|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Whenever you cycle Astral Drift or cycle another card while AStral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Astral Drift Discussion
13 hours ago
1 day ago
2 weeks ago
Astral Drift ; Not shure why it didnt pick up the card in my prev comment
4 weeks ago
@ShieldOfHolyShadows - The reason I run that copy of Abandoned Sarcophagus is strictly for Astral Drift and Cast Out . If I get the Sarcophagus in play, it allows me to cycle all my Drifts and Cast Outs and reuse them later. I'll usually hard cast my first Astral Drift and then cycle the rest hoping to draw into the Sarcophagus later. I basically always cycle Cast Out for the same reason. This deck has so much draw that I have a very good chance of running into those singletons each game.
I think you saw it have trouble winning because you were able to continuously bounce Soulherder so it can't gain a huge number of +1/+1 counters. Against decks that don't have that particular strategy, the Soulherder s easily become 20/20's by the end of the game, which is the primary win-con. The Mirror Image usually come down as a copy of an ETB trigger then get changed into Soulherder s once one is in play, so the goal is just to get a critical mass of Soulherder s so they're gaining 4+ +1/+1 counters each turn. Prior to that critical mass, this deck mostly plays defense. The only time I run into this issue is in extremely heavy removal / bounce decks, since it means my herders can't stack those counters reliably.
There are 20 cycling cards in the deck, so I'm never short for triggers.
4 weeks ago
I had a lot of fun playtesting my UW Cycling deck against yours! The copies of Stonehorn Dignitary are a really solid lock, but funny enough Astral Drift is a solid answer to Soulherder . One thing that felt odd about your version is that you have all the ETB synergies, but you actually have very few Astral Drift and Abandoned Sarcophagus synergies. The Drift has only the lands, itself, and the Cast Out s to trigger the bounce, and the Sarcophagus can only bring back the Drifts and the Cast Outs. Even as a one of, the sarcophagus might be better off as another copy of Panharmonicon just for the consistency.
As an aside, if someone can lock out the Soulherders, the deck seems to have trouble actually just winning. It's great at not dying with all the draw, lifegain, and skipping combat phases, but swinging with 1 and 2 attack creatures doesn't put much pressure on the opponent.
Saljen on UW Cycling
4 weeks ago
1 month ago
Alms Collector + wheel of your choice. Wheel of Fortune Winds of Change Reforge the Soul Wheel of Fate Memory Jar . The alms collector is strong against decks that draw cards, and wheels are powerful even without the bonus lockout and draw from the alms collector.
Goblin Welder + Memory Jar . At the cost of an sacrifice an artifact you get to draw 7 cards a turn that you get to abuse better than your opponent due to them leaving EOT. Welder has big potential for abuse with other cards, and can recur pieces of the combos you've already mentioned. Memory Jar is used with Alms collector and has the words "Draw 7 cards on it" outside of combo usage.
Kor Spiritdancer / Mesa Enchantress / Sram, Senior Edificer + Mark of Fury / Flickering Ward . Mark of fury is obviously better and easier to slot, but Flickering Ward serves as reusable protection for creatures you want to survive a round or two, and if it resolves you can stop yourself getting 2-for-1'd by returning it to hand. Similar situation with Kor Spiritdancer and the enchantress, one is obviously better but if you're running this engine your deck is going to be wanting enchantments anyways (maybe some future enchantress damage commander?) to benefit extra value of enchantresses. Either way, enchantress + Mark of fury is a draw every turn for just
Astral Slide or Astral Drift + Seasoned Pyromancer is very bonkers. You obviously put it into a cycling deck. You pay 1 for the cycle to draw 1, then get 2 loots from the pyromancer while getting 2 critters. Digging 3 deep while keeping 1 is better than Burning Inquiry or Faithless Looting , and you get up to 2 tokens. Another deck specific engine, despite being fantastic. There's also the new red Tectonic Reformation to GREATLY improve this build. Honestly you could probably mash this together with the enchantress one for a laugh.
Enduring Renewal + Phyrexian Altar + creature of your choice gets some interesting effects. Mesa Enchantress + Hopeful Eidolon / Nyxborn Rollicker lets you draw through. Seasoned Pyromancer lets you filter a LOT of cards and build a large board of tokens. Insolent Neonate lets you filter through your entire library. Thraben Inspector gives you an infinite amount of clues for draws. Priest of Urabrask gives infinite mana, which isn't draws but relevant to Altar
Enduring Renewal has other combo options outside Altar or draws. Priest of Urabrask + free sac outlet is infinite sacs, great with something like Altar of the Brood or Altar of Dementia . Renewal can also loop with free sac outlets with 0 cost creatures.
1 month ago
Just one quick suggestion.
Angel of Condemnation , could be labeled as Blink? although if you flicker the angel it will return all creatures exiled by his second active ability.
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