Chandra, Fire of Kaladesh


Chandra, Roaring Flame


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Magic Origins (ORI) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Chandra, Fire of Kaladesh

Legendary Creature — Human Shaman

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

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Chandra, Fire of Kaladesh Discussion

Elf0491 on Mayael's Big Boy Club

1 week ago

Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:

Remove: Chandra, Fire of Kaladesh  Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.

Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.

Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.

Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.

Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.

There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!

ZorrosRage on Searing Flesh

3 weeks ago

Chandra, Fire of Kaladesh  Flip could be fun and easily flipped here

Boza on Pattern Recognition #81 - Liliana

2 months ago

Great story and it really shows how more nuanced Lili is compared to other characters - she has, literally, a lot more going for her than all other main Gatewatch planeswalkers.

In fact, she is one of the few with growth and progression and an actual arc (the other I can think of is Ajani).

Chandra goes from rebellious teenager at the start (Chandra, Fire of Kaladesh  Flip) to really rebellious teen by the end of arc (Chandra, Torch of Defiance).

"Jace Beleren (sigh)..." perfectly describes his character arc - it has the same curve as the average ironing board.

Nissa had something interesting going for her - she was quite racist - but was retconned into oblivion and her role in the story is to go on a new plane and connect with the mana of the land (only planeswalker that still does that).

Gideon has always been a noble protector of everyone he meets, a Captain America of sorts. He does not have many other moods.

Liliana goes from sad for accidentally liching her brother, to elated by the new power, to terrified of losing her youth, to setting out to restore, to figuring out being under the thumb of some demons does not sit well with her, to actually doing something about it by killing off her demons, to being terrified again of her new fate under Bolas. She does not have an arc but an undulating curve that really permeates her character.

Karns_Pyromancer on Thoughts on Warping Wail?

6 months ago

I didn't like it in my Chandra, Fire of Kaladesh  Flip deck. Never seemed useful.

multimedia on Rakdos, Lord of Riots

7 months ago

Hey, you asked me for more help. lupin5th's gave you good advice. Add pingers, cards that have an activated ability that can do damage to an opponent thus making them lose life. Letting you cast your Commander or reduce the CMC of a another creature to cast. Play cards that don't require you to spend any additional mana to make an opponent(s) lose life this way you can really benefit from reducing the CMC of a creature.

To expand on Lupin5th's suggestions consider adding these cards:

It looks like you have a Demon theme here as the high end creatures, that's fine, but understand that you really need enablers, cards that can make your opponent's lose life before you can realistically play a large amount of these high CMC Demons.

Rakdos, Lord of Riots has double red in it's CC. You're not playing enough red sources in the manabase to consistently be able to play your Commander. 26x Swamps are not needed, you can cut a lot of these for some Mountains and more dual lands. All my suggestions are also red, some even have double red CCs, to include these cards you'll want a lot more red sources in the manabase.

Cards to consider cutting:

  • Abhorrent Overlord
  • Apocalypse Demon
  • Havoc Demon
  • Nefarox, Overlord of Grixis
  • Sangromancer
  • Shadowborn Demon
  • Xathrid Demon
  • Assault Suit
  • Staff of the Death Magus
  • Worn Powerstone
  • Reign of the Pit

tiagompm on The Heat of War (Budget)

8 months ago

Thanks for the tip, this combo is very powerful and has a very reduced mana cost!I also think that the Chandra, Fire of Kaladesh  Flipdoes not fit very well but, no problem, for one more mana I put a Chandra, Torch of Defiance and that yes fits very well ...I have difficulty knowing what shot to put two Vexing Devil and one Chandra, Torch of Defiance... Thanks!

PembrokeWelshCorgi on The Heat of War (Budget)

8 months ago

Squirrelbacon The deck mostly focuses on dealing damage with things that are already in play, so Chandra, Fire of Kaladesh  Flip wouldn't work so well.

Squirrelbacon on The Heat of War (Budget)

8 months ago

Yes, you should be able to sac Vexing Devil to Fling and Soul's Fire. As they decide to take for, the trigger goes on the stack so you'd then be able to target it with 4 damage on the stack to sac to another effect... I think.

To further have this supported, you can sac into spot removal, and the creatures have to enter play so it is a legal target... Kinda weird to think about though!

Also, have you though about Chandra, Fire of Kaladesh  Flip or is it just a little to slow with not enough spells... I'm unsure if she fits but if she does she looks great.

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