Refurbish

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Refurbish

Sorcery

Return target artifact card from your graveyard to the battlefield.

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Refurbish Discussion

magicsheep on The Evil Scientist's Evil Tricycle

4 days ago

Seems like a modern deck (also, its U/B/W instead [I think?]). If you publish it as modern, if you scroll down you will be able to see if it truly is modern legal. Some suggestions: Search for Azcanta  Flip can work well with Abandoned Sarcophagus, and can help you dig for answers. Also, consider at least sideboarding God-Pharoah's Gift for the following reason. With God-Pharoah's Gift, you will probably want at least 1 Refurbish. Thus, if you cycle something such as Curator of Mysteries, you can bring it back as a 4/4 token. Finally, a powerful finisher that you dig for (or tutor) can help you create a more solid win condition. Right now, (correct me if I'm wrong), your win condition is to use Archfiend of Ifnir to destroy your opponent's creatures and then use your smaller creatures to attack for lots of damage. However, consider adding 1 or more Torrential Gearhulk, The Scarab God, or an Archangel Avacyn  Flip to finish off your weakened opponents. Good_luck_daNoodalz

Calispotato on Flame-Chained

2 weeks ago

Nice deck, +1 from me!Here are some suggestions I came up with after playtesting awhile with the deck:

1.) Move Abrade to the mainboard. I think having abrade in the main over Harnessed Lightning would be a good idea, because It gives you more game against God-Pharaoh's Gift decks, Oketra's Monument decks, and mardu vehicles.

2.) Add a couple Lost Legacy to the mainboard. Okay I know this might sound crazy, but resolving lost legacy on Approach of the Second Sun or The Scarab God is a good way to net you free wins against an otherwise tough matchup, and it also works against other strong decks in the format: against God-Pharaoh's Gift you can name Refurbish, against tokens you can name Anointed Procession, and against any other matchup you can just name the best card they have against you. Plus it empties out your sideboard some to add some other cards you might have wanted in there like Crook of Condemnation or Duress.

3.) Okay I realize this one is in the cards already considered box, but maybe reconsider adding 2 Sweltering Suns. Its good against pirates, merfolk, tokens, mono-red, vampires, energy variants that might be hanging around, red/white aggro, explore, panharmonicon, u/w boggles, oketras monument, r/g monsters and jund. The worst matchup for it is control, but it has cycling, so it's not a hinderance there either. Plus it doesn't kill any of your creatures.

But that's all from me, because I don't want to hang around your comment section bugging you about which cards to add and remove (other than this comment :P).

Freezingfist on Gift of Mettle

2 weeks ago

Cool build, JoeMoMo499.

From my personal experience, I'd add Captain Lannery Storm. She comes down with haste and gives you mana the moment she starts swinging. Can help since you have a few of cards that may be awkward. If nothing else, Ahn-Crop Crasher may make a more aggressive play over Scrapper Champion or Solemn Recruit. I like both cards, but they seem a bit slow and/or fragile.

I have a somewhat similar list I was playing before the release of Path of Mettle  Flip that takes the discard rout to Refurbish hulks and gift.

Treasured Hulks, if you wanted to take a peek.

Argy on Flame-Chained

3 weeks ago

KingkillerKvothe I guess what makes sense to me in this deck might not make sense to you, due to the fact that I've seen the results of playtesting it.

That is what has shaped the build.


Initially I ran more Lightning Strike but it turned out that it was better to have more ways to kill Creatures, and Harnessed Lightning is more efficient at doing that.

As you said - it gives the chance to kill something with Toughness bigger than 3, if one has been played earlier. It's very helpful against Torrential Gearhulk, as you can play a Harnessed Lightning, choosing to spend 0 , then play a second to kill the Torrential Gearhulk.

I've actually got extra face damage in the form of Angrath, the Flame-Chained. I found that the best strategy against most decks is protecting him, as he can win the game single-handedly. Hence the best Creature control style cards are the way to go.

Harnessed Lightning is better than Abrade for Creature kills, hence why Abrade is in the Sideboard. It only comes in against Torrential Gearhulk. I don't even bring it in against God-Pharaoh's Gift any more, as killing Creatures and making them keep a Refurbish in hand, that does nothing, has proven most effective.


In tests, four Scavenger Grounds has been no problem. It's been very good at shutting down The Scarab God. Can't copy what isn't there! It's also great against Cats.

Since I really NEED to see it against some matchups, and multiple copies ALSO help against these, four is the correct number.

I have mentioned in my notes that I may put Duress in the Sideboard, dependent on my local meta.


Bontu's Last Reckoning can clear Dinos off the board, whereas Hour of Devastation can't.

In the past I have been reluctant to run it, due to Lands remaining tapped, but that hasn't been an issue.

It is usually played late enough in the game that there are plenty of other lands to work with.


Thanks for the Comments. I hope that has explained some of my card choices more fully.

BlaineTog on Can't Touch This -- $11 Mono-Blue Unblockable

3 weeks ago

@jellowsmurf:

Ah, I missed your first post. You're right that Silent Gravestone doesn't stop GPG from eternalizing but it does prevent Refurbish from getting GPG back from the graveyard.

Darsul on Jund Dino Reanimator

3 weeks ago

The problem with Journey to Eternity  Flip / Atzal, Cave of Eternity is that, in what world is it better then God-Pharaoh's Gift?

Sure, once Refurbish rotates it can be revised but, right now God-Pharaoh's Gift > Journey to Eternity.

zachratchet on Azorius Gift

3 weeks ago

5c0r910n yeah, Refurbish is so much more efficient, I'm not sure it's worth including Gate to the Afterlife. That said, I've considered including a Gate or two as a backup option...

Shyvana_ on Aggro Vampires (RIX)

3 weeks ago

With a name of "Wide n' Tall," I'd expect a token deck that makes tokens huge and smashes face, and I was surprised to see like one token card. I personally don't think you need 24 mana, these decks tend to curve low, but, you decide, I generally don't run 22+ lands unless I really need it in a heavy deck. Also, Silent Gravestone doesn't disable graveyards, God-Pharaoh's Gift will still bring stuff out because it doesn't target, but it will stop Refurbish from bringing it out. If you really wanted some wide, and some tall, grab a Squire's Devotion gives +1/+1, Lifelink, and a token! All for three mana, then Queen's Commission is never a bad play, unless they cast a boardwipe right after. I also thought Sanctum Seeker triggered only once per turn, but this made me realize it's for every vampire which is super nice actually. That's all I've got to say right now, my eyes hurt and I'm pretty tired. If you want, you can take a look at my deck and see if there's anything you like.


"Elenda, give us strength!"

Standard* Shyvana_

SCORE: 1 | 1 COMMENT | 137 VIEWS | IN 1 FOLDER


P.S. Elenda, the Dusk Rose is super good for going wide.

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