Stone Rain

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Stone Rain


Destroy target land.

Niko9 on Land Hate as a Defensive …

1 month ago

Grubbernaut is very right. The most effective use of this strategy in EDH is probably stacks, something like Winter Orb or Thalia, Heretic Cathar that just makes players not use their lands, but I don't know. Honestly, I don't get all the hate for land destruction, but it definitely exists : ) In casual at least. The cost efficiency for land vs creature removal is not really there. Stone Rain compared to Tragic Slip is like a birthday balloon vs a space shuttle, they sure both go up, but it's a kinda situation : ) And mass land destruction like Armageddon will slow down your combos too unless you have a way around, so it's all a bit hard.

But again, where there is a will, there is a lot of cards to maybe make it work with. It sounds like a great idea to me, and definitely worth a dive down the rabbit hole of available cards : )

clentdc on Wooowee yehaw jund

1 month ago

0 drop (20) 1 drop (24) 3 drop (10) 4 drop (3) 3x Bloodbraid Elf

less 1 drops for harder hitting Bloodbraid Elf hits. . maybe even Imperial Recruiter, Seasoned Pyromancer or Stone Rain

Remember you draw 2 off seazypeezy even if you had no cards to discard when he etb'd

AjMcGamer on 738,408,278,468,156,273,258/3 with trample

2 months ago

You should look at improving your manabase with duals of some sort, the pathway lands are great for this, shocklands, fetchlands etc. (I know they can be pricey). Chromatic Lantern and/or The World Tree are other great inclusions in multi coloured decks.

Other than that cards like Strike it Rich, Doubling Season and Academy Manufactor would greatly increase your treasure generation.

As mentioned by another user Fog or other fog effects are great if you just need to prevent combat damage to survive another turn. Druid's Deliverance has populate which would also increase the citizen tokens you generate.

Cultivate, Migration Path and similar spells can be great ramp options to help speed you up.

If you really want to slow people down Stone Rain is a cheap land destruction option at 3 mana (once you turn to the dark side there is no going back though)

Well I hope some of these suggestions have been helpful. Good luck with it and +1 from me.

lagotripha on Pauper Topdeck Manipulation

2 months ago

If you were in white or blue Soul Summons or Ethereal Ambush would do a lot with the landcyclers. Teach by Example would offer a way to copy thunder which is cool.

Regular cycling would offer wrath at instant speed, but I'm not sure that's great. Burning Prophet is interesting, as it both likes the recycling and bolt/wrath. A single Spore Frog in the side will make some opponents quit as you become fog tribal. You can achieve a similar effect with Stone Rain and friends against decks that need lands.

Warped Landscape and Ash Barrens give access to shuffle despite being lands and not forcing a shuffle if you can manage the colourless mana.

legendofa on Card creation challenge

3 months ago

Uncanny Silence


Players can't cast spells or activate abilities this turn.

"What are you talking about? I didn't hear anything."

"Exactly. Where is everyone?"

Wild. If you would like inspiration, create a card whose name is the same as another card, but with one letter or space changed (for example, Forge Devil would become Forged Evil, or Stone Rain becoming Stone Ruin.

RDWDTR on Dragon Ponza

5 months ago

I don't like:

Stormbreath Dragon

Kolaghan, the Storm's Fury


Mwonvuli Acid-Moss

Search for Tomorrow

Cleansing Wildfire

Pillage is better than Stone Rain since it also hits artifacts. The whole point of playing a deck like this is mainboarding 4 copies of Blood Moon so not sure why there's just 2 in the side. I can only assume it's because your deck is kinda warped around including Assassin's Trophy, which is a powerful card but not in a shell like this which can already interact with all permanent types between green and red. I gotta assume there's room for 4 Lightning Bolts in here somewhere too.

This is jank but have you ever considered Dragon Tempest? It's not the greatest card admittedly but it does have synergy with your deck. Same with something like Dragonlord's Servant. Idk, I think 4 Blood Moons and maybe 3-4 Pillages should be enough prison effects. Cool deck though.

Omniscience_is_life on Why did Oathbreaker die?

6 months ago

I think the issues I see with the positives you laid out are thus:

  1. as far as consistency goes, you'll never be able to match formats that aren't singleton--it's just not mathematically possible for the odds of you drawing a single card to be equal to that of four.

  2. there are 1,244 legal commanders for EDH as of now, with 14 being planeswalkers. That flexibility is hard to trump, and there's just always going to be more legendary creatures than planeswalkers.

But I agree with some of your other points:

  1. putting more focus on your commander and their spell makes for dynamically different gameplay (something a format desperately needs to survive--difference).

  2. allowing for ease of budget pushes the format--in my mind--to the realm of playability by itself. Sadly, the topic of budget, proxying, power/cost of deck balancing, etc. is a tough one to broach, so that may not carry as much weight as it ought.

I worry that the format would get broken if too many players focused on it though--I know I could only play against Ajani Vengeant+Stone Rain so many times, and that's not even that good a combo.

hiddengibbons on Card creation challenge

10 months ago

seshiro_of_the_orochi: the transmute x in my previous post was intended to mean that you could transmute to find a card with mana value 2 or more. Depending on how much you pay for X.

Searing Icestorm


Destroy target land. ~ deals 2 damage to that land's controller.

In recent years, green tends to be left out of the land destruction conversation. This is a green version of Melt Terrain much the same way that Ice Storm is the green version of Stone Rain.

Create a counterspell costing 1 mana that counters any type of spell, but is balanced in some way.

Load more
Have (1) gildan_bladeborn
Want (0)