|Commander / EDH||Legal|
Printings View all
|Masters Edition III (ME3)||Uncommon|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
Combos Browse all
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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1 week ago
chubba: Thank you so much!
draconaspyrothanus: That's exactly what Recall and Yawgmoth's Will are in the deck for. In fact, while they have other utility, almost their entire purpose is to be able to get back Phyrexian Altar and Rooftop Storm in emergencies.
2 months ago
Hey The_Baneslayer and thanks for your input. I have to agree on the landbase, so far it's underwhelming, especially with BB costs so I'll atleast add the cheap duals providing black. I really like Second Sunrise too, (Faith's Reward is an option too). So far Recall, Call to Mind, Deja Vu, Relearn, Scribe of the Mindful, Archaeomancer and Pull from the Deep are something to consider, but not sure how many and which to implement ?
I've avoided combos in this to not have to have emphasis on the tutoring. But if I decide to go with the combo I understand I need to have a few to pull it off atleast once in a lifetime.. I dislike combos in EDH simply for the requirement of tutoring :(
6 months ago
I'm just going to list off a bunch of cards that I think would benefit this deck a lot -
Also I see you have a grand total of five cards that keeps Ojutai untapped. Brave the Sands, Always Watching , Ajani Steadfast, Minamo, School at Water's Edge, Angelic Field Marshal, Heliod, God of the Sun are among the good ones in my opinion.
I'm finding I change a few cards in my deck once or twice a week, cause Ojutai isn't terribly synergistic. I'll be in touch as the deck changes/grows.
You're deck is very controlling and artifact centric, I like it a lot, there's room for refinement though. Impressive gear regardless, this deck works when it hits a few key cards I'll bet.
7 months ago
I gave it some more thought. I'm thinking of adding Peregrine Drake and/or Great Whale in addition to Paradox Engine. They can generate infinite mana with various combinations of Time Elemental, Capsize, High Tide and Caged Sun, which can bounce all enemy permanents.
Two other possible additional payoff cards might be Whispers of the Muse and Blue Sun's Zenith. Whisper is pretty low opportunity cost and can draw my entire deck when going infinite. Blue Sun's Zenith can mill out at least one opponent.
This would require a bunch of cuts. Some possible cuts: Ulamog's Crusher, Mulldrifter, Windfall, Sphinx of Uthuun, Deep-Sea Kraken, Recall and something else (maybe Artisan of Kozilek or Aether Gale... or maybe both and add Temporal Adept or Temporal Fissure.
I wonder if Empress Galina is worth it...
7 months ago
Great deck! +1
I really like your increased focus on keeping Braids around, and I have a few suggestions that could make the deck more consistent at phasing Braids out. Dizzy Spell can transmute into Vanishing and Drift of Phantasms into Vodalian Illusionist. Both Long-Term Plans and Noble Benefactor can get anything you want, but are not really efficient enough for combo and therefore fits your budget restraints. These are tutors and that might not be the direction you want to take the deck in, however. Recall also lets you get important stuff back from your graveyard,
I've also found, since I just started building my own take on Braids, that there are many ways to generate large token numbers in a deck with her as general. Some of the more powerful (such as Master of Waves and Chasm Skulker) don't meet the 2DH restrictions, but others - like Meloku the Clouded Mirror bouncing your lands on the opponent's end step to re-play them with Braids ability and Homarid Spawning Bed sacrificing your big creatures to make a ton of 1/1s. Even Monkey Cage can do some heavy lifting if you can get one of your bombs down afterwards, though that might require Paradox Haze which doesn't make the cut. The cards really shine when in a token shell, but specifically Homarid Spawning Bed may be worth considering since another sac outlet rarely is a bad thing.
Hope some of this jolts your imagination, your deck surely gave me som ideas!
7 months ago
Sorry all for the late reply. I hadn't noticed all the comments.
I actually came to this deck to make notify of some changes, for those curious.
Out: Trinket Mage, Coralhelm Commander, Deadeye Navigator, Dissolve, Aeon Chronicler, Aether Gale, Trailblazer's Boots, Soramaro, First to Dream, Mnemonic Wall
In: Forbid, Recall, Dissipation Field, Time Stop, Amnesia, Long-Term Plans, Mirror-Mad Phantasm, Ivory Tower, Kefnet the Mindful
To Leumas, yeah, Coralhelm Commander didn't do a whole lot in this deck, and has been cut. I never found myself wanting to bother with leveling it up. My initial thought was it would make for a nice flier with spare mana. Not worth it though. Chasm Skulker was in this deck before Kami was the commander, and it was fun, but with the return to hand effects I have in this deck, I either lose the counters on it, or if it's been destroyed, I lose the tokens. It's good, but not so much for this build. Ebony Owl Netsuke I do like as well, but I am specifically trying to stay away from effects like that. It's just personal preference. Quest for Ula's Temple is great too, but I don't want anyone knowing anything have in my hand, and it also suffers from my own return to hand spells like Devastation Tide. I could see Sphinx's Tutelage being in here at some point though. I will keep it in the maybeboard. Thanks!
To Love-in-Theory, you'll see I just added Kefnet the Mindful. It seems really broken for this deck, and I'm excited to see it hit the field. I like Levitation, but my deck usually doesn't swing unless I can get a little hit in, or when there is one opponent left, in which case this deck can easily defeat that last opponent after I've crafted my hand the whole game. Soramaro, First to Dream wasn't bad, but it wasn't doing a whole lot for me either. It's been cut for now. Patron of the Moon has come up minimally since I've added it, but I haven't been upset to see it, and it feels nice to be able to jettison land from my hand. Magus of the Jar I haven't really had come up too much so I can't really say one way or the other how well it's going to really work. That draw sphinx I don't really need. I could see getting it some day, but for now I'm gonna hold off.
To Trtl, I could never get rid of Thought Vessel. It's too good in this deck. The vessel is great for this deck not just because of bit of ramp but because of the no max hand size attribute. I've been suggested Library of Leng before, and I'm not sure how I feel about it. My playgroup doesn't do much in the way of wheel effects, though one of my friends was talking about making a deck with that new Locust god, and how good it would be with a bunch of wheels, so perhaps that will be a much needed inclusion in the future. I will add it to the Maybeboard. Forbid I DID just add, so that suggestion was spot on!
8 months ago
Surgical Extraction can be played on any number of cards so I could play an Intuition then surgical on the last hedron and have all 4. I took out the drifts, lowered Recall to only one and added FoW. Thanks!
8 months ago
I would certainly play Force of Will because it also helps with exiling hedron from your hand while protecting the gameplan.
I think the biggest Problem is to actually find 4 copies of the same Card and the easiest way to find one, two or even three is Manipulate Fate and Intuition. Then you can get it back from Exile with Pull from Eternity and to your Hand with Argivian Find as well...I suggest you play 4 of both and cut Surgical Extraction because you won't like to cast that on yourself and exile all 4 copies. Drift of Phantasms is a bit slow imo and it searches only for one Card at once. Recall is also expensive to cast and Counter backup is surely better in These Slots.