|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Rare|
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Creature — Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
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Nether Spirit Discussion
felipe3142 on Póques
1 month ago
Erich_Zann,The only card that withstood the test in WB was Vindicate. It has been good to get rid of Planeswalkers, enchantments and artifacts that eventually slip through the disruption and get on the battlefield. Black has a hard time dealing with noncreature/nonland permanents and I've always hated diverting mana from the disruption to cast things like Ratchet Bomb early on to start stacking counters.
Lingering Souls is never worth casting. Only later on the game I would have spare mana to get two tokens from the Flashback. It would work if you wanted to be more aggressive rather than focusing 100% on control. Nether Spirit has proven his superiority, I can get him going as soon as turn two and start swinging for damage faster.
I would still keep Innocent Blood over Swords to Plowshares in the Maindeck because of stuff like True-Name Nemesis and Leovold, Emissary of Trest. So there is even less room for Swords in the Sidedeck, it would be too much single creature removal.
And, dude, Balance would be so nice...
2 months ago
If you haven't heard of Pox decks, I think it is worth looking into for you. Pox might be the strongest and most annoying deck for monoblack in legacy right now. You basically kill/discard everything and grind the game to a halt with some tiny card advantage until you slowly kill them with something like Nether Spirit, Gurmag Angler or Phyrexian Obliterator. They run low CMC cards like Innocent Blood, Sinkhole, Smallpox, Thoughtseize, Wasteland, etc to get rid of everything on the field and in your opponents (and sometimes your own) hand then drop the big creature for the kill. Some run The Rack as well.
Pox seems right up your alley if you like that style of play and you sort of built it partially. Pox is also established so if you want to compare look up some decklists. Hope that gives you some ideas.
7 months ago
I've always had a thing for mono-Black decks, and this looks fun. I have a lot of suggestions, which i'm taking the liberty just to provide, without suggestions for what to take out. But the main focus of my suggestions is that I think you really need to have more creatures, which can come back by themselves. Preferably you could take out some of the eqiupments?
Relentless Dead - Very easy to get back = great for sacrificing.
Shriekmaw - Lets you kill something off of your opponent and if you use the evoke cost, you activate your commander as well.
Reassembling Skeleton - As I see it, this is a must have in your deck. It is clockwork for sacrificing.
Nether Traitor - Functions very well in this deck, as it can make it easy to have multiple creatures being sacrficed cheaply. Maybe this actually also a must have.
Bloodghast - Very easy to get back into play, and with some card draw its almost destined to crawl back from the grace once wach turn; Especially if you put in some fetch-lands.
Some of the more utility minded cards:
Crypt Ghast - Very good in mono-black.
Dark Prophecy - Very efficient card draw.
Some of the more tricky cards:
11 months ago
I also run a smallpox deck, though for modern: Orzhov's Purulent Plague! If you wouldn't mind taking a look at it :)
+1 from me, go smallpox!
1 year ago
1 year ago
Infect would make the deck really jank. The reason why we benefit off of Mishra's Factory so much is not only can we pump them up to obtain a quicker clock and avoid losing multiple copies at points, it synergies with the rest of the win conditions this deck has. Keep in mind that you need 10 venom counters to win with Inkmoth Nexus, so 10 separate attacks from a singleton Inkmoth Nexus, because infect deals damage in counters and not life. Mishra's Factory can win off of life which has its benefits mid-late game. In between mid and late game, the opponents life shouldn't be at 20. People play fetch lands which eats at life, Griselbrand is a thing, and we play Smallpox, and Cursed Scroll, so between those two and maybe a Nether Spirit it will take less than 10 swings from a singleton Mishra's Factory to obtain the win. Our early game is our setup period where we set up for control and slowly thrash away with 2/2's and try to get a win before we lose steam. Inkmoth Nexus will ultimately shut down Pox's game plan by lengthening the time we need to win in order to setup its own win condition which doesn't support the main win cons of the deck. I'd advise against the idea of Inkmoth Nexus. As much as possible.
1 year ago
I did indeed consider Banefire. However, I decided on Fireball for two reasons. First, it is versatile, as I can split the damage. Second, I am perfectly ok with my Fireball being counterable. My opponent will usually not be able to counter it because they will have no cards in hand. If they have cards in hand, I will cast a discard spell before casting a Fireball. If they counter it, I still achieved my goal of keeping their hand empty and also now they are short one counter for my fireball ;3 So I am fairly strong against countermagic.
What do you think of Nether Spirit as a finisher?
1 year ago
read Cursed Scroll now look away for a second. Now go read it again. Now look away again. now google mtgtop8 and look up legacy decks and opens. now look away. now look back at the webpage now look under the category labeled pox. not all decks in the archtype even run this many win cons. some will run Bloodghast over the Nether Spirit the template is not something that is just made up off the cuff, but something that sees a ton of play. Even the general play style with the low number of wincons. For real just look at what actual competitive legacy decks look like. If you were actually going off and using what little land you had left to blow up the factories you were playing both decks very very wrong