AEther Flash

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition Uncommon
Classic Sixth Edition Uncommon
Weatherlight Uncommon

Combos Browse all

AEther Flash

Enchantment

Whenever a creature enters the battlefield, ther Flash deals 2 damage to it.

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AEther Flash Discussion

NV_1980 on Death by pain

5 days ago

I think Bloodchief Ascension and Waste Not could both be very powerful in this deck. I'd cut AEther Flash and Artificer's Hex for them. I'd add Pariah's Shield and replace Everlasting Torment with it. Attach it to your commander to make yourself completely immune from any damage.

MartialArt on I Must Stax You a Question

1 week ago

Good to hear that it helped.

How about Lotus Vale? It's cheap on money and produces a lot of mana. I know you have to sacrifice lands for it but it comes into play untapped and interacts well with static orb.

I would definetely add Peacekeeper since once you can stall the game you win with this deck.

I would not run damage reduction. You already go for risk so why not going full risk? You could add Armageddon since it really interacts well with your punisher cards. Or Zuran Orb and Balance. And there was an enchantment that lets you discard lands to deal damage. This would be interesting here.

For card draw I would suggest looting instead. Faithless Looting and the likes let you skip cards till you get to those you want. The time you buy yourself will be your biggest card draw. All you need are the right cards.

I would still suggest to cut the Arbiter and the Amulet and add more things that interact really good with your strategy like this Peacekeeper.

How about AEther Flash to get rid of most small creatures coming into play. If you add 4 Sol Ring as ramp you can play this turn 2. Anger of the Gods helps keeping the board clean.

Btw.. If you like stax take a look at my mardu stax commander if you want. I can always use some suggestions to make it even nastier: Marchesa Stax - bow before me
If you don't have some I gladly take praise as well. X'D

I hope these ideas help. Greets MA.

TheMadRocketeer on Red / Green Weenie Roast

2 weeks ago

Considering a couple of Wild Growths in place of some of my other ramp, just to go a little faster. Not sure what I'd swap out, but it wouldn't be Frontier Siege. Love that thing.

A couple of tough early drops, like Leatherback Baloth would be great too, but more / better burn might do more, especially instant speed (so it can stack on top of AEther Flash). Disintegrate or one of its cousins would do nicely in that slot.

In all cases, though, what to remove to make room? Sigh.

TheMadRocketeer on Red / Green Weenie Roast

3 weeks ago

Still experimenting with the card list.

Tested against a deck that ran Dictate of Erebos with cards like Endless Cockroaches. Painful. Best answer was to try to wait and just use flyers when they came out, but he had sac outlets as well, so no-go.

First Cut:
Out:
1x Barbed Foliage (Didn't do much. Would work against endless 1/1 tokens, as in a Presence of Gond deck.),
1x Caltrops (Didn't do much. See comment just above.),
1x Flamewake Phoenix (nonbos with AEther Flash).
In:
1x Sylvan Primordial,
1x Polis Crusher (to help with enchantments),
1x Ember Swallower,
1x Chandra's Ignition.

Will Try Next:
Out:
1x Sylvan Primordial,
1x Polis Crusher (May keep after all.),
1x Ember Swallower.
In:
2x Natural End (Helps with non-creature problems. My ramp supports this over Naturalize.),
1x Fleetfeather Sandals (Very useful. Wanted another. Bladed Pinions would be good in this slot too.).

AEther Flash has been good, but it comes out late against some decks. If I drop them, I could add back in Flamewake Phoenix and Polis Crusher.

xrex479 on Zurgo's toolbox of death

4 weeks ago

dlamars since I don't have to worry about other creatures, I like using Lethal Vapors. It kills creatures that enter and I can get an extra turn out of it. Tainted AEther might be useful but every time I cast my Commander I'll have to sacrifice a land, and in the longer grindy games he gets up to 15 cmc. There are also lots of graveyard reanimate decks in my meta so sacrificing creatures is nothing to them. I use AEther Flash instead.

Thanks for the advice though, do you have a Zurgo deck on this site?

The7thBobba on And Then There Were None (Mogis)

1 month ago

This is freakin brutal! Well done, good sir! Might I suggest AEther Flash? It can kill a lot of minor threats :) stay frosty!

McDeity on Niv-MIzzet Competitive Duel Commander

3 months ago

Propaganda, Collective Restraint, Burning Sands, AEther Barrier, Pendrell Mists, Overburden, Smoke, Mudslide, Crawlspace, Meishin, the Mind Cage, and possibly AEther Flash could all be good, depending on your meta and list. The Tabernacle at Pendrell Vale is likely the best, but is typically out-of-budget for most players. Combine those with some wraths, and you should be set to survive until you can combo out. Without seeing your deck though, all of this is kinda a shot in the dark.

greatdevourer on Anti Azami lady of scrolls

3 months ago

I agree with MagicalHacker. I think Surrak Dragonclaw would be a much better commander to kill off Azami. Green and red both have a lof of 'can't be countered' creatures. Consider Great Sable Stag and Mistcutter Hydra, pro blue and it's gonna hit the table. Also gets you Vexing Shusher and Treetop Village.

Don't forget to look at things like Stranglehold and Ugin's Nexus to negate the extra turns. Consider Boseiju, Who Shelters All to force things like Wrath of God or Curse of the Swine to help negate some of his cards. AEther Flash could help kill his creatures. Banefire for direct damage.

I think you have a lot of options if you don't go for a blue vs blue matchup.

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