Nullstone Gargoyle


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Nullstone Gargoyle

Artifact Creature — Gargoyle


Whenever the first noncreature spell of a turn is played, counter that spell.

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Nullstone Gargoyle Discussion

theindigoeffect on Looking for Creatures that Cheat ...

1 month ago

I've been tuning my Animar, Soul of Elements deck for a while, and while I'm usually quite good at protecting him with cards like Kira, Great Glass-Spinner, Voidmage Prodigy, and Venser, Shaper Savant, I think that I still need more low cmc creatures that can cheat out my fatties, just in case Animar, Soul of Elements gets nuked.

A little information about my deck: I don't run anything but creatures, which gives me a lot of synergy and allows me to make uninhibited use of cards Nullstone Gargoyle and Momir Vig, Simic Visionary, so I'm not interested in non-creature cards like Quicksilver Amulet.

I run a few Eldrazi, but the deck is mostly focused on playing creatures with stax/disruption effects like Vorinclex, Voice of Hunger and Grenzo, Havoc Raiser.

I don't know of many cards like Elvish Piper, other than Djinn of Wishes and Mindwrack Liege, but while they are decent, they aren't quite as efficient as Elvish Piper is, and I could still use more options.

Please help!

ZendikariWol on Zacama, Elder DinoSTORM

1 month ago

But like... if someone finds a way to... I dunno... disrupt your combo with... I dunno... removal or a counterspell or like, anything... you just sorta lay down and die. Your deck becomes a normal naya beatdown deck, but with a much worse mana curve.

For stopping counterspells: Prowling Serpopard is great, Gaea's Herald is acceptable, maybe Cavern of Souls but ya know, $$$$. Leyline of Lifeforce, Not of This World, possibly Nullstone Gargoyle. There's that.

Regarding removal, Not of This World is good, Swiftfoot Boots and Lightning Greaves are iffy at sorcery speed, Blossoming Defense, Archetype of Endurance, Asceticism, Sheltering Word, Heal the Scars, Heal the Scars, Molting Skin is amazing, Regenerate, Seedling Charm, Vagrant Plowbeasts.

So yeah that's what I got: a lot of the choices here are not very good, but for redundancy I though some may be useful.

mmcgeach on Sisay Stax

2 months ago

@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.

Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.

Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.

The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.

Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.

Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.

Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.

Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.

Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.

Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.

Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.

Ancient Tomb is good ramp; Temple of the False God is unplayable crap. There's lots of games where you never get to 5 lands.

Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.

Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.

Carpet of Flowers - just any other stax piece, maybe Reclamation Sage or Scavenging Ooze, depending on what your meta needs.

Arid Mesa, Marsh Flats - originally I wanted to hedge against running all the fetches with Root Maze, which makes fetches freaking terrible. However, this could be revisited.

You can totally run snow lands if you want to.

Grand Abolisher - I haven't wanted this; usually I'd rather have more Thorn of Amethyst effects - Glowrider and Vryn Wingmare, which make counter spells really hard to use.

Containment Priest - this or Scavenging Ooze is a fine card if your metagame has a lot of reanimator decks. It does hurt our own reanimation (and Yisan), so I wouldn't play it by default.

Solemnity - this doesn't do anything...

Growing Rites of Itlimoc  Flip - I don't think this is worth a 3-cmc non-creature spell. :(

Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...

Disenchant - I'd rather run Reclamation Sage, then maybe Manglehorn.

meowndabout on Sisay Stax

2 months ago

mmcgeach Back with more questions :)



mmcgeach on

2 months ago

Heya VelvetVendetta, So, I've enjoyed our discussions here and over at Control Zur. This sort of became a rambling smattering of ideas.... (although I hit on the answer in there, in the middle).

I think my unfamiliarity with reanimator Zur led me to undervalue your Cataclysm play; it does seem like a good play after you've reanimated a fatty. Although, I usually want to keep conditional plays (that are only good if I'm already swinging with Zur or reanimated a fatty) to a minimum.

Although, I sort of wonder about Tidespout Tyrant as a reanimation target. It seems like that's only good if you also have access to more reanimation for sun titan, or possibly infinite mana from rocks (which you should run more of) that you can combo with trinket mage. I've run tidespout tyrant in Teferi Planeswalker, where the general is an infinite mana outlet; but it seems worse here since Zur doesn't really do anything with infinite mana or bounce. I like Jin-Gitaxias, of course, and I get that you probably want another quality reanimation target (if sun titan and sidisi together aren't enough?)... maybe tidespout tyrant, even though it's weaker here, is still the best?

It's too bad there isn't a better win condition than the 4-card combo of sun titan, 2 animate dead enchantments, and blasting station / altar of dementia. Maybe Leonin Relic-Warder + Animate Dead + Blood Artist ? It seems like it would streamline a lot of your lines if you could tutor a win more easily. Or, cut sun titan, tidespout tyrant, sidisi, buried alive, blasting station, attunement, replenish, and then add Laboratory Maniac, Doomsday, Tainted Pact, Frantic Search? Would give you slicker lines with just labman + pact = win; doomsday + necropotence has an awesome line (stack is: dark rit, necromancy, brainstorm, lab man, +1 other); and you could still put together strong (and sort of typical) doomsday lines with frantic search, git probe, brainstorm, and lab man.

I like EE alot; although potentially more in a list like Breya where you're already running the Salvagers combo. It's a pretty good sweeper here on 1 tho; cause like the best alternative might be ... Yahenni's Expertise and I'm not sure that's actually worth playing.

BTW, if you want to use rule of law, you should just use Arcane Laboratory, since it's blue. That makes it pitch to force and mis-d, and makes it easier to cast. OHHHH, Wait. You should play arcane lab + rule of law + Nullstone Gargoyle. Reanimate the nullstone gargoyle, fetch out arcane lab with Zur, then just swing everyone dead with Zur.

Last thing that pops out at me is that your mana base is a little frightening. I'd want to run a couple more basics to guard against Blood Moon and Back to Basics; unless nobody you play with ever uses these cards.

sylvannos on The best cards not worth ...

5 months ago

Glare of Subdual and Long-Forgotten Gohei were some of my favorite cards in Standard from eras past, but sadly aren't that viable in Modern.

I've also wanted to build a deck around Quest for Ula's Temple, Nullstone Gargoyle, Hair-Strung Koto, and Realms Uncharted. They're all missing some key components, however.

Other oddball cards I'd like to use are Fossil Find, Boneyard Wurm, and Nighthowler. I also wish there was there was room in decks to play the Skarrg, the Rage Pits cycle of utility lands from the original Ravnica.

goblinguiderevealpls on FLAVA FLAAAAAVES' clock collection

6 months ago

Yes they can, you are correct

However you can completely ignore, or at least bypass this this via self-counter engines like Blood Funnel, and if I had the money, mishra's signature card Nether Void

I used to run many more of these when he was the stax variant such as Nullstone Gargoyle, Planar Chaos, Ice Cave and Guile, but the storm variant cares more about storm count than artifacts actually resolving

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