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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Stone Rain
Sorcery
Destroy target land.
Drellino on
ponza budget
2 months ago
DragonMaster420 ty for ur suggestion but i want to keep Waking the Trolls because i started from this card and i like it. Ravager Wurm occupies a spot because i didn't know what to put there and i had him. Stone Rain and Beast Within aren't too much land destroyer if i put them in? Goblin Dark-Dwellers seems a good add to the deck.
DragonMaster420 on
ponza budget
2 months ago
i have a land destruction deck up as well if you wanna look at it for ideas. not a fan of Boom / Bust and i think Ravager Wurm and Waking the Trolls cost too much mana for what they do. needs some Stone Rain, Beast Within, and Goblin Dark-Dwellers
FormOverFunction on Field of Ruin in Group …
5 months ago
As a Professional Internet Rando, I would propose that people are getting an unhealthy reliance on non-basics generally. Getting upset about someone blowing up your cool non-basic is similar, in my mind, to getting upset about someone blowing up your cool enchantment. Blowing up a triome is rough, sure, because it’s crazy mana-fixing, but if they’re getting a basic land into play now you’re basically popping the single-land lantern they had… which wouldn’t (probably) elicit the same response. If I cast an enchantment on my forest that has something strong like “give target creature deathtouch or trample until end of turn” I don’t think it would be unreasonable for someone to blow it up. And that’s a situation where I’d be losing both the enchantment AND the land. They’ve moved away from Stone Rain to prevent flat-out land denial playstyles, and that makes sense, but killing a Gaea's Cradle or even Rogue's Passage is totally in-bounds to me.
leovolt884_ on
Raze, Rebuild, Reclaim
1 year ago
I may be stupid, but how are you casting snuff out?
In terms of suggestions you could probably go 20 or 21 lands in a deck where lands matter so much. I don't think Rubblebelt Maverick is actually helping that much to run 4 of it. I think what would be funnier is jam 4 Raze and run 2 or 3 Skyshroud Ranger or something of the same effect. Maybe make a small engine with Groundskeeper to return lands and then put them directly into play from your hand.
Another direction you can take it is just have one REALLY GOOD land and sacrifice the rest. Enchant a land with Wild Growth and Utopia Sprawl and just focus on keeping one or two enchanted lands around and keeping your opponent down to one or two mana while you have 3, 4, or even 5. Stone Rain is also an iconic card. This deck seems to really want to play black. Bone Shards can help you bin an early land to play a turn 2 wurm. Village Rites is excellent card draw and can keep your hand full of lands for afforementioned Skyshroud Ranger type effects. Black loves to sacrifice for cheap and while Improvised Club is a great use for Akki Blizzard-Herder more sacrifice outlets would be more consistent.
I don't really like Werebear in this deck because I think it will just take too long for it to become a 4/4 and it isn't an effective beater if you have to end up using it for mana to cast anything. Maybe consider Bayou Groff or Burning-Tree Emissary. This deck looks kinda funny and it makes me want to make my own version
Xica on
Molten Opals
1 year ago
Thoughcast is a fine card. What i meant is that in the age when Meltdown and Wrath of the Skies are common in sideboards, cards that only work when you have lotsa artifacts on the field fall into the "now i win even harder" school of deckbuilding.
They work fine when you are ahead and unopposed, but they are a liability when opponents pack hate cards.
Sure they are explosive. Sadly that aint an important quality in durdly midrange-ish decks. Not accidentally folding to hate cards aimed at other decks is more important, when the deck is too slow to "win before hate card resolves".
And well i have to strongly disagree with your take on land destruction. I agree that ramping provided by Cleansing Wildfire and Geomancer's Gambit is great. But i cannot agree with the rest of what you wrote. Most modern decks rarely run much basic, typically they run less than 3. And to say the least most such decks cannot function on 2 or less lands. As such the Stone Rain impressio of the field cards is very relevant.
Sadly Ghost Quarter is inferior, due to leaving you with fewer lands when you activate it. As much as there is nostalgia for it, its still aint great.
And Leonin Arbiter is completely unnecessary, when people don't have basic to search for anyways.
SufferFromEDHD on
Salt Devastation
1 year ago
Cut all of the sorcery speed Stone Rain effects. Numot does twice the work for the same cost.
Lavinia, Azorius Renegade really good alongside land destruction.
Impending Disaster the cheapest Armageddon in the game.
The deck needs more mana rocks to nullify the land destruction. Gilded Lotus is great for one tap Numot activation.
Cosmic Intervention rebuild
Bookrook on
Naya Ponza
1 year ago
Ponza without Stone Rain or Pillage? Isn’t ponza basically just midrange land destruction? You even have it in your decks hubs. Still getting an upvote.
Flarhoon13 on Flarhoon13
1 year ago
May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
Aug 22
Blaine's house
Tivit won, tried to win with Time Sieve but Thrashing Brontodon on board disenchanted it, thanks Varis, Silverymoon Ranger. Still, Tivit kept pounding, connecting for his Council's Dilemma trigger, and the deck overcame Kurtis's Terastodon triple Stone Rain. Illusion of Choice allowed my Plea for Power to be an extra turn spell. Inspiring Statuary with 13 Clue tokens enabled so much! Rune-Scarred Demon found Final Parting for Abdel Adrian, Gorion's Ward combo--I had the Animate Dead in my hand--Nevermaking Nevermaker all opponents' nonland permanents to the top of their libraries with infinite Tyvit triggers. Record goes to 25-27-1 for a .481 win percentage.
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