Return target artifact card from your graveyard to the battlefield.
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2 days ago
Finally a Solid Reanimator List on TappedOut! I love what you did with the black, as many cathartic Reanimator decks ran Refurbish and focused on the Gearhulks instead of the black Reanimator spells. I think the inclusion of Bloodrage Brawler as an early drop to discard creatures and get a blocker on the board is excellent. I also like Filigree Familiar. My only comment is about the lack of Boardwipes in the sideboard. Maybe 2-3 copies of Fumigate in the sideboard for the Zombie Tribal or hyper-aggressive matchups. While I do see that you went for a slightly more tempo oriented list using Bloodrage Brawler and Filigree Familiar to not fall behind, I feel like more is needed to help win the hyper-aggressive matchups.
2 weeks ago
4 weeks ago
I was really surprised to not see Refurbish in here. That might fit well eh?
4 weeks ago
So check it out: I've been playing a version of this at FNM but splashes white for Refurbish. Why? For Combustible Gearhulk and Noxious Gearhulk reanimator! Combustible totally refills your hand and it's absolutely bonkers. Like you can turn three deepfiend off Haunted Dead and then turn four reanimate combustible. It's ridiculous.
Four color seems tough but it really isn't. I just jam the mainboard with fast lands and Aether Hub. Getting four colors (and topping out at 4 cmc) really isn't that tough.
Also splashing white lets the deck run one Nahiri, the Harbinger. She's so good here. She ends up being the perfect lightning rod that soaks up attention and frankly a lot of damage. The deck completely spins out of control for the opponent. My FNM record is decent. Personal playtest record is much better (but not as well documented).
Any way. Thanks for posting this. Glad to see more grixis emerge lists! I think they are REALLY strong in the current meta. +1. Please take a look at my 4c variant if you'd like!
1 month ago
The only way I found Combustible Gearhulk to be particularly great was reanimated from my graveyard with Refurbish. You can get it out on turn 4 this way. In a straight up gearhulk reanimator list with a couple deep fiends and an Ulamog the opponent is unwise to take the combustible damage.
3 months ago
I would say against faster wider aggro decks you could probably run Radiant Flames and if the -2/-2 isn't enough you could potentially run Aether Hub or Spire of Industry and use a third color to hit a little higher. Having white gives you some access to some more removal/control with Stasis Snare and Fumigate. I would probably go ahead and finish off the play-set of Refurbish in your side board in case you run into heavy removal decks. If you do decide to play Aether Hub and Spire of Industry you can even go as far as side-boarding small splashes of other colors without having to entirely readjust your mana base if you were to attempt that I would say along the lines of Ceremonious Rejection, Negate, Unlicensed Disintegration or Blossoming Defense. But going outside of your main colors is entirely up to you, I'm admittedly not amazing with sideboards but I have seen people pull off some small things like this at my local fmn fairly well.
3 months ago
Have you considered Metalwork Colossus? It isn't extremely great but with Nahiri's Wrath you could potentially discard it to deal 11 damage on turn 3 then turn 4 Refurbish it to have a 10/10 on the field. It also can pack a punch if they have you mill from Combustible Gearhulk, dealing 11 damage there.
3 months ago
Pretty cool idea, I really like where you're going with this.
I think you need some sort of removal package. Right now, you just have Fumigate, which is great, but it's slow, what/how are you going to deal with pesky aggro decks? Fatal Push works well with Evolving Wilds, and clues that your Tireless Tracker will create. Ruinous path can deal with Planewalkers, and so can Anguished Unmaking.
+1 just for doing something different with delirium.