Back:Chandra, Roaring Flame
|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Chandra, Fire of Kaladesh
Legendary Creature — Human Shaman
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
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Chandra, Fire of Kaladesh Discussion
1 week ago
2 weeks ago
Also 5 Titan-esque creatures seems like too many, especially because you don't have much acceleration. I know grindy decks can go long, so its nice to have some beef at the top, but that seems like too many. Maybe cut 2 or 3.
Demonic Tutor is nice, but it doesn't really do that much for you to warrant having 4 points. If you can swing it, I think that having Mox Jet and Mox Emerald would help you more than the Tutor and Strip Mine, but I know that's big ask.
Power aside, I think your deck would benefit from having some more acceleration, with more than half your deck being 3 and 4 drops.
I know a lot of Highlander is seasoning to taste, but I'd try to work in Fatal Push and/or Flame Slash, because they're good and lowers your curve some. I'm also a mark for Flametongue Kavu and Kalitas, Traitor of Ghet, maybe over Bloodline Keeper.
1 month ago
I personally use Liliana and love it. It really depends on what you like though. I have seen a nasty deck using Chandra. If you go burn or aggro definitely Chandra, Fire of Kaladesh.
1 month ago
I would add in Braid of Fire and Vedalken Orrery. Vedalken Orrery is just a good card overall to make your sorceries be able to do more. Braids of Fire can be sweet with Vedalken Orrery as extra mana, plus Hammer of Bogardan could be brought back in the upkeep, cast in the upkeep, and brought back depending on how much mana is on it. Also, any spells with X in the cost become significantly better if you can cast them in your upkeep with Vedalken Orrery. I also don't see Bonfire of the Damned, I feel like that is a great red card to have in a burn type deck. I understand you are going somewhat chandra tribal here, but Satyr Firedancer is another one I feel like could be a great addition.
A decent tutor for your deck could be Gamble. It will backfire occasionally, but it's one of the only thing red has as a decent tutor.
I also want to let you know that Chandra, Roaring Flame Flip cannot kill anyone with commander damage. The 21 damage rule has been changed to only be COMBAT damage. Unless Chandra, Fire of Kaladesh Flip attacks someone for the damage, you still have to damage them equal to their life total.
1 month ago
When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).
Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.
For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.
Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.
Also Keldon Megaliths can be good, along with many other utility lands for red.
If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.
2 months ago
Thanks for the feedback Brodysseus! And for the clarity on Chandra's Ignition, I had not thought of using it as a ritual but now it is glaringly obvious lol.
I do have a suggestion regarding your changes earlier today. having you considered Chandra, Fire of Kaladesh as opposed to Lobber Crew? I feel like she would be better since she untaps for red, and she should be pretty easy to flip. I also think that if she sticks to the field long enough for her ult (unlikely) she would end the game easily.
4 months ago
Since I have already created threads that list commanders and planeswalkers by home plane, I shall now create a thread that lists legendary creatures who have appeared in core sets by home plane.
As with my previous lists, I shall first list the planes known to be home to at least one legendary creature who has appeared in a core set alphabetically by name, and then list each legendary creature from that plane who has appeared in a core set alphabetically by name. If that creature is from a specific region of that plane or is a member of a specific faction on that plane, I shall list that region or faction in parenthesis after their name.
Legendary Creatures Show
Nefarox, Overlord of Grixis (Grixis)
What does everyone think of this list? Is it sufficiently informative? Have I improperly labeled any creatures? Any feedback would be greatly appreciated.
4 months ago
I expect I'm not the first person to say this but I want to make Commander decks for the Archenemy: Nicol Bolas set. I figure it would be a lot of fun and something nifty to have.
I will be wanting all decks in paper, as that's when they will be played. I will want them (semi)balanced, as in the Archenemy doesn't win every game but has a good chance.
I figure this also gives me an opportunity to add Gatewatch members that aren't playable in the box set. Ajani, Jace, and Liliana are all missing.
Doing this creates a Commander decision issue. Would I use the creature cards? If I did that, Ajani couldn't have a deck.
- Nicol Bolas
- Kytheon, Hero of Akros Flip
- Jace, Vryn's Prodigy Flip
- Liliana, Heretical Healer Flip
- Chandra, Fire of Kaladesh Flip
- Nissa, Vastwood Seer Flip
There is also the possibility of using their namesake cards as the Commander. This would give it a better feeling of Planeswalkers battling as each would at least be in the Command Zone and would be much easier to cast each game.
- Nicol Bolas, Planeswalker
- Gideon Jura
- Jace Beleren
- Liliana Vess
- Chandra Nalaar
- Nissa Revane
- Ajani Goldmane
Along the same line of using a Planeswalker as the Commander, I could just pick their best version to use that.
The question would then be, what to do for Nissa and Ajani? Would I use Mono Walkers, or their Multi colored cards for more variety. What supports this idea is that Nissa's Precon deck is .
I believe Ajani would probably be the better strategy, but fits thematically as that was the Walker released in the Ajani v. Bolas Duel Deck.
Anybody have thoughts, opinions, help to offer? Commander choices will be important, whether the decks have other Planeswalker cards in them matters, overall deck strategy for each character would help.