AEther Flash

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Weatherlight (WTH) Uncommon

Combos Browse all

AEther Flash

Enchantment

Whenever a creature enters the battlefield, ther Flash deals 2 damage to it.

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AEther Flash Discussion

smitm901 on Mogis, Paragon of Attrition

3 weeks ago

Thanks for the idea, I never really thought about how vulnerable to non-basic land hate my deck was and the additional basics will make it run smother since I have enough dual lands for potential color problems. if you are planning on going Death Pits of Rath + AEther Flash, I would recommend running Festering Evil, cuz of the oppressiveness of the Death Pits of Rath + Festering Evil.

chubba on Mogis, Paragon of Attrition

1 month ago

really like your list. +1 from me. im thinking about adding these Death Pits of Rath + AEther Flash to mine. Here's my list, Mogis, God of Mans Laughter. Let me know what you think.

One thing i would consider, you have 7 lands that enter tapped. This is not counting the Rakdos Carnarium or Temple of Malice because those are great enter tapped lands but life gain lands could be swapped out for basics and the Rakdos Guildgate.

NV_1980 on

2 months ago

I think Bloodchief Ascension and Waste Not could both be very powerful in this deck. I'd cut AEther Flash and Artificer's Hex for them. I'd add Pariah's Shield and replace Everlasting Torment with it. Attach it to your commander to make yourself completely immune from any damage.

MartialArt on I Must Stax You a Question

2 months ago

Good to hear that it helped.

How about Lotus Vale? It's cheap on money and produces a lot of mana. I know you have to sacrifice lands for it but it comes into play untapped and interacts well with static orb.

I would definetely add Peacekeeper since once you can stall the game you win with this deck.

I would not run damage reduction. You already go for risk so why not going full risk? You could add Armageddon since it really interacts well with your punisher cards. Or Zuran Orb and Balance. And there was an enchantment that lets you discard lands to deal damage. This would be interesting here.

For card draw I would suggest looting instead. Faithless Looting and the likes let you skip cards till you get to those you want. The time you buy yourself will be your biggest card draw. All you need are the right cards.

I would still suggest to cut the Arbiter and the Amulet and add more things that interact really good with your strategy like this Peacekeeper.

How about AEther Flash to get rid of most small creatures coming into play. If you add 4 Sol Ring as ramp you can play this turn 2. Anger of the Gods helps keeping the board clean.

Btw.. If you like stax take a look at my mardu stax commander if you want. I can always use some suggestions to make it even nastier: Marchesa Stax - bow before me
If you don't have some I gladly take praise as well. X'D

I hope these ideas help. Greets MA.

TheMadRocketeer on Red / Green Weenie Roast

2 months ago

Considering a couple of Wild Growths in place of some of my other ramp, just to go a little faster. Not sure what I'd swap out, but it wouldn't be Frontier Siege. Love that thing.

A couple of tough early drops, like Leatherback Baloth would be great too, but more / better burn might do more, especially instant speed (so it can stack on top of AEther Flash). Disintegrate or one of its cousins would do nicely in that slot.

In all cases, though, what to remove to make room? Sigh.

TheMadRocketeer on Red / Green Weenie Roast

2 months ago

Still experimenting with the card list.

Tested against a deck that ran Dictate of Erebos with cards like Endless Cockroaches. Painful. Best answer was to try to wait and just use flyers when they came out, but he had sac outlets as well, so no-go.

First Cut:
Out:
1x Barbed Foliage (Didn't do much. Would work against endless 1/1 tokens, as in a Presence of Gond deck.),
1x Caltrops (Didn't do much. See comment just above.),
1x Flamewake Phoenix (nonbos with AEther Flash).
In:
1x Sylvan Primordial,
1x Polis Crusher (to help with enchantments),
1x Ember Swallower,
1x Chandra's Ignition.

Will Try Next:
Out:
1x Sylvan Primordial,
1x Polis Crusher (May keep after all.),
1x Ember Swallower.
In:
2x Natural End (Helps with non-creature problems. My ramp supports this over Naturalize.),
1x Fleetfeather Sandals (Very useful. Wanted another. Bladed Pinions would be good in this slot too.).

AEther Flash has been good, but it comes out late against some decks. If I drop them, I could add back in Flamewake Phoenix and Polis Crusher.

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