|Commander / EDH||Legal|
Printings View all
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
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Whenever a creature enters the battlefield, ther Flash deals 2 damage to it.
AEther Flash Discussion
3 months ago
Had an interesting 1v1 play-through on this against an Edgar deck. That deck would probably run all over this one 8/10 times.
I had Stormbreath Dragon (not monstrous), Glorybringer and Zirilan of the Claw out. I had Glorybringer up a few turns and had exerted to clear some of the board by pinging and had kept things locked down with AEther Flash . My opponent had just tutored for Austere Command , but couldn't cast it on their turn. They had one creature untapped on their side and they were sitting at 30 life. I was sitting on 6 mana and had Final Fortune in my hand.
I tapped 3 and Zirilan to tutor out Tyrant's Familiar and swung. Tyrant's Familiar dealt with the one blocker and allowed all three to get through for 15 (after Tyrant's Familiar added +2/+2). In my second main phase I use the Final Fortune with my remaining 3 mana. After untapping, I tutor again with Zirilan of the Claw and go get Mana-Charged Dragon . With my remaining three mana I add +2/+0 to the Mana-Charged Dragon and I am able to swing for another 15, taking my appointment out.
This is exactly what this deck is designed to do - tutor for answers and a wincon. I don't think it will work often and it will struggle even more in multiplayer, but in 1v1, it is fun. I need to play test some more.
4 months ago
AEther Flash seems like a good fit for this deck. You don't have that many creatures that die to it, and the ones you do have should be hitting the battlefield before you play Flash. Meanwhile, it gives you an assist on killing any larger creatures that opponents play.
Jori En, Ruin Diver also seems like a natural fit for a deck that is probably playing two spells per turn on a regular basis.
Neat deck! I've always thought that Tibor and Lumia could make for an interesting commander.
4 months ago
Hey, saw your forum topic asking for help. Welcome to TappedOut :)
This is very low budget deck, less than $30, therefore all my card suggestions will be $1 or less. There's several budget cards that can replace current cards here. I'll first list all card suggestions for you to consider and then explain.
Cards to consider adding:
For your overall deck:
- Command Tower
- Haven of the Spirit Dragon
- Game Trail
- Dragon Tempest
- Dragon's Hoard
- Talisman of Impulse
- Prismatic Lens
- Mind Stone
- Dragonlord's Servant
- Lathliss, Dragon Queen
- Scourge of Valkas
- Sarkhan's Triumph
- Signal the Clans
- Fierce Empath
- Kodama's Reach
- Elemental Bond
- Creeping Renaissance
For against Goblins:
- Circle of Flame
- AEther Flash
- Sweltering Suns
- Mizzium Mortars
The card suggestions for your overall deck are cards that can help in all matchups not just against your Goblin opponent. Command Tower and Haven of the Spirit Dragon are Rainbow lands they can make mana of any color (red or green) to cast Dragons. Tower is one of the best lands for multicolor decks in all of Commander. Mana it makes can be used to cast any spell.
Dragon Tempest and Dragon's Hoard are excellent Dragon tribal cards. Tempest giving haste to Dragons as well as a source of damage to a target opponent or creature whenever a Dragon comes into play is very strong. Haste with big powerful Dragons makes them much more threatening to your opponents especially when they get double strike from Atarka. Hoard is a Rainbow mana rock, it can make any color of mana to cast any spell. This is great and another reason it's good is it can be a source of repeatable draw because of Dragons. You put a counter on it when a Dragon ETB (enters the battlefield); can then remove a counter to draw a card.
Talisman of Impulse , Prismatic Lens and Mind Stone are two drop mana rocks. Early game mana rocks and land ramp spells ( Cultivate , Kodama's Reach , Nissa's Pilgrimage ) are cards you want with Dragons. You need early game plays and ramp is the best thing you can do since the faster you can play your big Dragons the more pressure you put on your opponents and the faster you can kill your opponents. Adding more ramp is a good way to beat your Goblin opponent because if you land a big Dragon faster than normal then Goblins will have a hard time dealing with it.
Lathliss, Dragon Queen and Scourge of Valkas are two very good budget Dragons because they give you more value when you play more Dragons, they are also excellent when both are on the battlefield. Lathliss creates Dragon tokens and Scourge does damage to target opponent or creature whenever a Dragon ETB. When a Dragon token is created this means it ETB. The token will trigger abilities of cards like Scourge, Tempest, Hoard, Elemental Bond , etc. Glorybringer is a powerful five drop budget Dragon who can be a repeatable single source of 4 damage to target nonDragon creatures. He's a repeatable way to kill Krenko.
