Emerald Charm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Common

Combos Browse all

Emerald Charm

Instant

Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.

Emerald Charm Discussion

Inkmoth on Yeva Draw-Grow

1 month ago

Chansamu:

Glad you love the deck, man! :D As for your flying problem, I can't say that I have one. My meta usually consists of fast combo decks that aim to win around turn 5-6 or heavy control and stax decks. The deck currently has the best possible suite for general creature control without compromising the combo and as an added side bonus Great Oak Guardian can also help if absolutely needed.

Furthermore, there are other precautions you can take, like the Thornweald Archer . You can also use Kraul Harpooner and Emerald Charm . Personally, I don't like the other guys cause they do nothing for the combo at hand.

As for the Hexproof, you have access to Lignify and Song of the Dryads which can be brought out via Genesis Hydra . However, this is only relevant when you're trying to wipe the field with a pesky Hexproof creature and you're trying to end with Shaman of Forgotten Ways .

If damage is that much of an issue you can still make some concessions for something like Spore Frog or Timbermare for killing blows or set up a Turbofrog with Eternal Witness / Skullwinder .

However, if your pod makes you the archenemy because you're playing Yeva Draw-Grow, you might not be in the right arena. This is a deck that should be matched with similarly strong decks that don't rely on damage/voltron-like strategies that can pummel this deck in archenemy-like situations. Though, I promise you this deck will still manage to pull through those situations if played correctly and patiently as is.

I hope this helps!

Izu_Korasu on Why Has WotC Changed How ...

1 month ago

aside from the theory above/new player focus, flavor wise "charms" (error charm = Emerald Charm , Grixis Charm etc) make more sense being triggered off of it's owners use rather then all spells cast on the plane it exists on. Prism Ring also shows that WOTC values the new mementos' as a less powerful effect, and turning into a 1/3 horse for +1 mana follows the r&D casting cost rules.

also ...

diamond knight isnt a charm/memento, its closer to Quirion Dryad (but trading an easier casting cost for less spell colors) or the Managorger Hydra style creature, nerfed to be 1 cmc less and a colorless artifact (all things have a "cost" when building a card)

Inkmoth on Yeva Draw-Grow

3 months ago

CyborgAeon: I honestly love taking everyones' suggestions as seriously as possible. Deliberation is usually a task I take upon myself and when I'm really stumped on a decision, I consult ShaperSavant. For the most part, I spitball with Soren841 as he's followed the deck's progress up until and including its current state and is also one of the more versed players on the subject matter (seen it in action as well). He constantly challenges the build, which drives me further to keep improving it.

I believe some suggestions fall flat because they haven't put in the hours I have into playing it, so it's up to me to explain my reasoning for card choices.

As for testing, it has its lulls where cards I want to see never show up, but that's just the nature of EDH. I almost never see Sylvan Library , but we know damn sure that cards hella good and never leaving.

Now, to address your suggestions:

Viridian Joiner : this is strictly worse than Marwyn, the Nurturer , as they cost the same and have the same base power, whereas Marwyn has a way of buffing her self. It's easy to buff with minor bounce effects like Wirewood Symbiote and unfortunately Viridian Joiner is stuck unless you play Umbral Mantle or Great Oak Guardian . Umbral Mantle being the reason to consider it makes it a very narrow pairing that's unlikely to happen as much as you'd want it since it's reliant on drawing into it. Only other card that works with it is Great Oak Guardian and only makes it worth it while looping. Last but not least, it's feasibly possible to make Marwyn, the Nurturer storm off at instant speed or go infinite with Staff of Domination .

Vitalize : This was a preference thing, since Yeva needs card advantage from everywhere it could possibly get it. Feel free to swap if your meta benefits from draught. Lately my internal struggle has actually been my want for Emerald Charm as it can even untap Gaea's Cradle and destroy problem enchantments at one mana, but I digress, Vitalize works as well as you'd expect it to with its lower cost and asymmetrical effect.

