Stone Rain

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Pauper EDH Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Champions of Kamigawa (CHK) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Mercadian Masques (MMQ) Common
Starter 1999 (S99) Common
Portal Three Kingdoms (PTK) Common
Classic Sixth Edition (6ED) Common
Portal Second Age (P02) Common
Tempest (TMP) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all

Stone Rain

Sorcery

Destroy target land.

Set Price Alerts


9ED

CHK

8ED

Stone Rain Discussion

VaultSkirge on

2 months ago

Sarkhan420X: I will accept your point about RR not being hard to produce in a 2c deck. Clayperce is right when he says that Shivan Wumpus is bad, especially when compared to Thragtusk . To begin with, it’s a 5/3 that gains you 5 life for 5 mana. On top of that, it’s resilient to removal because you’re going to get a 3/3 when it dies (or gets exiled, for that matter). That is just so much better than Shivan Wumpus in Modern where decks don’t need many lands to function. Even if the opponent does sacrifice the land, that’s a Stone Rain for 4 where you’re not even choosing the land being destroyed. There are so many things that you could be playing instead of Beast Within . Those 4 slots aren’t worth dedicating to removal if the removal is an Assassin's Trophy that costs 1 more and has a bigger drawback. What did you say about Cindervines not being instant speed? That ability with paying 1 and sacrificing seems pretty instant speed to me, and that’s disregarding the noncreature spell part of it. Everytime that Control player casts Cryptic Command or Logic Knot or even Serum Visions , they’re taking 1 damage. That’s going to build up against decks like Phoenix, Control, Jund, and Grixis Urza. The color intensity argument is moot because if you don’t have RG consistently available on T2 in an RG deck there is something wrong with your manabase. Return to Nature is not good just because it’s versatile. Replace it and Feed the Clan in the sideboard with 4 Cindervines and 4 Ravenous Trap . Why Feed the Clan ? Because you’re gaining life in the MB already with that Thragtusk that you so prudently replaced Shivan Wumpus with. Why would you have Back to Nature in the SB? If you side it in against decks where you need artifact/enchantment hate, it’s a subpar Destructive Revelry / Cindervines . If you side it in against GY decks, it’s a subpar Tormod's Crypt / Ravenous Trap . Finally, leaving out menace when describing Goblin Dark-Dwellers was not an “attempt to strawman.” Menace is an unimportant keyword that doesn’t actually give your creature much of an advantage. If Dark-Dwellers had trample, or first strike, or sone other good keyword, I would be willing to listen. But menace just does not make a creature very scary. It’s also not a “4/4 with menace for 2.” You’re still paying 5 mana, and by the time you cast a 5-mana creature (turn 4-5 on average, even with Utopia Sprawl ) I don’t think your opponent will care very much about one land. The vast majority of spells in Modern are 4 mana or less. I challenge you to name one spell in Modern that costs 5-6 mana and is an integral part of a Modern deck other than Tron. I agree with clayperce on lands. Just play Copperline Gorge or basics instead of Rootbound Crag because Gorge is coming in untapped when you need it to (turns 1, 2, and 3) and Crag doesn’t come in untapped until T2 and after.

Sarkhan420X on

2 months ago

VaultSkirge: Pillage is strictly better than Stone Rain . double red is not hard to create in a 2 color deck, especially with as much color fixing as i have. Thragtusk can't be played on turn 2 like Shivan Wumpus can, has less power, no trample, and does not contribute to land destruction. Beast Within is not bad. its versatility is unmatched. mainboard removal thats only good against artifacts/enchantments will be dead in most games. Cindervines is certainly not better than Return to Nature . it can't function as grave hate, is more color intensive (weird how mana cost was an issue for you with pillage/stone rain, but not here) and isn't instant speed. how can you have "no idea" why i play Goblin Dark-Dwellers when i literally explained how awesome it is? its body is not "inefficient" (you conveniently leave out menace in a futile attempt to straw-man) and 4/4 with a keyword for 5 is not bad, esecially when i'm playing a spell for free. is a 4/4 with menace for 2 good enough for you? cuz thats what im getting when i cast a land destruction spell for free. i really have to wonder if you even read any part of the decks description or have any idea what my goal is. literally everything you've said is wrong, and you want to change the deck into something else entirely.

