Ojutai's Breath

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ojutai's Breath

Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

Brutal_B on Noob to Magic; need help …

6 years ago

I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.

Icbrgr on

6 years ago

@Chandrian i dig Archaeomancer....i dont own him but i do have Pull from the Deep but i like him for his ETB effect because Blue has a lack of wrath effects and more bounce i can see the synergy there... thats why i have Frost Lynx... orginally had Ojutai's Breath but figured having a reusable ETB/creature to put some equipment on couldn't hurt....i dont own Frost Titan but DO own Lorthos, the Tidemaker & Shipbreaker Kraken...do you thing they are too mana intensive?

YerpyMoose on What Izzet? Lands Control? I Can't Tell...

7 years ago

The Wasteland is for messing with 3 color decks, decks that run utility lands (read: all of them), and is just the cat's pajamas when you have an active Crucible of Worlds.

The "Lands Control" part of the title is actually two references, one to the Dark Depths + Thespian's Stage win condition, and the other to the control game this deck consistently plays.

Sorcery speed land hate is not what this deck is attempting at all, because it's just a sub-par strategy in Tiny Leaders as a whole. When no card costs more than three mana, trying to mana screw midrange and control decks is much harder than in Vanilla MTG. Color screwing an opponent, however, is usually a pretty effective tactic, which is the perfect job for Wasteland.

The rebound cards you suggested sit at the top of my curve and as such aren't cheap enough to be playable. Ojutai's Breath also doesn't permanently remove threats, which (to a non-tempo based deck) is bad. Staggershock, while being a viable card, is currently edged out by Electrolyze and Pyroclasm maindeck, and I don't want it in my ten sideboard cards, I want Anger of the Gods in that slot.

+1 Maybeboard Staggershock

ExiliusGallant on What Izzet? Lands Control? I Can't Tell...

7 years ago

I like the Commander use on this, but I think you are losing a little focus with the land control...My suggestion is either:-Take out the land destruction lands (they really are bad for TL) and add mana lands and more sorcery speed land destruction Stone Rain Molten Rain Pillage-Just add more instants and sorcery, rebound is a greta mechanic Ojutai's Breath Staggershock

thijmnesoy on modern jeskai prowess (edited)

7 years ago

daedrafire, thank you for the tips. this deck is based on a prowess deck from my friend and a prowess deck called "Mr. Nibles" (search it on YT)but my prowess deck is Jeskai colored so i needed to improvise by my self. so i made this deck irl (half proxy) it's basically a 20/20/20 setup (20 lands, 20 creatures, 20 non-creature spells)

it's less aggro than Mr. Nibles but it's more like Mr. Nibles cuz i have Ojutai's Breath in my deck so creatures your opponent controls stay tapped for a while.i also want some low mana cost white spells that give your opponent's creatures negative effects, so that I can attack for free. or buff spells.

so my deck is a little more control like. but i don't want it to be a control deck. so that's why i don't put burn spells in it.

but after I started thinking of the burn spells, i thought hey that isn't a bad idea! so maybe will your suggestions become reality ...

BTW enchantments are also non creature spells so if you have suggestions tell me! i want to make my prowess deck the best ;-P

darleen on Slow and Painful.

7 years ago

.

darleen on Slow and Painful.

7 years ago

First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors

You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:

Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)

Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:

VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance

UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade

Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:

Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor

Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:

AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout

To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:

Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest

MartialArt on Snake with big flying Creatures

7 years ago

Ok.

Very interesting base idea but with some flaws

I will not list what to put out since I would put out a lot here (would be too long). And for another reason I wont do it. You should build the deck yourself and let it evolve and not build it how I would do it.

Just some outlines of what I think and some card ideas.

The flyer+snake idea is good. If your commander gets too much hate you can still build up pressure with flyers.

To your snake part I would suggest adding:

  • Ophidian - Another card drawer to use with your commander but with the drawback of not being able to deal damage if you draw
  • Seshiro the Anointed - lets you draw a card with every snake dealing damage (if the snake already does you draw 2) AND it pumps all your snakes
  • Amoeboid Changeling - you dont have snakes? Make something a snake. Oh and this is also a snake.
  • Shapesharer - this card can be fun - it is everything you need. Doesn't need to be a snake. A Darksteel Colossus from your opponents side is cool too. If you first use your commander you keep the unblockable AND the bonus on the copied creature.

To your flyer side I would suggest adding some power:

Another thing is: You play blue. You need counterspells. More of them.

Suggestions:

Lastly I would suggest cutting cards with really weak effects like:

  • Rush of Ice - if you need to get rid of sth kill it, bounce it, counter it but dont let it live. A possibility is Pongify
  • Crippling Chill - same as above
  • Jace's Scrutiny - same as above
  • Ojutai's Breath - same as above
  • Roilmage's Trick - same as above (in 5 colors it could be good)
  • Lead by Example - you can do better in green. Since you dont play with counters there are better options
  • Anticipate - you can do better if it comes to card draw
  • Negate - I gave you better options. This is too focused
  • Archers of Qarsi - unless you focus on walls and defenders this one is useless. Concentrate on winning and not on prolonging the game (unless you win with it of course)

So. Let's see what you do with those suggestions. Further ones may come.

Greets MA

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