Stone Rain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stone Rain

Sorcery

Destroy target land.

Xica on Molten Opals

1 month ago

Thoughcast is a fine card. What i meant is that in the age when Meltdown and Wrath of the Skies are common in sideboards, cards that only work when you have lotsa artifacts on the field fall into the "now i win even harder" school of deckbuilding.
They work fine when you are ahead and unopposed, but they are a liability when opponents pack hate cards.

Sure they are explosive. Sadly that aint an important quality in durdly midrange-ish decks. Not accidentally folding to hate cards aimed at other decks is more important, when the deck is too slow to "win before hate card resolves".



And well i have to strongly disagree with your take on land destruction. I agree that ramping provided by Cleansing Wildfire and Geomancer's Gambit is great. But i cannot agree with the rest of what you wrote. Most modern decks rarely run much basic, typically they run less than 3. And to say the least most such decks cannot function on 2 or less lands. As such the Stone Rain impressio of the field cards is very relevant.
Sadly Ghost Quarter is inferior, due to leaving you with fewer lands when you activate it. As much as there is nostalgia for it, its still aint great.
And Leonin Arbiter is completely unnecessary, when people don't have basic to search for anyways.

SufferFromEDHD on Salt Devastation

2 months ago

Cut all of the sorcery speed Stone Rain effects. Numot does twice the work for the same cost.

Lavinia, Azorius Renegade really good alongside land destruction.

Impending Disaster the cheapest Armageddon in the game.

The deck needs more mana rocks to nullify the land destruction. Gilded Lotus is great for one tap Numot activation.

Cosmic Intervention rebuild

Bookrook on Naya Ponza

2 months ago

Ponza without Stone Rain or Pillage? Isn’t ponza basically just midrange land destruction? You even have it in your decks hubs. Still getting an upvote.

Flarhoon13 on Flarhoon13

2 months ago

May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

Aug 22

Blaine's house

Tivit won, tried to win with Time Sieve but Thrashing Brontodon on board disenchanted it, thanks Varis, Silverymoon Ranger. Still, Tivit kept pounding, connecting for his Council's Dilemma trigger, and the deck overcame Kurtis's Terastodon triple Stone Rain. Illusion of Choice allowed my Plea for Power to be an extra turn spell. Inspiring Statuary with 13 Clue tokens enabled so much! Rune-Scarred Demon found Final Parting for Abdel Adrian, Gorion's Ward combo--I had the Animate Dead in my hand--Nevermaking Nevermaker all opponents' nonland permanents to the top of their libraries with infinite Tyvit triggers. Record goes to 25-27-1 for a .481 win percentage.

legendofa on Invade and Destroy: Sideboard Switch

10 months ago

psionictemplar The Pillages are a meta choice, so switching one out for a final Stone Rain is a fair call. I'll make that the default.

For the Pelt Collectors, I don't disagree with you, but I'd like to know your reasoning. They're still reliably a 2/2 for 1, outclassing the Tattermunge Maniacs, and the Brighthearth Bannerets lose a lot of utility. Still gotta win once you've smashed their lands. I'm willing to be convinced, though, so what's the line you see?

StoryArcher on Lantern Control with Land Destruction

2 years ago

nbarry223

Boom / Bust, Stone Rain, Pillage etc., possibly combined with Blood Moon or Trinisphere to clear out their mana sources early, and then selectively milling out land draws with Lantern & Codex once you get them into play.

shadow63

It literally only does one thing.

Here's one (rough) mono-red example:

Land Shredder

Niko9 on Land Hate as a Defensive …

2 years ago

Grubbernaut is very right. The most effective use of this strategy in EDH is probably stacks, something like Winter Orb or Thalia, Heretic Cathar that just makes players not use their lands, but I don't know. Honestly, I don't get all the hate for land destruction, but it definitely exists : ) In casual at least. The cost efficiency for land vs creature removal is not really there. Stone Rain compared to Tragic Slip is like a birthday balloon vs a space shuttle, they sure both go up, but it's a kinda situation : ) And mass land destruction like Armageddon will slow down your combos too unless you have a way around, so it's all a bit hard.

But again, where there is a will, there is a lot of cards to maybe make it work with. It sounds like a great idea to me, and definitely worth a dive down the rabbit hole of available cards : )

clentdc on Wooowee yehaw jund

2 years ago

0 drop (20) 1 drop (24) 3 drop (10) 4 drop (3) 3x Bloodbraid Elf

less 1 drops for harder hitting Bloodbraid Elf hits. . maybe even Imperial Recruiter, Seasoned Pyromancer or Stone Rain

Remember you draw 2 off seazypeezy even if you had no cards to discard when he etb'd

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