1 of 5 clerics).
  • Dragonsguard Elite: with so few non-permanents in the deck (thus far), this one may not be worth it.
  • Gluttonous Guest: would not include this for similar reason as Blood Hypnotist.
  • Goldberry, River-Daughter: though I love the beauty of this card, her abilities aren't of much use to you because your deck barely creates counters.
  • Guardians of Oboro: would not use this for similar reason as for Goldberry (you have a few auras, but so few that this ability will probably never trigger).
  • Kasla, the Broken Halo: good combatant but since there's nothing else with convoke in here, her ability is pretty useless.
  • Kiora, Sovereign of the Deep: there are no krakens, serpents, etc. in this deck, so aside from being a decent combatant, she's not doing much.
  • Mesa Enchantress: almost no enchantments?
  • Rime Tender: no snow permanents?
  • Setessan Petitioner: with so few green permanents in the deck, not sure if this is worth it.
  • Spellstutter Sprite: having doubts about this one. Not many faeries in this deck, but then again it's quite common these days to cast spells with CMC0, so ...
  • Sublime Archangel: lovely card but in a deck with this many creatures, I would assume you're going wide, right? That would mean 'Exalted' mechanic is not all that great. Or am I missing something?

Angels, Elves, Faeries and Vampires seem to be the main creature-types you're using. Maybe just focus on these types and make it easier to create some synergies? Or is this too functional?

legendofa on Does WotC Still Support Defensive …

1 year ago

Aside from time limits, there's the matter of perceived entertainment value. I speak from experience when I say it's not actually much fun to be sitting behind a Solitary Confinement while cracking Elixir of Immortality for the sixth time, in constant motion without actually progressing. High-level Stax decks in EDH are usually considered one of the most unfun strategies to sit across from, because they stifle activity without adding any of their own.

Defensive cards still very much have a place, but they're being treated more cautiously because too many of them at the same time, or a too-reliable lock, ends the game without actually ending it. The current development pattern encourages active and dynamic board states and effects, so that even if a player is running Clockwork Drawbridges and Gibbering Barricades, there's still an way to keep the game moving forward with Guardians of Oboro and Blight Pile, to give some examples from Standard.

Eloniel on Nobody has the intention of building a Wall

2 years ago

amarthalerAssault Formation was in a previous version of the deck and I still have it in mine but it's often a dead card. And Catapult Fodder  Flip is not in our colors.

So the 3 defender from Kamigawa Neon Dynasty were not really interesting (Guardians of Oboro, Bamboo Grove Archer and The Fall of Lord Konda  Flip

But the 2 news one from New Capenna seems much more promising:

Errante, Street artist

We will not copy often our own spell but a 0/3 flash and haste for 1 is in my opinion better than our current 1 mana 0/4 option.

Suspicious Bookcase

Could be useful to let a bigger wall make it through, for one mana it would be a no brainer, for 2 it might be harder to justify it.

Niko9 on You Totally Got This...! (Attacks Alone)

2 years ago

Ha, thanks! It's definitely one of those ones that I started throwing together from cards I had, and it actually worked, which is nice because that's not always the case. Just glad I didn't have to buy a lot of stuff for it : )

I'd really like to make a deck for Guardians of Oboro but haven't wrapped my head around it yet. Moonfolk samurai is just too cool of a combination of words : ) But what to actually do with it is the big question mark.

And yep, Warrior Angel is my favorite from a long time ago. I got started playing around Stronghold and was like, meh Sliver Queen, meh Mox Diamond, meh Survival of the Fittest, I'm using Warrior Angel Maybe would have regretted it, but warrior angel is still the coolest to this day, for me at least : )

multimedia on Umezawa of the Swamp

2 years ago

Hey, well done so far for a first deck that's less than $50. Nice pulls from your box of Nashi, Satoru, Junji, and Chip.

You don't have lands? My advice before you go any further is to fill in enough deck spots for 35 lands. They can be 15 Swamp, 15 Island, Command Tower, Path of Ancestry, Secluded Courtyard, Unclaimed Territory, Sunken Hollow. The 30 basic lands can just be place holders until you can add more Dimir dual lands. The idea here is to fill the required deck spots you need for lands that way you can see how many deck spots you have left to add other cards or how many cards you have to cut to add lands.

You might have pulled a Secluded Courtyard and Dismal Backwater from your box since it's an uncommon and a common. If you did add them. Tower, Ancestry, Territory and Hollow are not in the NEO set, but are budget lands that can make more than one color. Tower is a staple land in Commander that all your mulicolored decks can use.


To add 35 lands you will have to cut 14 cards since currently you have 79 cards and you need 99 cards + Satoru to make 100 cards. Some cuts to consider are little creatures who are not Ninjas and don't have any ability that helps them to attack such as flying or unblockable. Enormous Energy Blade is the worse card here, the turn you equip it to a creature you control that creature can't attack with the +4/0 pump because it becomes tapped, easy cut. Some other cards to consider cutting:

After you add lands I offer more help if you're interested. Good luck with your deck.

Have (2) zachi , reikitavi
Want (0)