Healing Salve

Healing Salve

Instant

Choose one —

  • Target player gains 3 life
  • Prevent the next 3 damage that would be dealt to target creature or player this turn.
Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks Anthology (DD3) Common
Masters Edition IV (ME4) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Urza's Saga (USG) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Pauper EDH Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Healing Salve Discussion

Tzefick on Two Life-Draining Spells

1 month ago

WizardOfTheNorthernCoast But Warleader's Helix is generally considered overcosted - although that's maybe not entirely a fair appraisal.

Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.

I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.

Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.

So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.

That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.

A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.

Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.

DreadKhan on Healing deck

6 months ago

I feel like even the (very, very) humble Healing Salve is almost always way better than alabaster potion, but I'm not certain either is worthy of inclusion. If you are interested in damage prevention, I used to use Orim, Samite Healer as a budget EDH Commander, and she did some funny stuff for sure, be it blocking big creatures or helping negate slow damage sources entirely. Hard to win with her, but she was fun.

I feel like you could also consider Chalice of Life  Flip, in case you can't get the Sovereign out, it can be a back up win condition that is direct damage.

I think Shield Wall could be booted too, I wonder if you couldn't make Mobilization useful, as a mana sink that can delay the opponent with chumps, or push for the win in some situations I guess.

In terms of general problem solving good old Oblivion Ring is a nasty customer, being able to remove all kinds of annoyances preventing you from winning the game. Exile might be good fun, and theoretically, you might toss in up to 4 Swords to Plowshares as you don't care at all most of the time what your opponent's life is, just yours, and in a pinch, you can use swords on your own biggie to get your life total high enough to win.

Looks like a fun deck!

Funkydiscogod on Mono U aggro

7 months ago

I disapprove of Constricting Tendrils , Dazzling Lights , and other -X/-0 spells: These are basically Healing Salve , and I think they can be replaced with no loss.

I don't recommend splitting your win condition on infect, but I'd like to point out that Blighted Agent + Unstable Mutation = win over 4 turns, because 4+3+2+1 = 10

Snowmen1 on BR Bob Party!

7 months ago

Thanks for the comment lagotripha. Rakdos Charm is a card I looked at, but decided against it. It is a good card, and can be played easily since it has some really good utility. I looked at Death's Shadow , but don't really want to end up trying to lose life to play it as a threat. As for Stillmoon Cavalier , I dont see it worth playing another 3 drop without it gaining me life or just like winning the game or something. I played Wizard's Lightning in a previous version of the deck that I actually have linked in the description. The problems with the card that I have had is that it is 3 mana, which hurts a lot with Dark Confidant , and you cant flash it back very easily with Dreadhorde Arcanist . Finally, I think Shadowfeed has a spot in this deck unless I find a better replacement. It gains life, which is pretty hard to find in black actually, and with a 1 mana cvc, I can flash it back with Dreadhorde Arcanist . Additionally it can be just a little bit more hate for the graveyard, being able to take out that one Vengevine or that one Arclight Phoenix . Shadowfeed has been really good which is funny. I guess that Healing Salve is good when its in black. Thanks for the comment and suggestions.

Snowmen1 on BR Bob Party!

7 months ago

Thanks for the comment lagotripha. Rakdos Charm is a card I looked at, but decided against it. It is a good card, and can be played easily since it has some really good utility. I looked at Death's Shadow , but don't really want to end up trying to lose life to play it as a threat. As for Stillmoon Cavalier , I dont see it worth playing another 3 drop without it gaining me life or just like winning the game or something. I played Wizard's Lightning in a previous version of the deck that I actually have linked in the description. The problems with the card that I have had is that it is 3 mana, which hurts a lot with Dark Confidant , and you cant flash it back very easily with Dreadhorde Arcanist . Finally, I think Shadowfeed has a spot in this deck unless I find a better replacement. It gains life, which is pretty hard to find in black actually, and with a 1 mana cvc, I can flash it back with Dreadhorde Arcanist . Additionally it can be just a little bit more hate for the graveyard, being able to take out that one Vengevine or that one Arclight Phoenix . Shadowfeed has been really good which is funny. I guess that Healing Salve is good when its in black. Thanks for the comment and suggestions.

StopShot on Mardu Instant Burn (Budget)

8 months ago

I'd recommend running Healing Grace over Healing Salve and to run Burst Lightning over Shock . Both cards are strictly better than their counterparts and are Modern legal.

rdean14 on Card creation challenge

8 months ago

Explosive Powerstone

Artifact

Whenever mana is added to your mana pool from a nonland source, it deals 1 damage to you.

: Add .


I'd like a fixed spell for the Boon cycle Healing Salve , Ancestral Recall , Dark Ritual , Lightning Bolt , and Giant Growth . I think the last two are the most fair and optimal for the power level.

I'd like to see a or or Instant on par with Giant Growth and Lightning Bolt , featuring the number 3.

xtechnetia on Which is stronger? Causing life ...

9 months ago

It's worth noting that lifegain has historically been grossly overvalued by Wizards. Healing Salve and Lightning Bolt were "symmetrical" boons from Alpha; one of them is amongst the greatest spells ever printed and a staple of every format it is legal in, while the other is so laughably bad that a strictly better version from Dominaria likewise sees no play. Swords to Plowshares was thought to be balanced because you were...giving opponents life; today we simply know it as the best creature removal ever printed and a gross design mistake.

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