VaultSkirge on

3 months ago

If you insist on playing Pillage , play 2 and up the Stone Rain count to 4. Stone Rain is better than Pillage simply because it’s easier to cast. Also, play Thragtusk instead of Shivan Wumpus , it gets you so much more value. Beast Within is just outright bad, play some MB artifact/enchantment hate or graveyard hate instead. Speaking of, Cindervines is also much better than Return to Nature . For graveyard hate, just use Ravenous Trap . Finally, I have no idea why you’re playing Goblin Dark-Dwellers . It’s an inefficient body (4/4 for 5) and although it does give you a land destruction spell back for free, there are better things to play for 5 mana. I would recommend Stormbreath Dragon or Thundermaw Hellkite .

sprtsfan11 on land destruction in progress

3 months ago

I really like this deck concept, I am "that guy" who loves playing land destruction, so I'll probably try this against my friends!

I just have a couple suggestions:

  1. To make it modern legal and follow more of what it seems you're trying to do, try putting in Leyline of Sanctity . That card prevents you from being the target of spells, which can be really helpful with decks like this. Replace the Leyline of Combustion with this, and you're set.

  2. I would love to hear your reasoning for the Guttersnipe in the deck. If it's just a favorite card, I'm not against it, but with only 9 instants/sorceries in the deck, I don't think it's really necessary.

  3. If you're looking for some good land destruction spells, try either Molten Rain or Stone Rain , because those are really strong for not too much cost.

Overall, I love the deck and look forward to trying it out!

Liquidbeaver on Liquidbeaver's Liquimetal Prison

4 months ago

Still going back and forth on a few slots:

Stone Rain / Molten Rain / Shenanigans / Structural Distortion as a 1-of. Really don't know which direction to go with this. Something I can cascade into (which can only target one permanent type), or something cascade misses that can hit a lot more things, with a little burn attached to it?

Also the Talisman of Impulse . Really not sure about this slot, but after looking at a lot of ponza lists it seems like this slot needs to be ramp of some sort (Birds maybe).

It's going to take a lot of playtesting to figure out these narrow questions probably.

Liquidbeaver on Liquidbeaver's Liquimetal Prison

4 months ago

Trying to decide on what should sit in the Stone Rain slot. Possibly Molten Rain for a little bit more damage, especially if I manage to ultimate Wrenn and Six . Shenanigans also looks interesting, but is maybe more of a sideboard cards against very heavy artifact decks, as I already have 9 artifact removal spells. I would prefer something that I could cascade into.

Let me know if you have any ideas!

Adamleblanc on Wrenn and Six?

4 months ago

It let's you use Ghost Quarter over and over and with Stone Rain effects the ultimate can be busted, is it format breaking? No, can it make ponza good again? Who knows, is it the best 2 cmc plane walker ever? Yes, sorry Tibalt, the Fiend-Blooded

Liquidbeaver on Ponzi Scheme [Eldrazi Ponza]

6 months ago

Found Oblivion Sower and it is absolutely perfect for what the deck is trying to do.

To go along with that addition I switched out the Stone Rain for a slightly less efficient Structural Distortion that plays into the deck better. This also means that when I bring in Chalice of the Void out of the side, I can pretty confidently set it on either 1 or 3 and not hurt the deck all that much.

Also made some changes and got Ancient Stirrings in the deck. Initially I didn't want to do this because of MB Chalice, but after some feedback from the Ponza subreddit, I moved it to the SB and Stirrings has pretty significantly improved my Game 1's. The fact that it can grab 58 of my 75 is awesome, and allows me to run a pretty lean landbase as well.

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Stone Rain occurrence in decks from the last year

Modern:

All decks: 0.04%