Geistblast deals 2 damage to target creature or player.
, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
7 months ago
Suggested Cuts and Inclusions
While I tried to make cuts and suggestions relevant (e.g. replace ramp with ramp), many of them are arbitrary. Feel free to ignore or swap with other suggestions!
- Regrowth --> Explosive Vegetation
- Seasons Past --> Kodama's Reach
- Twist Allegiance --> Blazing Archon
- Unexpected Results --> Sunbird's Invocation
- Electrodominance --> Brilliant Ultimatum
- Geistblast --> Baleful Force
- Spell Swindle --> Counterspell
- Stroke of Genius --> Overflowing Insight
- Ice Cave --> Omniscience
- Khalni Heart Expedition
- Island --> Battlefield Forge
- Swamp --> Caves of Koilos
- Plains --> Shivan Reef
- Blighted Woodland --> Yavimaya Coast
- Cascading Cataracts --> Llanowar Wastes
- Armillary Sphere --> Swarm Intelligence
- Cryptolith Fragment Flip --> Bringer of the Blue Dawn
- Kaleidostone --> Fierce Empath
- Prismatic Lens --> Whispersilk Cloak
- Dawntreader Elk --> Farseek
- Fertilid --> Search for Tomorrow
- Selvala, Explorer Returned --> In Garruk's Wake
- Sunblast Angel --> Duneblast
- Wildfire Eternal --> Ashen Rider
Other useful inclusions
8 months ago
(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)
I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)
I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.
Reality Shift is probably the best creature single target removal in blue.
I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.
Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.
(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)
8 months ago
I would say maybe cutting Electrolyze , Fire / Ice , Fortune's Favor , Geistblast & Reverberate . Liliana of the Dark Realms seems out of place to be honest. I am not sure what you're budget is but you may also want to consider running Cyclonic Rift , Sensei's Divining Top and a not so expensive but better filter card Frantic Search . The has been a lot of discussion with the Bolas's Citadel + Sensei's Divining Top combo.
11 months ago
hkhssweiss Thanks for your compliments and inputs. Am glad you like the deck. It is a rather complex deck to pilot and even as the creator of the deck, I find the the myriad of decisions to make and the endless combinations of mana to float, mind boggling.
I'm currently running 15 Tutor spells and Conflux , at , may be a bit too clunky to use.
This deck is build to function without Ramos in play. In fact, majority of the games I won with this deck, didn't see Ramos hit the battlefield even once! My personal take is that Conflux would be more suitable in a deck that focuses on putting +1/+1 counters on Ramos en-route to victory and isn't running as many tutors as I do.
The hidden MVP in this deck, is actually Intuition . Being an instant, I can cast it at the end of opponent's turn, the turn before I plan to combo off. I often tutor for the following cards, which regardless of what card the opponent chose to give me, will usually result in the same outcome:
Any of the Wincon cards if I'm searching for the finisher.
Let me know what you think and keep the suggestions flowing pal! Cheers.
1 year ago
So I have a deck with this exact same commander and combo's except a bit wider price range and its casual-competitive (it can go against comp decks but my goal with every game is to have fun not to win Ex: some games I could get a Doomsday off when im storming and floating mana and could win that way for sure but would rather Mind's Desire or something fun other times I turn 3 Doomsday) If your making it comp I would suggest forgetting about storm entirely except as an engine for combing. Don't put in cards that are good when your storming off put in cards that will enable you to dig asap into your combo's. Cards to drop in favor of ether more draw/ramp would be Capsize Fire Covenant Geistblast Rakdos Charm Supreme Will Rise from the Tides Spelltwine and Wizard's Retort
1 year ago
1 year ago
+1 to Izzet, Spellslinger deck and Bonus Round!
Bonus Round is one of my favourite card in BBD so am glad it's seeing play in your deck!
Always loved Possibility Storm too, or rather the look on combo players' face when this one card screwed up their master plans.
I currently have multiple spellslinger decks, here're the 2 I've been playing/tweaking lately.
Commander / EDH
Commander / EDH
Here's a few more copy spells for your consideration:
2 years ago
In my experience Mirari is underwhelming. Of course it's amazing in what it does, but if you happen to draw it you are never going to play it, and if you do, you're probably in bad shape.
It's the most high variance card in my deck, and I believe most Narset decks. I'm also running Geistblast for it's copy ability, it's much more usable in 90% of the times, and if you're copying just one extra turn spell, that usually does the trick.
Regarding other cards in the deck: the only creatures I run are Generator Servant and Aurelia, the Warleader. Servant is great to get Narset swinging asap, which is at least as important as ramping into Narset early, and Aurelia is extra combat phases, so hard to pass on.
While Taigam seems powerful, I think it might just be a win more card, if you get to draw it and not reveal it to Narset's ability. I used to run Cast Through Time and ended up cutting it because it was just splashy. (Besides, if you reveal your whole deck to Narset) cards end up exiled and you deck yourself. I run Beacon of Tomorrows and Learn from the Past to avoid that scenario, and rebound kind of crushes it.
Ramp is of the upmost importance, so you should run more mana rocks, like Fellwar Stone, Coldsteel Heart, maybe even Worn Powerstone, all in addition to Generator Servant. You absolutely need critical mass of ramp spells, so that you can regularly cast Narset at the right pace.
Personally, the only counterspell I used to run was Insidious Will because it doesn't brick when revealed to Narset, you can always copy one of your spells, but if you're willing to risk that, Disallow seems like one of the better options.
And finally, having been over the whole cards you want to draw and cards you want to reveal, I feel like Narset benefits much more from card advantage through selection, rather than mass draw. Cards like Brainstorm, Ponder, Preordain and Top, over something like Recurring Insight.
If you want to check out my list, I leave the link below, but keep in mind it's been stale for a few sets since the deck was already too powerful for the general level of my usual playgroup.
Commander / EDH
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