Harvest Pyre

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Harvest Pyre

Instant

As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.

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Harvest Pyre Discussion

Drakorya on Burning Doll

1 week ago

Harvest Pyre might be a good addition, but it would depend on the average amount of cards you get in your graveyard during games.

Grubbernaut on Test RUG Delver Pauper

2 months ago

I've been trying to make Acorn Harvest work for ages. It's best in decks that can pitch it, but I just haven't found a home, yet.

You're right about Pit Fight; I honestly didn't realize Confrontation was sorcery. An alternative to consider would be Harvest Pyre or even Skred.

In order to avoid Brainstorm locking yourself, I'd run 9 or 10 of your 18 lands as fetches. That also ensures fixing, as well -- although unfortunately means we miss a lot of turn 1 plays, but that's the price you pay in pauper. But responding to a Delver trigger by Brainstorming to make sure it flips is so satisfying.

One more thing I personally love as perhaps a 2-of is Daze. I LOVE the reaction when you t1 terramorpic and they feel safe to do something, and you fetch and Daze the spell. So good. And, just great for tempo in general.

Memory Lapse is conditionally good or bad, in my experience. It's very often a time-walk, which is great for a tempo deck, but sometimes it's just dead. However, I think other options are worth considering over Counterspell because of the UU -- especially at a 4-of. Rune Snag, Mana Leak, Negate or Essence Scatter are all reasonable in some combination of MB/SB.

KongMing on Fastest Gun in the East

5 months ago

Okay, so I have some more suggestions, lol...

Leyline of Anticipation lets you cast any of your spells before blockers are declared. Whooo!

Goblinslide and Quiet Contemplation are amazing in Narset. You're already casting a bunch of spells for free, why not use your mana to get more out of it? And hey, let's throw a Sphinx-Bone Wand on top of it, because why not?

Other cards that have to do with the deck-graveyard-exile filter engine I mentioned earlier: Elixir of Immortality, Harvest Pyre, Dig Through Time, Quest for Ancient Secrets, Cranial Archive, and Jace, the Living Guildpact. Lots of cards like these, these are just the ones I run.

ramstutz on Blue Moon

5 months ago

This looks identical to my old list. I’ve moved away from roast in favor of Harvest Pyre because instant speed is so nice against reality smasher. A fourth remand is a must instead of the second logic knot, especially if you’re going with pyre, as four delve effects are tough to use consistently.

You mention you want to beat Jund. If that’s the case, I can’t recommend Vedalken Shackles enough. Counterflux is too narrow, so I’d recommend that to cut. Storm is probably bringing in empty the warrens anyways, which staticaster handles amazingly. Flux isn’t good enough for bloodbraid, especially on the draw. Shackles takes their great creatures and manlands and turns it against them. Force them to use their removal on their own creatures.

Lastly, unless affinity is super popular in your meta, go with Burst Lightning over Forked Bolt. Instant speed is so important. Even Magma Spray is better if hollow one or dredge is popular.

QuantumSkies on Alekay's Control

6 months ago

1 Thunderbreak Regent feels weird. If the command is put in, there is less need for Harvest Pyre and Dismember. Knowing this is a spell-based control deck, how many creatures do you want?

Xica on MonoR Demigod Hollow One

6 months ago

Depends on what you expect to go up against...

  • I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.

  • If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)

  • Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.

I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)

If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).

Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.

In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....

If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.

QuantumSkies on Alekay's Control

8 months ago

Harvest Pyre should help the problem of destroying big resolved creatures.

Chuubii on Mono Red Stax (Land Destruction)

8 months ago

+2 Twin Bolt, +2 Perilous Myr, +2 Magma Spray

-2 Harvest Pyre, -2 Tremble -2 Ichor Wellspring (too slow to waste turn 2)

I often side in 2 Red Elemental Blasts for a BorderPost and a Tremble. Even 4, if I am feeling super salty. The trick here is to not let them make a board and get rid of all Timberwatch Elfs. Land destruction is hard in this match-up because most of their creatures produce mana. Surviving their initial is key.

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