Sarkhan's Triumph and Signal the Clans are budget instant creature tutors to search your library for a specific Dragon such as Lathliss or Steel Hellkite and it put into your hand. Harmonize is good draw for four mana and Elemental Bond can be repeatable draw when Dragons ETB. Magmaquake is an instant creature board wipe that doesn't hurt your Dragons, best of all it can kill all Planeswalkers if you put enough mana into it.
Against your Goblin opponent you want repeatable damage effects. Circle of Flame and AEther Flash do this; Circle prevents your opponent from attacking with 1/1 creatures because any 1/1 creature who attacks will die. Flash does 2 damage to each creature including your own creatures when they ETB. Doing 2 damage to Dragons doesn't kill them, but doing 2 damage to every Goblin that ETB can prevent your opponent from even playing Goblins.
The number one target to kill against Goblins is the Commander Krenko, Mob Boss because his ability can keep making Goblin tokens and this can get out of hand pretty fast. When Krenko dies he goes to the Command Zone, but this can delay your opponent long enough for you to stabilize with a Dragon or two. Incinerate and Mizzium Mortars ; you want a few more low mana cost targeted removal spells that can do 3 or more damage just to be able to kill Krenko. Mortars is unique because for six mana it can instead do 4 damage to just all your opponents creatures.
Early game board wipes are also good against Goblins. Pyroclasm , Sweltering Suns and Slagstorm are budget board wipes that can be cast turn two, three or four which can cripple your Goblin opponent. Sweltering and Slagstorm do 3 damage to all creatures this means they will more times than not kill Krenko since he has 3 toughness, but your Dragons will be fine since most have more than 3 toughness.
If you like some of these card suggestions I can help you to make cuts.
Good luck with your deck.
4 months ago
Pour niaiser avec le Enrage :
D'autres sources pour ping tes créatures :
D'autres idées :
5 months ago
If MLD is acceptable in your playgroup you could run a few and play them when you stick a strong enchantment like Revel in Riches or Black Market to pull ahead. In that case play ones that destroy everything but enchantments like Obliterate and Decree of Annihilation.
Fervor and Goblin Assault aren't doing much for you in a control shell. I could see the need for a token producer if you were playing Smokestack and friends but on your current build it only creates a suicide grunt.
If you want to pursue the discard route I suggest Oppression, Painful Quandary, and Words of Waste, Waste Not, and Myojin of Night's Reach. If you're going for reanimator I'd suggest Anvil of Bogardan as well to get the plays going faster.
5 months ago
I LOVE the enrage mechanic and I have been idly sitting on a goldmine of cards that abuse it.
Also props to the original Enrager Vigor and he should be in your deck :)
Pyrohemia is a token killer, life eater, enrage enabler all in one glorious package. Sure a board wipe will make you lose it but in the meantime you can keep weenie x/1 and x/2 tokens at bay as most of your creatures have 3+ toughness,
AEther Flash is a pet card of mine and acts like a second Pyrohemia. The only problem with it is it doesn't work well with Polyraptor as it creates an infinite non-optional loop that if you or another player are unable to stop leads to a draw according to MTG rule 421.4. Thankfully Gishath doesn't force you to put all Dinos revealed into play so only a Lurking Predators like effect would cause something like this.
Lightmine Field is another enchantment that works like pillowfort card preventing players from swinging out with creatures and is yet another enrage triggering ability.Iroas, God of Victory combos quite well with this making your creatures immune the damage as well as granting menace.
6 months ago
In my version of this deck I've taken out Heat of Battle and AEther Flash simply because my meta isn't heavy on token decks and I moved those cards to the sideboard, but I see how they can be incredibly useful if you play against tokens more often. My meta has more Stax and Combo oriented commanders, so if I reveal my take on this deck eventually I will have different card preferences simply due to meta calls. I intend to gear the deck around more value pieces rather than going a Stax route because mono-red is a color I find hard to pull off the consistency I want in a deck, and since I don't have to worry as quite as much about tokens, I mainly need to focus on breaking parity with Stax and killing the Combo players.
However, there is someone who occasionally uses a Talrand deck that could be problematic, and AEther Flash solves that token issue.
8 months ago
What're your thoughts on AEther Flash? I know it's a bit of a bizarre cards, but it outright kills Najeela, Tymna, Tana, and most mana dorks on the spot. And while it shuts down your mana dorks and Notion Thief, it does the same to opponents' thieves.
Unfortunately it doesn't hose flash hulk but it hoses quite a few powerful decks.
I know it might be completely off the mark, but I thought it was at least worth asking.
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