Chandra, Roaring Flame

Front:

Chandra, Fire of Kaladesh  Flip

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Magic Origins Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Tokens

Chandra, Roaring Flame

Planeswalker — Chandra

+1: Chandra, Roaring Flame deals 2 damage to target player.

-2: Chandra, Roaring Flame deals 2 damage to target creature.

-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

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Chandra, Roaring Flame Discussion

ACDAMAN on Official missing/incorrect card/token thread

1 week ago

For Chandra, Torch of Defiance, in the token section of the deckbuilder it says

Tokens:

Chandra

But the emblem that it links to is Chandra, Roaring Flame  Flip's emblem, not Chandra, Torch of Defiance's emblem.

It is

Not

Glad I could be of use!![]

Catalog9000 on Chandra, Fire of Kaladesh and ...

1 month ago

I know this is a silly question but I hadn't thought about it until just now. So, I have out a Chandra, Fire of Kaladesh  Flip and a handful of burn spells. I tap her for 1 damage, cast a spell and untap, and repeat.

My question is this; Because her ability states:

  • "If Chandra has dealt 3 or more damage this turn, exile her,(...)"

  • and not; "If Chandra has dealt 3 or more damage this turn, you may exile her,(...)" is this automatic?

In other words, suppose I can tap her to deal 4, or even 5 damage in a single turn, am I allowed to or once she hits 3 damage is it an automatic exile into Chandra, Roaring Flame  Flip? I am asking because, let's face it, if you can get a few more points of burn damage out of her why not do it, right? I just didn't know if this was technically a "legal" move or not.

ElderCheese on Rakdos Party

7 months ago

I may be going nuts but I think you have recommended I change my Chandra for the same Chandra that I run. I do in fact run Chandra, Fire of Kaladesh  Flip who can though only rarely turns into Chandra, Roaring Flame  Flip. She is a great enabler for Rakdos himself and can turn into a pretty okay planeswalker

Atony1400 on Official missing/incorrect card/token thread

8 months ago

@Wiinsomniacs, I had a plan to catch up on all the SDCC promos since 3 weeks ago, but only got around to Chandra, Fire of Kaladesh  Flip/Chandra, Roaring Flame. I'll go add Nissa, Vastwood Seer  Flip/Nissa, Sage Animist  Flip!

Atony1400 on znancekivell

9 months ago

The Chandra, Fire of Kaladesh  Flip and Chandra, Roaring Flame SDCC promo has been added! Thanks for your comment!

Zaueski on MTG Wallpapers

10 months ago

http://magic.wizards.com/en/articles/media/wallpapers (Sorry can't get the link to work)

This has a lot of different card arts, otherwise I'd just google the card name + wallpaper. So say something like Chandra, Roaring Flame  Flip Wallpaer into google and it should give ya something.

jawz on Jori En, Ruiner of Friendships

1 year ago

I gave it a bit of a try. I had a great turn 4 in one game, where I got to untap with a Chandra, Fire of Kaladesh  Flip against a creatureless opponent. I had Chandra ping the opponent for one, cast an Abbot of Keral Keep to untap Chandra, the Abbot revealed a land I then played, I tapped Chandra again to ping the opponent, played a Skin Invasion  Flip on Chandra and untapped her, attacked with her, cast Titan's Strength on her, untapping her again, she dealt 5 combat damage, I tapped her again to ping the opponent, triggering her transformation, which triggered the transformation on Skin Invasion  Flip and then did the plus ability on Chandra, Roaring Flame for another 2 damage. All in all a nice 10 life swing turn.

Now, that was probably a little too ridiculous even with the 10 life swing payoff to be worth it, but it was a lot of fun when it happened. Overall though, I struggled getting the lands I needed from the deck. If you're going to run light on lands, it's risky to run lands that come into play tapped. I don't think the Wandering Fumaroles are better than basic lands in this deck where you're hoping to just draw four lands and a lot of cheap spells.

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