Nether Spirit

Nether Spirit

Creature — Spirit

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

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Trade

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Printings View all

Set Rarity
Modern Horizons (MH1) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nether Spirit Discussion

Magnanimous on 8 Rack Twist

3 weeks ago

I've worked with some madness cards before and the conclusion I've come to almost every time is that it's just too expensive. Playing a 2 mana or 3 mana card and then casting a 2 mana Asylum Visitor or From Under the Floorboards is impossible for much of the game, especially if you're even thinking of retracing Raven's Crime or if you decide to discard a few lands to your Mind Rake.

I also don't like Asylum Visitor as it only provides card advantage once you're already in the game state you want to be in (clear board, no cards in hands, both top-decking). One of my pet cards is Cryptbreaker, which I think would work better as a one man army and engine in that board state anyway and is also harder to clean up, unfortunately it's also more expensive. A Gurmag Angler could also work well given the amount of cards you're going to put into the graveyard and has the added benefit of recurring your Nether Spirits if a Call to the Netherworld isn't enough. I've also been very impressed by Knight of the Ebon Legion in Modern Cube, but it is a bit expensive.

PwniesFTW on advice from 8 rack players ...

3 weeks ago

Maybe be a bit late on this but. Going over the comments and being the only 8 rack player in my area. i personally think Nether Spirit is a better option , you just get it back , it can block and you can use the land for retrace. Along with that I run Syphon Life for another retrace option.

for Phoenix decks and anything with any graveyard or just good cards in general I main deck Surgical Extraction, it may take a card or 2 out their hand after countering something you have or if you have milled something spicy with Vicious Rumors. If i see anyone use Serum Visions or a card of the like, hit them with a rumor. Ive gotten turn 2 scoops after a rumor then an extraction.

Juha on Bat Cave 2.2

1 month ago

Thanks for the comment, Twist35

I like the idea of persist and/or undying creatures for triggering Desecrated Tomb. But I don't want to advance there too much, as Desecrated Tomb is a secondary win condition. I'm adding Kitchen Finks to sideboard!

A good sac outlet could be sweet! I guess it would have to be Carrion Feeder, or do you have something else in mind?

I'm also pondering about delve cards, something like Vile Rebirth or Scavenging Ooze to "clean" the graveyard in order to enable Nether Spirit, and maybbe make bat tokens.

Twist35 on Bat Cave 2.2

1 month ago

I'm not totally sure if this would work, but maybe add a couple of persist creatures? That would be a way to trigger your Desecrated Tomb multiple times. Also, I feel like this deck could really benefit from some sac outlets. Like on the turns where you don't want to do anything else, or you are flooding out, you can cast Gravecrawler, make a bat, sac Gravecrawler, cast it again, make a bat. I don't think that Nether Spirit would be at it's best in this deck, as it triggers on your upkeep and you will probably have other creatures in the yard. I would add a fourth Squee, Goblin Nabob in the place of one of them, and then maybe a sac outlet. Really cool deck though!

rdean14 on Card creation challenge

2 months ago

For the graveyard order matters mechanics of yesteryear Nether Spirit and Corpse Dance are the two cards I run in decks with the mechanic, but others do use it. (If no one's decks run any cards which run any graveyard order-matters cards, I think it's fine to ignore the rule about not reordering your graveyard, personally).

I also like protection from a creature type, as seen on Elite Inquisitor and Baneslayer Angel.


Alesha, Master of Death

Legendary Creature - Human Cleric

Menace, Protection from Zombies, Skeletons, and Spirits

At the beginning of your upkeep, if the top card of your graveyard is a creature, you may return it to your hand, if it is a land, you may exile it and add to your mana pool at the beginning of your precombat main phase, if it is a noncreature, nonland, you may draw a card and have each opponent lose 1 life.

: Randomly reorder your graveyard, you may activate this only during your endstep.

5/3


Continue the challenge with a new tricolor combination.

rdean14 on Card creation challenge

2 months ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (Gerðr)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

Magnanimous on Making White great again

5 months ago

Funkydiscogod I really like the Tallowisp + Oppressive Rays combo. I don't like the specific Ordeal of Nylea suggestion as it seems way too slow and easily disrupted, but think something like Daybreak Coronet could be ok.

In general, I think that this Celestial Kirin idea is way too fragile and needs a ton of synergy to be effective. I have been looking at arcane and spirit spells and like Horobi's Whisper , Nether Spirit , Peer Through Depths , and Ethereal Haze just as cards. I still don't think there's quite enough, but maybe Tallowisp , Oppressive Rays , and Pacifism could make it good.

felipe3142 on Póques

7 months ago

Hey, Titus7007. Thanks for the suggestion, but I think can't rely on enchantments to beef up my creatures on this deck.

Firstly there are only the two Nether Spirit s, so the chances of me drawing one of them together with an enchantment are too low.

Then there is the high risk of them not sticking around on the board for too long. I often need them to block, and, if not, they end up falling for my own spells anyways ( Innocent Blood / Smallpox ). And that's fine, because they are designed for that. So should be any enchantment I'd (n)ever put on the deck, such as Brilliant Halo , which returns to your hand when the creature dies.

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