Fogwalker

Fogwalker

Creature — Spirit

Skulk

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Eldritch Moon (EMN) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Fogwalker Discussion

triproberts12 on Mr. Sandman, Bring me a Dream

5 months ago

If you're going to devote a deck to your favorite card (Nice choice, mine's Soulcatchers' Aerie), I would go all in. For example, in Dimir, Mana Skimmer is the Timeshifted version of Somnophore.

Time of Ice, Quiet Contemplation, Back to Basics, Dream Tides, Wrath of Marit Lage, Temporal Distortion, Neko-Te Thalakos Dreamsower, Wall of Stolen Identity, Frost Titan, Queen of Ice, Wall of Ice, Niblis of Frost, Guardian of Tazeem, Icefall Regent, Dungeon Geists, Mesmerizing Benthid, House Guildmage, Tidebinder Mage, Watertrap Weaver, Frost Lynx, Stitched Mangler, Fogwalker, and Vertigo Spawn would probably be my picks for "freeze" tribal.

Alternately, if you're not invested in Dimir, so much as in the creature itself, you could build a Derevi, Empyrial Tactician, or Empress Galina deck, since those commanders probably best represent what the card is doing.

StopShot on I wish skulk was an …

7 months ago

Skulk (This creature can't be blocked by creatures with greater power.)

Example cards: Farbog Revenant, Fogwalker, Rancid Rats

There are only 10 creature cards that have skulk, but I thought it was a really fun-to-play keyword in limited. I like the fact it gives more importance to creatures with defender, creatures with high toughness over power and low-cost creatures. As a keyword it would be used on and creatures and maybe some fringe creatures as well. (Like spiders, snakes, fungi, oozes, etc.)

I recall some people thought the keyword was a little too strong, but if it needs to be powered down I think it would be easier to make a new keyword similar to it. Something like: "New Keyword" (Creatures with power greater than this creature can't block it unless they have reach.)

Green and red decks would normally have troubles dealing with skulk creatures because their creatures typically have high power and since green has access to reach and red has been given more reach creatures like Nimble Birdsticker, Robber of the Rich, Turret Ogre, Brimstone Trebuchet etc. I think having skulk or a modified version of the skulk keyword would really make games more exciting and varied.

What are your thoughts on the Skulk keyword?

multimedia on Spirits In The Material World

1 year ago

Hey, you're welcome.

If you have Brago already then consider making him your tribal Spirits Commander? If you're going for tribal Spirits then blue is where you want to be because Azorius has actual Spirit tribal cards. With Spirits you can't take the most advantage of Brago's blink, but there's still some good interactions:

Of course there's other powerful interactions with Brago's blink that are not Spirits, but are fine support cards for Spirits:

Spirit Bonds seems quite good with Brago. Each time you blink a nontoken creature you can pay to create a Spirit token. Since Brago can blink a lot of your creatures each turn Bonds can be a white mana sink to potentially make lots of Spirit tokens. With Bonds you can protect nonSpirit creatures from nonexile removal with Spirits.

joecool1299 on Brago Eternal Triggers

1 year ago

Here are some easy swaps when you have the chance.

Voidwielder and the other subpar bounce creatures for either AEther Adept or Man-o'-War or Reflector Mage or all three!

Scholar of Stars for Mulldrifter

Fogwalker for Frost Lynx although honestly I'd cut it when I get the chance.

Spell Burst for Forbid but that's pretty expensive, Insidious Will is a lot better or you could go full protection and go for Swan Song or Dispel

Enlightened Ascetic for War Priest of Thune or Leonin Relic-Warder

Fleeting Memories for New Perspectives though again, I'd cut this when I get the chance.

Divine Favor for literally anything else but I'll say Flickering Ward

Meteorite and Manalith for Chromatic Lantern and Coldsteel Heart. I don't think you need a subpar card like Meteorite when you have infinite blinks.

Why Homarid Explorer? Seems like an odd choice. Again, infinite blinks will win with literally anything so why not play card that synergies with your deck more? How about Deadeye Navigator which is a stupid card and a back up brago? Or Venser, Shaper Savant to bounce all the lands.

That's the biggest piece of advice I'd give you. You have a lot fo random mill that doesn't synergies with your commander like Psychic Corrosion. I'd see about removing that.

Finally 33 lands is kinda low. I aim for at least 36, maybe even 38

Shliken on

2 years ago

I love me some bouncing! Some cool cats for that are Venser, Shaper Savant, Fogwalker, Sea Gate Oracle, and Vendilion Clique. Good Luck!

Brutal_B on Noob to Magic; need help …

2 years ago

I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.

Oloro_Magic on Spirit Deck

3 years ago

Honestly, most of the cards in the deck with the exception of Pieces of the Puzzle, Sleep Paralysis, Nebelgast Herald, Fogwalker, and Uninvited Geist  Flip are just filler cards from pre-cons used in limited with better alternatives that I suggested above. I would say you decide what needs to upgraded: the control, the creatures, the card draw, and then replace the relevant cards with the better alternatives as you go. Also, spirits really wants if for nothing else then Drogskol Captain, alone spirits are not strong enough to win consistently, the buff from Drogskol makes them that much deadlier. Good luck with the deck.

xyr0s on

3 years ago

Creatures: Waaaayyyy too many expensive creatures for modern. Glen Elendra Archmage? One, maybe, in the sideboard. Mainboard is only for faeries deck. Identity Thief Interesting card, but... again... costs 4 mana. And it's answered perfectly by Lightning Bolt. Jori En, Ruin Diver could actually be interesting in modern, but probably requires cheaper spells, to ensure that you trigger his ability every turn. With enough cheap burn (and cheap is Lightning Bolt, Lava Spike, and the like) you could get a weird draw-burn with Sygg, River Cutthroat. Fogwalkers ETB-ability could be ok, but it's ruined by the creature dealing very little damage when attacking. Dominus of Fealty costs 5 mana, and you have no way of ramping or making the game go long enough for you to reliably play 5 lands - and then it does nothing until your next upkeep. Powerful ability, though.

Spells: Mindswipe x-cost spells have never really become popular outside ramp-decks. The occasional Bonfire of the Damned, maybe, but otherwise not. In this case, you don't really get a burn spell, and up to 5 mana, Mana Leak is a better counterspell. Also, if you want to go with a prowess-like strategy, counterspells are a bit of a no-go.Izzet Charm and Turn//Burn are a bit of the same - it seems like you want both a burn and utility/counter-spell, and ends up paying overprice for any of them. It's not quite a Lightning Bolt, or quite a Mana Leak, or quite anything else.

Some of the cards suggested by GabeCubed are a little on the pricey side for a deck with a "budget" tag, but a lot of suggestions are good: Young Pyromancer, Vapor Snag, Gut Shot and Remand are great and cheap cards for this deck-type (that is: decks that use creatures with abilities that relate to instants and sorceries), just to mention a few.

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