Creature — Zombie Giant
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Skaab Goliath Discussion
on Basic Simic
2 years ago
2 years ago
To piggy back on my warning about self mill mana becomes problematic... So staying mono blue really helps and keeping low CMC spells is critical... My Skaab Goliath has honestly only been successfully cast like twice...but otherwise I think a lot of your creatures you mentioned are actually pretty good... Send me a link on my wall when you have a deck list and I'd love to help you (I won't push Laboratory Maniac I promise :p)
2 years ago
Skaab Ruinator does require a lot of dedication with running heavy creatures and the typical blue supporting spells like Serum Visions/Mana Leak/Disperse just dont pan out/not worth it from my experience. Self mill creatures and spells like Jace's Archivist/Mesmeric Orb basically just give you far more draw/casting fuel to overcome any spot removal and bounce. It is definitely vulnerable to exile and graveyard hate.... Alternative win conditions are a must with things like Laboratory Maniac and Mindshrieker and Skaab Goliath.
It's far from being broken/perfect however I seldom see people fully committed to a suicide mill deck.
3 years ago
I don't particularly like Returned Phalanx. In an aggressive Zombie deck like this, you don't really want Defender unless it's something like Corpse Blockade, which may actually be decent as a 2-of or so here.
Don't forget that you still want to get Zombies into your graveyard so you can actually cast Skaab Goliath (and because it's a bit difficult to cast, keep it at like... a 3-of?). Carrion Feeder and Plague Belcher from the new set may help with that. I see a lot of decks like this use Grimgrin, Corpse-Born and sometimes Blood Artist, and Grimgrin may be a better option than Goliath. Something to consider.
Trying to think of other things here... there's a lot of things that one can do with Zombies. I'm a Control junkie so my Zombie token decks both have a lot of control, which means that I'm not altogether versed in aggro decks. I would suggest looking at other decks, seeing what they've got going on, and go from there. Your deck is definitely coming together, so keep working on it XD
3 years ago
Keep in mind that Curse of Shallow Graves is not Modern-legal.
It seems like you want this deck to be rather aggressive. I would at the least suggest Vile Rebirth and Moan of the Unhallowed (Gisa's Bidding works similarly) to get your army started early. Having Army of the Damned as a 4-of is not a good idea, as you may flood your opening hand with them. Having it at a 2 or 3-of and having lower-CMC cards that generate tokens would be helpful.
There's a bit of a contradiction going on in your creature base. You want to have Zombies in the graveyard to cast Skaab Goliath and boost Diregraf Colossus, and yet your creatures hold several incentives for the opponent to NOT kill or block them, or they can't be blocked at all (I am looking specifically at Vedalken Ghoul and Rancid Rats here, and I can never talk smack about Diregraf Captain because I love it too much). If you want to set up Goliath/Colossus, you may want to find different creatures or get some cards that send your own cards to the graveyard (the latter can be rather expensive, though).
Hope this helps!
3 years ago
4 years ago
First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors
You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:
Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)
Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:
VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance
UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade
Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:
Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor
Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:
AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout
To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:
Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest