Chandra, Fire of Kaladesh


Chandra, Roaring Flame


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) None
Magic Origins (ORI) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Chandra, Fire of Kaladesh

Legendary Creature — Human Shaman

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

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Chandra, Fire of Kaladesh Discussion

tiagompm on The Heat of War (Budget)

3 weeks ago

Thanks for the tip, this combo is very powerful and has a very reduced mana cost!I also think that the Chandra, Fire of Kaladesh  Flipdoes not fit very well but, no problem, for one more mana I put a Chandra, Torch of Defiance and that yes fits very well ...I have difficulty knowing what shot to put two Vexing Devil and one Chandra, Torch of Defiance... Thanks!

PembrokeWelshCorgi on The Heat of War (Budget)

3 weeks ago

Squirrelbacon The deck mostly focuses on dealing damage with things that are already in play, so Chandra, Fire of Kaladesh  Flip wouldn't work so well.

Squirrelbacon on The Heat of War (Budget)

3 weeks ago

Yes, you should be able to sac Vexing Devil to Fling and Soul's Fire. As they decide to take for, the trigger goes on the stack so you'd then be able to target it with 4 damage on the stack to sac to another effect... I think.

To further have this supported, you can sac into spot removal, and the creatures have to enter play so it is a legal target... Kinda weird to think about though!

Also, have you though about Chandra, Fire of Kaladesh  Flip or is it just a little to slow with not enough spells... I'm unsure if she fits but if she does she looks great.

clayperce on Can someone please explain to ...

1 month ago

Firedrinker Satyr was amazing at Pro Tour Origins but I haven't seen him much since then. Though he showed up in a RDW list a while ago at a small Modern tournament.

He was also tearing it up in 1v1 Commander for a while, as one of the 99 in Zurgo Bellstriker or Chandra, Fire of Kaladesh  Flip decks.

Good luck (and skill) with your brew!

Garchomp98 on Planeswalker tribal

1 month ago

Captain Sisay, Atraxa, Praetors' Voice, Maelstrom Archangel, Doubling Season

Can't see any real use for Chandra, Fire of Kaladesh  Flip, Steam Augury, Tibalt, the Fiend-Blooded (since you dont have Doubling Season he's way too slow), Mechanized Production and Deploy the Gatewatch. The last card won't work in this deck.. I had the exact same deck idea only with 25 walkers and even then it didn't work all the time.

Vayder84 on Mono Red

1 month ago

I would suggest maybe a Chandra or two. Chandra, the Firebrand, Chandra, Pyromaster or Chandra, Fire of Kaladesh  Flip

Ender666666 on Doesn't Play Well With Others (Creatureless Red)

2 months ago

Funny you mention Primal Amulet  Flip. I just bought one for my Neheb, the Eternal brew and thought that I need to get one for this. I like it a lot.

I have thought about adding other Chandras, but I look at this deck as kind of a first-person sort of thing where YOU are Chandra, Fire of Kaladesh  Flip, and these are your spells.... So I think I'll pass on adding multiple identities, lol.

Thanks for the compliment, I've been tuning this deck since before Chandra, Fire of Kaladesh  Flip came out, and have a lot of fun playing the challenge of a creatureless deck in EDH multi-player

DreadnoughtMTG on Forging Rage - Shaman Tribal

3 months ago

Hey sorry for the late response! This deck actually catches people off guard rather often. Rage Forger's effect is incredibly powerful. I will say, this isn't up to date with what I play though. I dropped the Aether Vials for Atarka's Command (although Lightning Bolt could be just as good or better) and I haven't actually tested it along with Metallic Mimic (I originally had Adaptive Automaton which was good but slightly slow).

I think there's an argument to drop the overall CMC slightly by shaving some Eternal Witness and Wolf-Skull Shaman for some number of Experiment One; he isn't a shaman but more than anything you just need creatures with counters so he should be good. You could try -1 Eternal Witness, -2 Wolf-Skull Shaman, +3 Experiment One. The combo of Eternal Witness with Collected Company has won me so many games that I wouldn't want to drop below the 3.

I've tested Twinflame a bit since copying Rage Forger is obscene, it's been tough to figure out whether it's worth it since I've rarely seen it in competitive games. Tilonalli's Skinshifter seems pretty decent since the copy is theoretically repeatable and he's another body on the field but I haven't picked any up to try them out. If you ever swing with a handful of creatures and two Rage Forgers in play, the game will just about end on the spot. Similarly, I always wanted to test Chandra, Fire of Kaladesh  Flip but haven't had the chance. She just seems like great synergy in the deck. Chances of dealing damage with her are slightly increased with Rage Forger and her walker side fits well to close out games.

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