Fierce Empath : This card is unbelievably integral to the deck to date, I can't stress this enough. It's a pseudo outlet that's ridiculously flexible and it being a creature can easily start tutor chains. Ex: Woodland Bellower , Fierce Empath , Regal Force , or Great Oak Guardian . You can also lead with Fierce Empath into Woodland Bellower into any three drop you could possibly need to keep the ball rolling. Tutors on a body in this context are ridiculously strong and not to be disregarded. Also an elf

Vivien's Arkbow : Now, despite making Fierce Empath a non-option as a swap for the bow, that's not to say I'm currently wracking my brain on what to remove for it (looking like Growing Rites of Itlimoc  Flip, though not definite). Both Shaper and Soren have told me to consider it as well and in my opinion, it's a hell of a card, especially since it doesn't reveal and my curve is so low. I will be posting a HUGE update soon, with a new kill line and improvements with deep implications to the deck, however, testing is everything and I vowed to never post some update with arbitrary changes unless it changes the deck fundamentally for the better. Expect the bow in the deck eventually.

Ravenous Slime : Is only run against known flash hulk decks, if I'm blindsided, I insert it after since it's so narrow in every other situation.

Thank you so much for contributing to this discussion, as alway your feedback is appreciated.

Inkmoth on Yeva Draw-Grow

4 months ago

CyborgAeon: Currently he's a clampable elf body that looks for Woodland Bellower , GoG , or Regal Force . Also comes in with Woodland Bellower to get either of the other two as we see fit. I have found Empath to be invaluable in the grand scheme of things.

As for removal, I've been dying to work in Natural State , Tribute to the Wild , Krosan Grip , and/or Emerald Charm (which can go infinite).

Soren841 is trying to convince me to run Kozi, but that's very questionable and would require loads of testing before I even remotely consider it. I'd really hate to draw into that card when I could get anything else.

The new GSZ will be going in, I just don't know in place of what yet. I've been barely sleeping wracking my brain on this deck. Though I think it's at the brink of becoming substantially stronger, which I didn't know it could be possible (ha! that's been the recurring mantra since I made this deck).

SynergyBuild on Understimated Commanders

4 months ago

Well, I am a fan of Selvala, Explorer Returned . A group-hug effect tacked onto a name more recognizable in its mono-green form, however, I found that Selvala, Explorer Returned gives roughly 3-4 mana on tap. That is an amazing advantage.

Take abuse of this, with effects like Smothering Tithe , Well of Lost Dreams , or Paradox Engine , use more untap-effects like Instill Energy , Quirion Ranger , Scryb Ranger , Wirewood Symbiote , Vitalize , Nature's Chosen (A favorite), Emerald Charm , and numerous other green untap effects that cost less than the tap on Selvala herself, and you can storm off through your deck, just trying to find Paradox Engine , Well of Lost Dreams , or another payoff, and you will draw your deck.

Run any number of wincons, a favorite of mine being Altar of the Brood , Cloudstone Curio , Instill Energy , and Nature's Chosen , or whatever you want, and you get to mill out each opponent.

How do you do this when you have to draw your opponents ~20-30 cards when going off? Silence or Autumn's Veil , Grand Abolisher , City of Solitude . Whatever you want!

This list is just an unbudgeted variant: Selvala Hugstorm (Semi-Competitive Combo)

rdean14 on Card creation challenge

8 months ago

I'd like to see a charm, like Rakdos Charm, Dimir Charm, or Orzhov Charm, Emerald Charm. But for W/U (Azorius). Please make sure it isn't OP.

bonsai11943 on Marwyn, Mono-Green Storm [EDH]

1 year ago

blackmystix

Yeah I agree! I am currently playtesting this in different play groups, and I am definitely thinking of lowering the elf count and adding more pump and untap such as Emerald Charm, Instill Energy. Seems like the way to go if you want to consistently storm off early game.

Whether an optimized Marwyn can replace Selvala as the choice mono-G commander still remains to be seen. But yup, it's good practice for Selvala. Seems like Marwyn can be done for a little bit cheaper. Lol

GuruAg on [~$70] Momir Vig Hackball

1 year ago

I've been playtesting this latelly, and still have some doubts:How do you win against un-millable decks? The ones with shuffle-graveyard-to-deck effects like Gaea's Blessing?You exile they in response with ooze, then proceed to mill once again?

What about making a loop with Aetherflux Reservoir and Emerald Charm, or make then draw out with the blue zenith?

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