You gain 6 life.
Draw a card.
Printings View all
|Dragons of Tarkir (DTK)||Common|
Combos Browse all
|Commander / EDH||Legal|
2 years ago
Hey, it looks like your pretty new, welcome to the community! So for the actual deck, here are some improvements I saw. First, you probably wanna run 4 of most of the better cards, because that increases your chance of drawing into them and being able to use them more often. Resupply is much to expensive for what it does, for lifegain you could run Chaplain's Blessing or card draw Survival Cache. Your creature base looks okay, but I would run more smaller creatures for the early game, because modern is a very fast format. When I was new I would go through the deck and cut anything that would be a "meh draw". Cards like Loxodon Smiter, Voice of Resurgence, Avacyn's Pilgrim, and Dryad Militant might be good. I'm not really that great help, and not sure where your wanting to take this deck, but this looks similair to some of my first decks. Definately looks solid for one of your first decks.
2 years ago
Hey, love the risk of boros cause it is so hard to play. If I were you I would consider Sunforger. Best equipment and it lets you dodge boardwipes if you search for Boros Charm. Additionally it means that you do not need have any combat tricks as all of them are cheap enough to cast off of it except Resupply. Imagine the blowout of having an opponent swing at you with no cards in hand and you Settle the Wreckage + Sunforger them out of nowhere.
Additionally there are some reasonable instant speed targets to include with Sunforger in mind: Orim's Thunder, Comeuppance, Rootborn Defenses, Wild Ricochet, Return to Dust, and possibly Dawn Charm. Just something to think about.
There is also a shortfall in card draw effects in red and white so maybe Skullclamp would be good. Because you are going to be making a lot of superfluous 1/1 tokens.
I don't think that your life gain and single target removal would work that well in practice. Although I can see why you would include them as Resupply seems pretty on flavor for Ally tribal.
2 years ago
Sacred Cat might work better than Doomed Traveler since they both make a token but the cat has lifelink. Cathedral Sanctifier does the same job as Angel of Mercy but costs 4 mana less. With all these tokens Anointer Priest would help keep you gaining life. If you can make these adjustments, you could probably lower your land count. There are a few cheap enchantments that basically do what Pacifism does but also gain you some life, Faith's Fetters and Pious Interdiction. Toss them in too, you need some removal. One last cheap card to consider would be Resupply.
3 years ago
I think going with a life gain style deck would be cool. Things like Lone Rider Flip, Vampire Nighthawk, Gifted Aetherborn and Night Market Lookout are kick ass. Plenty of good angels you can use too. Life gain makes Dismember much more affordable.
Edge of Divinity is great and even better for creatures that are both black and white.
Getting a look at your opponents hand is always great, and making them discard something is good too. Thoughtseize and Inquisition of Kozilek are your more pricey spells money wise, Duress, Despise, Blackmail are cheaper.
Blessed Alliance has multiple uses and can be used at the same time if you can pay the mana.
Hope this helps mang
4 years ago
Journey to Nowhere is much better than Silkwrap. Resupply should be something like Linvala, the Preserver instead. Reaper of Flight Moonsilver is pretty bad. I'd rather use Guardian Seraph or Seraph of the Sword in place of it and a few other of the weaker ones. You also need to run at least 24 lands if you want a chance of casting the higher-costed angels in your deck. I'd remove the True-Faith Censer, Tower of Eons, and the Angel's Tombs for more land. Gods Willing is strictly better than Stave Off in here too. Hopefully some of that helps. It looks like a fun casual deck that I would play back when I didn't play competitively. Have fun!
4 years ago
Waaaay too many cards. The closer to 60 the better.
You might want to ditch these ones: Allied Reinforcements, Drana's Chosen, Emeria Shepherd, Kor Entanglers, Relief Captain, Resupply, Spawnbinder Mage, and Zulaport Chainmage. Those ones, among a few of the others, are definitely not worth including. You should also cut down to 22 or so lands.
Things to consider doing: add another March from the Tomb or a Rally the Ancestors, x4 Zulaport Cutthroat, x3 Drana's Chosen, x4 Cliffhaven Vampire, x2 Drana, Liberator of Malakir, x4 Kalastria Healer, etc.
There are a lot of these decks floating around. They work really well but the must be fine tuned.