Stone Rain

Stone Rain

Sorcery

Destroy target land.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Stone Rain occurrence in decks from the last year

Latest Decks as Commander

Stone Rain Discussion

CaptainToll on Are there any old cards …

1 month ago

Dance of the Manse : For pillowforty decks like Pramikon to return removed stax pieces like Suppression Field (very strong card as it includes fetchlands and PW's and shuts off a nice variety of other stuff....mainly all of my other decks as they often assemble creature loops), or Oath of Lieges , or Confounding Conundrum (vs pesky ramp) and so on. It's in mah baby Pramikon Hurr Durr Slow Game.

Driven / Despair : You got tokens? You in G/B? Man get your opponents some true despair. Super nasty in Hapatra, Vizier of Poisons . Could be deece in Grismold, the Dreadsower .

Ghostly Pilferer : You want to have a value piece vs commanders and a discard outlet for potential reanimator style and the ability to draw on its own? Here you go. Speaking of reanimator: get yourself some ape snake with Thieving Amalgam . This thing takes over the game, if reanimated early (sure Grave Titan , Jin-Gitaxias, Core Augur , Sire Of Insanity and a heap of others do so too, but they are not as cheap as mah boi or make it a non game like the Sire or Jin-Gitaxias do). It's like a battlecruiser version of Consecrated Sphinx .

Joven : because reasons. Aesthetics. Insane with Liquimetal Coating . Stone Rain on a chonky stick.

seshiro_of_the_orochi on Card creation challenge

1 month ago

Invoke the Divine

Instant

Search your library for a creature card that is a god, a spirit, an incarnation or an Avatar, and put it into your hand. Shuffle your library afterwards.


Take Stone Rain , Chain of Plasma and Words of War and somehow combine them into a single card.

kpres on Card creation challenge

2 months ago

Leyline Severance

Enchantment - Aura

Enchant Land

Enchanted land loses all abilities and is a basic Wastes.

Whenever enchanted land is tapped for mana, Leyline Severance deals 1 damage to its controller.


It's 2 mana soft land destruction. A little bit cheaper than Stone Rain. Same cost as that one from Alpha that costs . Doesn't destroy the land, but nerfs any troublesome abilities like Maze of Ith or Tolarian Academy.

Create a mana rock that returns to your hand every time you use it.

Setakat on Adeliz Wizard Tribal Help

3 months ago

Sultai_Sir Thanks for the suggestions. Current iteration is based off previous feedback, bit less creatures, more instants/sorceries. Probably plays a lot better than my original design. Updated it today after ordering the next batch of cards now that the holidays are over.

I do have a Young Pyromancer in my collection, so I'll consider throwing him in. I'll also give Kaza and Naru a try, managed to find a copy of Naru available locally. My local stores seem to have gotten new stock in with the new year.

I originally added Into the Maw of Hell for creature removal, the land destruction was just a bonus. Wasn't able to find Reality Shift locally (wishlisted it on a bunch of sites though) but I have ordered Pillage and a Pongify, so those will replace it. I do own a Stone Rain, but I might look to see if there is another CMC3 Destroy Artifact/Land before throwing it in, want to try and get versatility where possible.

Can't seem to find a Counterspell for a semi reasonable price locally (its added to the growing 'buy from overseas' list), so I'm mainly running CMC3 counters. I originally added Devious Coverup for the graveyard reclaim, but I might replace it with another CMC3 counter. I'll need to play a few more games to get a feel on how quick matches go and how much/frequent graveyard hate is, but you might be right with CMC4 being a bit too much for a counterspell.

Mcat1999 on Top 10 red cards at …

3 months ago

Going onto Gatherer, it appears the LD options were 3 - 4 CMC.

I think I used 2cmc kill spells to bide my time. Terminate, Dreadbore, Go for the Throat, etc. If I recall I also ran some Rakdos Signet to help get mana out a little bit faster.

Then it was land destruction spells such as Rain of Tears and Stone Rain, along with some others.

It was a budget deck (less than $100) so no Snapcaster Mage or anything that'd really spice it up.

Sultai_Sir on Adeliz Wizard Tribal Help

3 months ago

Hey man, love the deck! It looks quick, powerful, and ridiculously budget. Here are some card suggestions for it, and I'll try to keep the cards under a couple of bucks:

Cards to Add

  • Kaza, Roil Chaser: Some nice ramp in colors that don't usually get it. Plus, it's a Wizard!
  • Young Pizzy: This guy puts in work. Sure, his tokens are dinky, but he's only two mana, and you can curve right into Adeliz.

Cards to Cut

Well, hope this helps, and as always, Happy Tapping!

Epicurus on Lands are for Goblins

4 months ago

Land destruction has been a pet theme of mine for nearly 30 years now, and I'm still not an expert at it. The key is to destroy early and destroy often, because otherwise you're stuck casting spells that do little to no good (Stone Rain when someone has 6 lands out helps you as little as Armageddon when opponents have a better board state than you). However, if have too much land destruction, then you get into the situation of "yeah, but how does it win?"

I think that you could fit at least 3 or 4 of the suggestions I gave pretty easily, mostly by eliminating high mana cost spells. You don't want to be stuck deciding between casting Armageddon or saving up resources to drop something big. And you also don't want to be afraid to Raze or something similar on the first or second turn. You're running a lot of mana rocks, and that's good. You'll need those. Land destruction is not a win fast sort of structure. More like win on turn 30 after losing every friend you have, then making them want to quit as soon as they see which deck you're playing.

Kill Switch is a bit risky, because if the game is going well, you'll need your own rocks to keep going. Smokestack might serve the same purpose better. Or other stax cards (see [LIST] EDH STAX Cards copy).

And finally, I wanted to let you know that your deck here inspired me to build another land destruction deck myself, so here's a link to that if you'd like to check it out: BLRM (Bureau of Land and Resource Management)

Sorry for the incredibly long response. I would also add that I myself have a lot of decks, and there are a good number of similar cards in a lot of them. What I like to do is proxy cards that I own, so that I don't have to have additional real copies of them, or have to move cards from one deck to another constantly (for instance, I own one of each True Dual, all of which are in a 5-color deck I play, so when I add them to other decks I proxy them).

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