Harvest Pyre

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Harvest Pyre

Instant

As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.

Harvest Pyre Discussion

Alkadron on Mad Ratter

2 months ago

Very nice! I'm excited about this guy.

If this works correctly, you'll be pitching a lot of cards into your graveyard. That makes Magmatic Sinkhole and Harvest Pyre really good removal options.

Scourge Devil is also nice 'cause you can discard it while rummaging or looting, and still get some great value out of it later.

Psychotic Fury probably won't work out like you want it to, though. You have to rely on someone else to have a legal target for it. You're probably better off with something like Alchemist's Vial , Renegade Tactics , or Chromatic Sphere .

Xica on Midrange Burn Cards

2 months ago

Magmatic Sinkhole is clearly one of the best options - due to also killing walkers - the delve however you cannot run multiple copies due to mechanic.

Spitebellows is also one of the top options, and it gets around stuff that counters "non-creature spells" like Stubborn Denial or Force of Negation ... etc.

However the real answer if simply running Dreadhorde Arcanist as with bolt "flashback" bolt it is easily able to deal 6 damage - which means that as log as the board is not completely clogged it can successfully attack through things like Primeval Titan . That creature is all the hard removal you could ever wish for.
Honorable mentions go to cards like Lightning Axe , Redcap Melee , Roast , Flame Slash , Harvest Pyre - and Abrade (for its versatility)

Snowmen1 on Midrange Burn Cards

3 months ago

There is really not much you can do besides use multiple burn spells. Best advice I can give is to take a look on gatherer for red spells that deal damage to creatures. The best I can think of right now is Harvest Pyre which can get to high numbers in damage, but needs a lot of cards in the grave, so it can only really be a 1 of with nothing else utilizing the graveyard. You could also use Flame Slash , which only goes to 4 damage, but can be good in combination with other spells. Another card that may be good if you are worried about big creatures is Soul-Scar Mage . It is played in a lot of red prowess lists and other aggressive decks such as mono red pheonix, and it can make large creatures much more manageable for you. This is a problem that causes a lot of decks to simple splash other colors. I hope it all works out for you that this comment helps. Good luck.

[email protected]_only on THE RED ANGEL'S LAUGHING |[PRIMER]|[EDH]| TARIEL

6 months ago

Most of my decks run Reito Lantern as graveyard disruption. Not as mana efficient, but it A) lets me recoup my own losses, B) disrupts reanimation strategies, C) lets me play politics (what is it worth to you to get card X back into your deck?), and D) doesn't invoke as much ill-will as exile. less useful in this instance, still worth mentioning.

If you're already planning to (and carring about) exile cards, some odd options are available to you:

Academy Rector for enchantment digging.

Ugin's Nexus plus a sac engine lets you time walk outside of blue.

Rakdos Charm and Stonecloaker have costs, but provide additional utility / options.

Grim Lavamancer as another instant exile source / disruptor.

Harvest Pyre and Murderous Cut as additional removal in exchange for exiling cards.

Drakorya on Burning Doll

1 year ago

Harvest Pyre might be a good addition, but it would depend on the average amount of cards you get in your graveyard during games.

Grubbernaut on Test RUG Delver Pauper

1 year ago

I've been trying to make Acorn Harvest work for ages. It's best in decks that can pitch it, but I just haven't found a home, yet.

You're right about Pit Fight; I honestly didn't realize Confrontation was sorcery. An alternative to consider would be Harvest Pyre or even Skred.

In order to avoid Brainstorm locking yourself, I'd run 9 or 10 of your 18 lands as fetches. That also ensures fixing, as well -- although unfortunately means we miss a lot of turn 1 plays, but that's the price you pay in pauper. But responding to a Delver trigger by Brainstorming to make sure it flips is so satisfying.

One more thing I personally love as perhaps a 2-of is Daze. I LOVE the reaction when you t1 terramorpic and they feel safe to do something, and you fetch and Daze the spell. So good. And, just great for tempo in general.

Memory Lapse is conditionally good or bad, in my experience. It's very often a time-walk, which is great for a tempo deck, but sometimes it's just dead. However, I think other options are worth considering over Counterspell because of the UU -- especially at a 4-of. Rune Snag, Mana Leak, Negate or Essence Scatter are all reasonable in some combination of MB/SB.

KongMing on Fastest Gun in the East

1 year ago

Okay, so I have some more suggestions, lol...

Leyline of Anticipation lets you cast any of your spells before blockers are declared. Whooo!

Goblinslide and Quiet Contemplation are amazing in Narset. You're already casting a bunch of spells for free, why not use your mana to get more out of it? And hey, let's throw a Sphinx-Bone Wand on top of it, because why not?

Other cards that have to do with the deck-graveyard-exile filter engine I mentioned earlier: Elixir of Immortality, Harvest Pyre, Dig Through Time, Quest for Ancient Secrets, Cranial Archive, and Jace, the Living Guildpact. Lots of cards like these, these are just the ones I run.

ramstutz on Blue Moon

1 year ago

This looks identical to my old list. I’ve moved away from roast in favor of Harvest Pyre because instant speed is so nice against reality smasher. A fourth remand is a must instead of the second logic knot, especially if you’re going with pyre, as four delve effects are tough to use consistently.

You mention you want to beat Jund. If that’s the case, I can’t recommend Vedalken Shackles enough. Counterflux is too narrow, so I’d recommend that to cut. Storm is probably bringing in empty the warrens anyways, which staticaster handles amazingly. Flux isn’t good enough for bloodbraid, especially on the draw. Shackles takes their great creatures and manlands and turns it against them. Force them to use their removal on their own creatures.

Lastly, unless affinity is super popular in your meta, go with Burst Lightning over Forked Bolt. Instant speed is so important. Even Magma Spray is better if hollow one or dredge is popular.

Load more

No data for this card yet.