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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
2 months ago
7 months ago
Lol digging the name. I'm a sucker for puns in deck names. Zieg Zeon!
You have a fairly solid start on this Isshin deck, I would say it's better than mediocre, as you have some decent core pieces. I'd be offer some more tailored feedback if you have a budget or direction in mind. Right now it looks like you have a mix and match of a variety of attack triggers.
Personally, I've had a lot of fun with the token swarm go-wide version of Isshin, mixed in with Impact Tremors and Hellrider type effects to group slug the table. On that note, I'd recommend checking out Hellrider and Commissar Severina Raine as some potential swaps to add spice to your swings.
If you keep the extra combat effects in deck, I'd recommend adding Brave the Sands, Serra's Blessing, or Tori D'Avenant, Fury Rider as Vigilance effects. Reconnaissance pulls double duty as a pseudo-Vigilance anthem, but can be pricey.
8 months ago
Fore sure. I think Wilhelt and Isshin differ enough in the token creation aspect that you could try both as token decks, and see how you like their different paces. Having played against a couple of Wilhelt decks in my meta, I feel like Wilhelt aims to go for more steady token growth, especially via the Reanimator and aristocrats effects you have in that deck.
I think Isshin's token creation tends to be in more explosive bursts, where you will create 2-4, maybe more, tokens all at once via attack triggers. I'd highly recommend Witty Roastmaster, Corpse Knight, and Impact Tremors if you go this route. The group slug damage pairs nicely with the combat damage you are pushing through anyways, and the other drain/group slug effects you already have in your deck.
Karlach, Fury of Avernus is a cool extra combat, especially because she doesn't need to attack to trigger it. She triggets whenever you attack the first time. Between Karlach and Aurelia already in your deck, I think you should be good. Brave the Sands and Serra's Blessing are affordable Vigilance anthems that can help ensure that all of your creatures swing each extra combat. Tori D'Avenant, Fury Rider can also kinda help in this regard.
Some of my favorite, and affordable token creators are Hammers of Moradin and Delina, Wild Mage. Delina is especially great since the tokens she creates are not legendary. Hammers of Moradin can tap up 2 creatures per opponent with Isshin out, making your swings a bit more easy.
I'd also recommend checking out Commissar Severina Raine, as she can be both a group slug finisher, and she acts as a slightly worse Skullclamp. Transmogrant's Crown, Deadly Dispute, and Idol of Oblivion are all some options that also work with tokens.
1 year ago
I think you have the beginnings of a decent Isshin deck here, but could make some minor & inexpensive adjustments to help focus it a bit more.
When making adjustments to your creature base, I'd recommend generally removing anything like Cliffhaven Sell-Sword that doesn't really have any abilities, or Sky-Blessed Samurai, which doesn't really fit with your theme.
Isshin lives primarily in combat, so you'll want to focus on attack triggers if possible. Here are a few relatively inexpensive attack trigger creatures that I like, some of which I run in my Isshin deck:
- Vicious Conquistador/Pulse Tracker - Can help you get damage in to the entire table.
- Skyknight Vanguard
- Zhentarim Bandit - The neat part is the trigger is a "may" ability, so you can choose to use it or not.
- Coastline Marauders - Hits heavily
- Hammers of Moradin - Helps open up boards as it swings
- Squee, Dubious Monarch
- Elturel Survivors - a cousin of Coastline Marauders
- Tori D'Avenant, Fury Rider - She buffs up your team and also helps push damage through, and untaps some to keep blockers up.
Vigilance Anthems are also super helpful for keeping your board swinging aggressively, but staying untapped for blocks. A few I really like:
Hope this helps!
1 year ago
If you are running Extra Combats, I highly recommend running Vigilance anthems to ensure that all of your creatures will be untapped and ready to attack in each extra combat. A few to consider:
Reconnaissance - the most expensive budget wise, but also protects your creatures.
Brave the Sands - One of my favorite budget options. I really like it in my Isshin deck, especially for the extra blocks. I've found that it also helps to make my board "wider" as I rebuild after board wipes.
Always Watching - A bit more narrow, since it only cares about nontoken creatures.
Intangible Virtue - Opposite of Always Watching, since it only cares about token creatures
Aside from helping with Extra Combats, Vigilance anthems are generally helpful for keeping your board solid against crack backs
1 year ago
Solid deck! My only suggestion would be to include a couple of Vigilance anthems if you want to be more focused on Extra Combats. I see you already have Brave the Sands in your Maybe List. It's a fun card that I've liked each time I've played it. The extra blocks def help fill in some gaps for board (re)builds.
A couple universal options to check out are Serra's Blessing and Heliod, God of the Sun. I'd recommend Always Watching and/or Intangible Virtue, but they're kinda narrow since they only care about non-tokens and tokens respectively.
Having at least two Vigilance anthems will help to ensure that all of your creatures can attack on Aurelia's third combat.
Cool to see meta specific edits and variations.
2 years ago