Flicker of Fate
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Flicker of Fate Discussion
3 days ago
We've had Flicker of Fate and Thassa, Deep-Dwelling in Standard for the past two years, Strixhaven grave us Semester's End and in AFR, Teleportation Circle was added to satisfy ETB abuse strategies for a year to come.
So your abandoment issues seem slightly misplaced, DemonDragonJ, phasing will not replace flickering, and the tools exist in every format to enjoy ETBs, even in Standard, even post rotation.
5 months ago
Sprite Dragon is much much better than Goblin Arsonist . The targeting spells could be a lot better as well. Shatterskull Smashing Flip is almost strictly better than Volcanic Geyser , Infuriate , Opt , Crash Through , Shell Shield , and Spell Strike are good cards to be using as triggers for your abilities.
Flicker of Fate . You don't really want to be bouncing tokens or things with counters on them, so this is a bad protection spell. Sejiri Shelter Flip, Feat of Resistance , or the aforementioned Shell Shield are much better. Cleansing Wildfire and Go for Blood are too expensive and don't give any extra synergy. Go For Blood doesn't even replace itself. In general, focus on cheaper spells and less countermagic. You don't want to end up in a control-y game, you want to survive the first few turns, then explode with Goldspan/Sprite Dragon + Orvar.
5 months ago
Let me know if you have any ideas but it's working better than ever now, despite no one drop
6 months ago
Ah another fan of Happily Ever After !
Flicker effects also really work with your commander, things like Cloudshift , Soulherder , Thassa, Deep-Dwelling . Flicker of Fate in particular, as you can activate Happily Ever After again if it's on the field
I see you run a lot of cards that are multiple types! Another good one would be Baleful Strix . And really any of the multicolored gods from Theros would work, as they're hard to interact with once they hit the board. Since your primary goal is Happily Ever After with a fall back of control Zur the Enchanter could fit your bill. You have a few other targets in your current build for it as well, with a weird fun one being Klothys, God of Destiny .
6 months ago
Honestly I don't know if my insight is so great that you should eagerly look forward to it like this, but I certainly don't mind, always glad to help as I can!
First thing I notice is that you don't have a lot of 1 and 2 drops. The deck mostly starts to come online at turn 3 or 4, and then you try to get the most out of cards like Watcher of the Spheres and Warden of Evos Isle (8 of these seems like a bit much btw, you could remove a few Warden of Evos Isle ) which would imply that you want to use all your mana every turn, otherwise they didn't achieve much. You also don't have anything to play at instant speed as it is, so if I was you I would replace the 4 Alseid of Life's Bounty with 4 Selfless Savior because taxing yourself 1 mana for each Alseid of Life's Bounty that you want to use really hurts since you have nothing else to do with the mana if you end up not using it. Getting hexproof is nice, but you run so many creatures that I'm pretty sure you should be more worried about board-wipes, and Selfless Savior usually helps more with that anyway. Sure Alseid of Life's Bounty has lifelink, but it's not getting any bigger or enchanted in this deck, so I wouldn't count on it to keep you alive with its life gain.
I have to admit I'm not a big believer in Archon of Absolution myself, but I can see how useful it can be with today's meta since mono-white life gain/agro is everywhere. But I must say I feel like it's dead weight in any control matches, and it only having 2 toughness at 4cmc makes it too easy to remove for anything that's not white. If it works well for you, I'm glad to hear it though!
Reidane, God of the Worthy Flip seems like a fine addition. It's probably annoying enough to play against for you to run some, and with all the snow cards around these days it's the best time to try it out.
If you're concerned about protecting your creatures, the first thing that comes to mind for you in this deck would be Lofty Denial , but if you feel fancy you could try adding 1 or maybe 2 Flicker of Fate . It can save a creature from targeted removal, return a stolen card back to your side of the battlefield, mess with the opponent's enchantments, +1/+1 counters and equipments, could be a combat trick for your Watcher of the Spheres by bouncing another flier, could draw you a card with Cloudkin Seer or bounce another target with Riddlemaster Sphinx and more interestingly, it could turn your Hakka, Whispering Raven into Alrund, God of the Cosmos Flip at instant speed!
This would already give you a few instant speed things to do if case you'd rather keep Alseid of Life's Bounty in the deck. If you go that route you could also consider Skycat Sovereign since it's a good 2 drop anyway, and it would give you more things to do with any leftover mana. Actually, 1 or 2 castles like Castle Ardenvale or Castle Vantress probably wouldn't hurt either.
I'm more used to seeing azorius flier played as a low curve agro deck, but it can probably work fine this way too. Actually you could also try slotting in like 2 Mazemind Tome , it's usually a fine addition for midrange decks that don't have much control elements, and it's also life gain!
Hopefully this gives you some food for thought.
6 months ago
Yes this is an absolute legit strategy but hard to pull off consistently. You have two sets of cards you need. "Permanents with ETB triggers" & "Flicker Spells" If you draw only one of those sets, you are basically screwed. If you still want to try, it will work best if you splash a bit black or blue. (I think it is not worth to play in mono white)
7 months ago
Seems like an interesting list. Did you consider running The Birth of Meletis ? It seems like you could use some extra early protection that helps you get to your big spells.
If I was you I would try adding a single copy of Flicker of Fate so you can occasionally save a creature from removal and reset Niko Defies Destiny , but mostly because getting another ETB from Burning-Rune Demon would be nuts and it would also let you turn Hakka, Whispering Raven into Alrund, God of the Cosmos Flip at instant speed on turn 3 while you still have a full hand. Also has some implications to bring back stolen cards to your side, for what it's worth.
It's all a bunch of specific scenarios, but I'm sure if you have only 1 in the deck you'll always find a sweet use for it.